[COMPLETED] [Request] Vampire's Fall: Origins

Ask about cheats/tables for single player games here
iammu2012
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[COMPLETED] [Request] Vampire's Fall: Origins

Post by iammu2012 »

Cheat table for this game Plz. I'll much grateful :oops:


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SunBeam
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Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

I'll give it a look; just bought it ;)

SillytheSow
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Re: [Request] Vampire's Fall: Origins

Post by SillytheSow »

please, i cant find any values

aerioth
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Re: [Request] Vampire's Fall: Origins

Post by aerioth »

Cheat table would be much appreciated, especially health

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SunBeam
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Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

Oh shit :( It's built with Unity. Don't really like it much, but oh well.. (because it's too easy).. See: https://vampiresfallorigins.gamepedia.c ... l:_Origins

Image

That's why..

There's an Admin Panel with a lot of shit:

Image

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Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

Here you go... I broke the game :D

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:D :D

BR,
Sun

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sabin1981
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Re: [Request] Vampire's Fall: Origins

Post by sabin1981 »

Astonishingly fast work, SunBeam! :D

Frinix
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Re: [Request] Vampire's Fall: Origins

Post by Frinix »

Wait what? How did you get in this menu?

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen »

SillytheSow wrote:
Fri Jan 31, 2020 7:24 pm
please, i cant find any values
coz the game uses ACTk (Anti Cheat Toolkit)
but its really easy.

lets say gold :
Character:AddGold(int value, bool test = false)
RCX = Character Instance
RDX = Gold Amount
R8 = Test Bool

inject and write at RDX to manipulate the gold.

or you could use:

Code: Select all

[ENABLE]
Character:CanAfford:
db b0 01 c3
 
[DISABLE]
Character:CanAfford:
db 55 48 8B
god-mode:

Code: Select all

[ENABLE]
PlayerData:takeDamage:
db c3
 
[DISABLE]
PlayerData:takeDamage:
db 55
//

@SunBeam
Did you create a instance of AdminPanel to call ToogleAdminPanel?
coz there is no Update method.

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SunBeam
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Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

^ Figured it out from the ones CE *suggested* while "execute/Invoke method". Trial and error :) Usually ending in a 0. I will see if I can figure a way to get something stable. Perhaps it's used in other Update methods ;) I'll start from there.

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen »

SunBeam wrote:
Fri Jan 31, 2020 10:55 pm
^ Figured it out from the ones CE *suggested* while "execute/Invoke method". Trial and error :) Usually ending in a 0. I will see if I can figure a way to get something stable. Perhaps it's used in other Update methods ;) I'll start from there.
ahh i see thx!

you are right, RedeemView.PressRedeem is using AdminPanel.SetMainQuestProgress hmmm but its not a update method, gonna be tricky to get the instance.

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Re: [Request] Vampire's Fall: Origins

Post by SunBeam »

First-up, apply the fix found here: https://forum.cheatengine.org/viewtopic.php?t=610871.

Secondly, right-click on the AdminPanel and do this:

Image

Then check the list of instances and validate them:

Image

^ That's mine :)

Now you can right-click on the method and invoke it like this:

Image

Image

Then you know what happens :P

Image

Major credits to Dark Byte for the Mono fix and listening to my every now and then rants!

BR,
Sun

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sabin1981
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Re: [Request] Vampire's Fall: Origins

Post by sabin1981 »

^^ Worked perfectly! Thank you very much! (though adding "Bloodstones" doesn't seem to do anything in the UI, money works like a charm!)

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen »

sabin1981 wrote:
Sat Feb 01, 2020 12:05 am
^^ Worked perfectly! Thank you very much! (though adding "Bloodstones" doesn't seem to do anything in the UI, money works like a charm!)
try this (activate mono before)

Code: Select all

define(address,Character:AddBloodStones )
define(bytes,55 48 8B EC 48 81 EC B0 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Character:AddBloodStones )

label(code)
label(return)

newmem:

code:
  push rbp
  mov rbp,rsp
  sub rsp,000000B0
  add rdx,100
  jmp return

address:
  jmp newmem
  nop 6
return:

[DISABLE]

address:
  db bytes

dealloc(newmem)
now get bloodstones and you get way more.
or you can invoke the Character:AddBloodStones like sunbeam showed at the AdminPanel.

Image

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sabin1981
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Re: [Request] Vampire's Fall: Origins

Post by sabin1981 »

Aw yiss, nice one! Thank you :)

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