[COMPLETED] Halo: Master Chief Collection

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ajip2
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Re: [COMPLETED] Halo: Master Chief Collection

Post by ajip2 » Sat Dec 28, 2019 11:28 am

Halo Reach
- Inf. Health & Shield (also prevent saber hit exploding)
- Inf. Ability Gauge
- Inf. Vehicle Ability
- Inf. Ammo
- Inf. Energy Ammo
- No Reload
- No Spread
- Inf. Grenades
- Quick Weapon Charge
- No Weapon Overheat
- Quick Weapon Cooldown
Attachments
Halo Reach.CT
Codex Version
(28.78 KiB) Downloaded 365 times

williamcll
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Re: [COMPLETED] Halo: Master Chief Collection

Post by williamcll » Sat Jan 11, 2020 2:20 pm

Hi, will this trip EAC?

macslayerz
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Re: [COMPLETED] Halo: Master Chief Collection

Post by macslayerz » Tue Jan 14, 2020 11:17 am

super noob question here, how do i disable eac?
oh and huuuge thank you for making this table

username69
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Re: [REQUEST] Halo: Master Chief Collection

Post by username69 » Sat Jan 18, 2020 11:30 pm

PureReality wrote:
Wed Dec 04, 2019 5:45 am
Yea, but I guess they just disable all tracking, achievements included, when EAC is disabled so that people don't go in and abuse the leaderboards or something..
That's probably exactly it. Since it's signing into X-box Live (even for the single-player portion) they need to shut off that functionality (including the achievements) to protect the integrity.

Might be able to mod the game to do the Steam achievements only, but that then requires you to do two times the work with reunlocking on X-box Live (if you care about that)

PureReality
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Re: [REQUEST] Halo: Master Chief Collection

Post by PureReality » Sun Jan 19, 2020 4:09 am

username69 wrote:
Sat Jan 18, 2020 11:30 pm
PureReality wrote:
Wed Dec 04, 2019 5:45 am
Yea, but I guess they just disable all tracking, achievements included, when EAC is disabled so that people don't go in and abuse the leaderboards or something..
That's probably exactly it. Since it's signing into X-box Live (even for the single-player portion) they need to shut off that functionality (including the achievements) to protect the integrity.

Might be able to mod the game to do the Steam achievements only, but that then requires you to do two times the work with reunlocking on X-box Live (if you care about that)
Well you know, I posted a work around on page 3, that allows you to get both steam achievements and xbox live achievements (and you end up on the leaderboards as well) that still works and will always work unless 343i changes how the checkpoint system works.

miruss89
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Re: [COMPLETED] Halo: Master Chief Collection

Post by miruss89 » Fri Jan 31, 2020 11:34 am

ajip2 wrote:
Sat Dec 28, 2019 11:28 am
Halo Reach
- Inf. Health & Shield (also prevent saber hit exploding)
- Inf. Ability Gauge
- Inf. Vehicle Ability
- Inf. Ammo
- Inf. Energy Ammo
- No Reload
- No Spread
- Inf. Grenades
- Quick Weapon Charge
- No Weapon Overheat
- Quick Weapon Cooldown
Do you know how to increase fire rate for weapon?

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Uhuru N'Uru
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Re: [COMPLETED] Halo: Master Chief Collection

Post by Uhuru N'Uru » Thu Feb 13, 2020 4:55 pm

miruss89 wrote:
Fri Jan 31, 2020 11:34 am
ajip2 wrote:
Sat Dec 28, 2019 11:28 am
Halo Reach
- Inf. Health & Shield (also prevent saber hit exploding)
- Inf. Ability Gauge
- Inf. Vehicle Ability
- Inf. Ammo
- Inf. Energy Ammo
- No Reload
- No Spread
- Inf. Grenades
- Quick Weapon Charge
- No Weapon Overheat
- Quick Weapon Cooldown
Do you know how to increase fire rate for weapon?
More likely to get mods doing that as time goes on

This is heading in that direction.
Reach Variant Tool at Halo: The Master Chief Collection Nexus - Mods and community
… This means that among other things, you can adjust bloom from 0% to 200%, enable a full-auto Magnum (so that holding the trigger fires the pistol repeatedly), and tune the Magnum's fire rate.
Currently, only multiplayer and Forge variants are supported; Firefight and Campaign variants are not.

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