[COMPLETED] [Request] Vampire's Fall: Origins

Ask about cheats/tables for single player games here
User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1496

Re: [Request] Vampire's Fall: Origins

Post by cfemen »

So made quick this basic table, for everything more look at SunBeams post on page 1 how to open the AdminPanel.

Add Gold
-activate script, open character screen and you get +1000 gold.

Add Bloodstones
-activate script, open character screen and you get +100 bloodstones.

Add XP
-activate script, set +?(default 10) to any value you want, open character screen and you get this amount

Ignore Gold
-if script is activ you can buy anything regardless of your gold amount

Ignore Dark Shards
-if script is activ you can buy anything regardless of your dark shards amount

God-Mode
-as title says

Ignore Skill Points & Skill Cap
-activate script before you open the character menu, then you can skill everything, it will also ignore the skill cap.
note : points will go negative if you are skilling with 0 points!
coz game is calculating -> PlayerLevel * SkillPointsPerLevel - SumOfAllInvestedSkills

Toggle Admin Menu
-activate script and admin menu will open, activate again and it will close

Note : you cant activate Add Gold,Add Bloodstones and Add XP simultaneously, coz same injection point.

//

Update for Admin Menu!

SunBeam's Table : viewtopic.php?f=2&t=11481&p=120664#p120657
My Table : viewtopic.php?f=2&t=11481&start=30#p120654

Note : you need to execute Init Admin Menu / Finde Instance again after every Fight (if you want to open the admin menu )
and in case you are wondering -> its normal that the toggle scripts for admin menu wont show a X if executed, best use : set a hotkey with CE to toggle it!

Script to enable the Admin Button if the game is paused : viewtopic.php?f=2&t=11481&start=45#p120749
DLL from BoehserOnkel : viewtopic.php?f=2&t=11481&start=45#p120741
Attachments
Vampire's Fall Origins.CT
+Admin Panel
(63.18 KiB) Downloaded 354 times
Vampire's Fall Origins.CT
+Ignore Skills
(39.25 KiB) Downloaded 129 times
Last edited by cfemen on Mon Feb 03, 2020 11:33 pm, edited 9 times in total.

the12doctor
Noobzor
Noobzor
Posts: 10
Joined: Sat Feb 23, 2019 1:38 pm
Reputation: 0

Re: [Request] Vampire's Fall: Origins

Post by the12doctor »

Can you make a video for the admin panel because i'm a noob and i cant find it. Thanks

User avatar
The Mogician
Table Makers
Table Makers
Posts: 734
Joined: Sat Mar 04, 2017 12:00 am
Reputation: 530

Re: [Request] Vampire's Fall: Origins

Post by The Mogician »

Is the game any good? It looks like a mobile game.

User avatar
SunBeam
Administration
Administration
Posts: 4764
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4403

Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

^ It's a mobile game port actually :) Good work, cfemen!

the12doctor
Noobzor
Noobzor
Posts: 10
Joined: Sat Feb 23, 2019 1:38 pm
Reputation: 0

Re: [Request] Vampire's Fall: Origins

Post by the12doctor »

The gold and bloodstone doesn't work for me .

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1496

Re: [Request] Vampire's Fall: Origins

Post by cfemen »

the12doctor wrote:
Sat Feb 01, 2020 3:15 am
The gold and bloodstone doesn't work for me .
it does work.
can you be more specific?
you know i've noted that you can have only 1 of the Add scripts activ?
if XP is activ you cant activate the others until you deactivate XP.

the12doctor
Noobzor
Noobzor
Posts: 10
Joined: Sat Feb 23, 2019 1:38 pm
Reputation: 0

Re: [Request] Vampire's Fall: Origins

Post by the12doctor »

it does work.
can you be more specific?
you know i've noted that you can have only 1 of the Add scripts activ?
if XP is activ you cant activate the others until you deactivate XP.
[/quote]

Even when nothing is activate, it wont activate (sorry i'm french ^^)

User avatar
SunBeam
Administration
Administration
Posts: 4764
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4403

Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

Works for me. Activate the script you want, then open the indicated menu. You have to open CHARACTER menu twice to see 100 Bloodstones fill-up.

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1496

Re: [Request] Vampire's Fall: Origins

Post by cfemen »

the12doctor wrote:
Sat Feb 01, 2020 4:29 am

Even when nothing is activate, it wont activate (sorry i'm french ^^)
Ok try to activate, then right click on the script and show me the error.

User avatar
Kanelakis
Expert Cheater
Expert Cheater
Posts: 260
Joined: Tue Feb 27, 2018 11:32 am
Reputation: 18

Re: [Request] Vampire's Fall: Origins

Post by Kanelakis »

cfemen wrote:
Sat Feb 01, 2020 1:45 am
So made quick this basic table, for everything more look at SunBeams post on page 1 how to open the AdminPanel.

Add Gold
-activate script, open character screen and you get +1000 gold.

Add Bloodstones
-activate script, open character screen and you get +100 bloodstones.

Add XP
-activate script, set +?(default 10) to any value you want, open character screen and you get this amount

Ignore Gold
-if script is activ you can buy anything regardless of your gold amount

Ignore Dark Shards
-if script is activ you can buy anything regardless of your dark shards amount

God-Mode
-as title says

Ignore Skill Points & Skill Cap
-activate script before you open the character menu, then you can skill everything, it will also ignore the skill cap.
note : points will go negative if you are skilling with 0 points!
coz game is calculating -> PlayerLevel * SkillPointsPerLevel - SumOfAllInvestedSkills

Note : you cant activate Add Gold,Add Bloodstones and Add XP simultaneously, coz same injection point.

Updated Table : added Ignore Skill Points
It works, but you have to put keys to turn it on and off, especially to add gold.

TheBoorsh
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sat Feb 01, 2020 12:10 pm
Reputation: 3

Re: [Request] Vampire's Fall: Origins

Post by TheBoorsh »

cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1496

Re: [Request] Vampire's Fall: Origins

Post by cfemen »

TheBoorsh wrote:
Sat Feb 01, 2020 12:23 pm
cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.
Managed to write a script...updated my table with Open Admin Menu
...enough mono for today..:?

User avatar
SunBeam
Administration
Administration
Posts: 4764
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4403

Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

cfemen wrote:
Sat Feb 01, 2020 3:39 pm
TheBoorsh wrote:
Sat Feb 01, 2020 12:23 pm
cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.
Managed to write a script...updated my table with Open Admin Menu
...enough mono for today..:?
Fucking class A shit! I will have to kindly ask your permission to possibly make use of that iteration mechanism in future Unity games. It's OK to say NO, I don't mind :)

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1496

Re: [Request] Vampire's Fall: Origins

Post by cfemen »

SunBeam wrote:
Sat Feb 01, 2020 3:53 pm
cfemen wrote:
Sat Feb 01, 2020 3:39 pm
TheBoorsh wrote:
Sat Feb 01, 2020 12:23 pm
cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.
Managed to write a script...updated my table with Open Admin Menu
...enough mono for today..:?
Fucking class A shit! I will have to kindly ask your permission to possibly make use of that iteration mechanism in future Unity games. It's OK to say NO, I don't mind :)
feel free to use it! :)
do i deserve a upgrade to the Talenk rank? :D :lol:

User avatar
SunBeam
Administration
Administration
Posts: 4764
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4403

Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

cfemen wrote:
Sat Feb 01, 2020 4:03 pm
feel free to use it! :)
do i deserve a upgrade to the Talenk rank? :D :lol:
If it makes you feel better, sure :) **DONE** [ Just so everyone is clear on cfemen's promotion: I did it because I've been following his activity for quite a while now, especially with Unity games and he's shown he earned the right to be in the Talents group. That's why, and not because he only asked. Just so it's clear. ]

I've taken the liberty to add an "assert" to your "Toggle Admin Menu" script so that it runs, but doesn't enable ;) That way you can set a hotkey for the script (I use Numpad *).

Without the assert, this is how it would work: Numpad *, menu shows up, script enables; you close it via the X in-game; Numpad *, nothing happens (script gets disabled); Numpad * again, menu shows.

With the assert: Numpad *, menu shows up, script doesn't enable ;); you close it via the X in-game; Numpad *, menu shows again.

Add this, please:

Code: Select all

line 41: return "assert(true)"
And you also need this added in, so script doesn't auto-run when you open it up for editing and press OK. Also, you can swap things like this:

Code: Select all

{$lua}

if syntaxcheck then return end

[ENABLE]

local AdminClass
local klasses = {}
..
..
[DISABLE]
--code from here till the end of the code will be used to disable the cheat
..since your script is fully Lua :) You also need to change // to --, so no errors.

Code: Select all

{$lua}

if syntaxcheck then return end

[ENABLE]

local AdminClass
local klasses = {}
local Instance

local asslist = mono_enumAssemblies()

for i, addr in ipairs(asslist) do

local img = mono_getImageFromAssembly(addr)
local img_name = mono_image_get_name(img)

if (img_name == "Assembly-CSharp") then
local classes = mono_image_enumClasses(img)

for i, cls_addr in ipairs(classes) do
if classes[i].classname == "AdminPanel" then
AdminClass = classes[i].class
end
end
end
end

klasses = mono_class_findInstancesOfClassListOnly(nil, AdminClass)

for n, klass in ipairs(klasses) do
c = readInteger(klass+120)
c2 = readInteger(klass+128)
c3 = readInteger(klass+16)
if(c3 > 0 and c == 0 and c2 == 0) then
Instance = klass
end
end

local method = mono_findMethod('Assembly-CSharp','AdminPanel', 'ToogleAdminPanel')
local domain = mono_enumDomains()[1]
local args={}
res = mono_invoke_method(nil, method, Instance, args)

return "assert(true)"

[DISABLE]
--code from here till the end of the code will be used to disable the cheat
Now you can set that hotkey and give it a run ;)

BR,
Sun

P.S.: Yeah, I know you can set the hotkey to just "Enable script", rather than "Toggle script" :D

Post Reply

Who is online

Users browsing this forum: Adeeno, serg2011ubercan