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Battle Breakers

Posted: Sun Nov 17, 2019 1:46 pm
by d00dz
Game Name: Battle Breakers
Game Engine: Can't find info about it
Game Version: v1.80.1696
Options Required: Health, Mana, Game Speed (maybe), Resources
Game/Steam Website: [Link]

Re: Battle Breakers

Posted: Mon Nov 18, 2019 4:09 pm
by VampTY
For the actual version on EPIC, only 2 options, currency multiplier,meaning 1 million on every break and turn number decrease, will decrease with 1 the value from your turn values, each time you break something and make a turn, you can enable/disable at will.

Is very easy to do...but will soon be changed due to update, i guess, so i won't bother with this, if anyone has more time, feel free!

F1 [On/Off] Currency multiplier (+1000000)
F2 [On/Off] Turns (-1)


Best of luck

Your girl,
V.




EDIT:

Some values require internet, daily login rewards , gold, mana gifts etc..and there's also a back-up.The TURN script works fine, enable and disable from time to time when you play.If you change the value on the gold, when you build/buy etc..after 3-4 changes you get a nice crash.If this was only offline, would have been cool.Let's see how's the updates in the future!

Keep it sexy!
V
.

Re: Battle Breakers

Posted: Tue Nov 19, 2019 3:06 pm
by d00dz
Wow! Thank you so much! That was quick!

It seems that the gold doesn't save after the battle though.

Re: Battle Breakers

Posted: Tue Nov 26, 2019 3:38 pm
by EPGAH
With further spading, current HP and current Mana are 4 Bytes, time until a given character--friendly OR enemy--is ready to attack again is ALSO 4 Bytes (3 values each, not sure which is the "real" one, I just locked them all), so you can set the enemy to have 10 turn recharge and your own to have 0, plus Infinite Mana, but remember to unlock it before moving on or the game WILL crash.

Re: Battle Breakers

Posted: Tue Nov 26, 2019 6:42 pm
by VampTY
UPDATE:

Well, they've updated the game, obviously, anyway i redid the money script, they made a pretty cool trick in the game, but in vain...see them up in the left corner, i'll add 9 million perhaps and now moving on to those gems or whatever those are...but hey, some are server-sided.

The turns script works ..no problem with that.

Image

Re: Battle Breakers

Posted: Thu Nov 28, 2019 12:10 pm
by d00dz
VampTY wrote:
Tue Nov 26, 2019 6:42 pm
UPDATE:

Well, they've updated the game, obviously, anyway i redid the money script, they made a pretty cool trick in the game, but in vain...see them up in the left corner, i'll add 9 million perhaps and now moving on to those gems or whatever those are...but hey, some are server-sided.

The turns script works ..no problem with that.

Image
Any chance you can share the gold script? :D

Re: Battle Breakers

Posted: Sat Nov 30, 2019 9:41 am
by yokashin
I am also interested in the working version...

Re: Battle Breakers

Posted: Mon Dec 16, 2019 3:01 pm
by Max087
Have you any script to get a lot of XP?
Thanks :)

Re: Battle Breakers

Posted: Wed Dec 18, 2019 10:41 am
by Ecthelion
VampTY wrote:
Tue Nov 26, 2019 6:42 pm
UPDATE:

Well, they've updated the game, obviously, anyway i redid the money script, they made a pretty cool trick in the game, but in vain...see them up in the left corner, i'll add 9 million perhaps and now moving on to those gems or whatever those are...but hey, some are server-sided.

The turns script works ..no problem with that.

Image
It is my first time trying to use cheat engine.

I would be interested to find some tips for using cheatengine with this game. I found how to change the amount of gold displayed during the battle (there were 3 different address with the amount??) but it does not change the final amount of gold I gained. I then tried to change the multiplier, but there are again 3 addresses and any changes is not seen in the game. I tried taking a look at what writes to those addresses but never did assembly so I don't really know what I can do from now.

@VampTY: what trick did you find to be able to change the amount of gold earned per break?

Re: Battle Breakers

Posted: Wed Dec 18, 2019 2:56 pm
by VampTY
Ecthelion wrote:
Wed Dec 18, 2019 10:41 am

@VampTY: what trick did you find to be able to change the amount of gold earned per break?
Forgot about this, perhaps next year i might take a look at it (so far i'm not into it, waiting for Santa, i've been a good girl :P) in any case use changed/unchanged, they use a mini-jumper for addresses with UI/cash scan, first is the ghost address with the display value and then there's the jumpers, only and 2-3 the values are obfuscated, with one real, rest are all ghost values (you insert a value, it works one time, then it reverts back to origin) values are shared with those blue gems as well, if i recall it well, so if you're value is 1000, that's not displayed as 1000, more like 1b7634h66 or something, you get the idea...also the others on the upper bar to increase are ss (server-sided), look at the calls back done, since it's a live direct call (adds and whatnot, it's an address that's always replaced).It can also be that they've replaced some things, right now i've launched EPIC and this game and 3 more got some updates.

Have fun,
V.

Re: Battle Breakers

Posted: Wed Dec 18, 2019 8:02 pm
by Ecthelion
Thanks for the tip. So if I understand, I should search for a 4 bytes value that changed when you click a crystal while in combat? Or I can maybe change the amount of gold I have directly on the main screen by just spending some gold in the market?

Re: Battle Breakers

Posted: Mon Dec 30, 2019 10:08 am
by dawre23
EPGAH wrote:
Tue Nov 26, 2019 3:38 pm
With further spading, current HP and current Mana are 4 Bytes, time until a given character--friendly OR enemy--is ready to attack again is ALSO 4 Bytes (3 values each, not sure which is the "real" one, I just locked them all), so you can set the enemy to have 10 turn recharge and your own to have 0, plus Infinite Mana, but remember to unlock it before moving on or the game WILL crash.

null

Re: Battle Breakers

Posted: Thu Jan 02, 2020 3:53 am
by EPGAH
dawre23 wrote:
Mon Dec 30, 2019 10:08 am
Can you be more specificate ? can't find the actual pointer such as lock monsters turn to 99
I didn't do it as a pointer, I am not advanced enough, I searched for actual 4 byte of how long they had left before they attacked. I locked it at 10, not sure how high I can go before causing a crash.
Have to make sure to unlock it before leaving the battlefield or it WILL crash--do not send the debug data!
Possibly more importantly, though, you can freeze HP and Mana of your favorite monster(s). Just enough Mana to fire off their Special--every turn!
If you can figure out how to find a pointer so I don't have to search every time, or make some kind of script that autofinds it, please do.

Re: Battle Breakers

Posted: Thu Jan 02, 2020 9:12 am
by dawre23
NULL

Re: Battle Breakers

Posted: Sat Jan 04, 2020 7:56 am
by dawre23
gave up