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Re: Devil Slayer – Raksasi

Posted: Sun Nov 17, 2019 2:37 pm
by Devenge
Same problem . waitting for the good news coming.

Re: Devil Slayer – Raksasi

Posted: Mon Nov 18, 2019 1:44 am
by 12rjk18
Indeed, hopefully somthingthing that can stick will be found.

Re: Devil Slayer – Raksasi

Posted: Mon Nov 18, 2019 10:52 am
by 12rjk18
Might be possible if someone who is better at this sort of thing can get it to work on their end, they can upload the save data for us to throw in. Like how some games have a 100% save at the start instead of individual cheats.

Re: Devil Slayer – Raksasi

Posted: Mon Nov 18, 2019 11:36 am
by gooling
:wub: :wub:

GOD MODE MOST WANTED

Re: Devil Slayer – Raksasi

Posted: Tue Nov 19, 2019 3:11 am
by windowv
up

Re: Devil Slayer – Raksasi

Posted: Tue Nov 19, 2019 3:12 am
by Devenge
Still waitting .

Re: Devil Slayer – Raksasi

Posted: Tue Nov 19, 2019 4:34 am
by 12rjk18
up made me look :(

Re: Devil Slayer – Raksasi

Posted: Tue Nov 19, 2019 5:49 pm
by Cake-san
GG
Image

Xor Custom type (Auto Assembler)

Code: Select all

alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
define(xorval,4256EF89)
TypeName:
db 'Xor Custom',0

ByteSize:
dd 4

//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
xor eax,xorval
ret
[/64-bit]

[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
push ebx
mov ebx,[ebp+8] //place the address that contains the bytes into eax
mov eax,[ebx] //place the bytes into eax so it's handled as a normal 4 byte value
xor eax,xorval
pop ebx

pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
xor ecx,xorval
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx

ret
[/64-bit]

[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx

xor eax,xorval
mov [ebx],eax //write the value into the address
pop ebx
pop eax

pop ebp
ret 8
[/32-bit]
Update 1
#Fix crash
let me know if it still crash for you...

v0.8.1

Re: Devil Slayer – Raksasi

Posted: Tue Nov 19, 2019 7:47 pm
by lindtec
Thanks a lot for the table. Freezing hp, mp, stamina and shield works like a charm.
But what do I do with this XOR Custom type code?
I want to increase my cur souls, but I can't enter any values.

EDIT: In case someone else wonders. You have to right-click on the Value Type dropdown below the search field and select "Define new custom type (Auto Assembler)". Then parse the code and save. Thats it. Now the table should show real values.

Re: Devil Slayer – Raksasi

Posted: Wed Nov 20, 2019 12:39 am
by windowv
Steam version was updata,please updata this CT。
Cake-san wrote:
Tue Nov 19, 2019 5:49 pm
GG
Image

Xor Custom type (Auto Assembler)

Code: Select all

alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
define(xorval,4256EF89)
TypeName:
db 'Xor Custom',0

ByteSize:
dd 4

//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
xor eax,xorval
ret
[/64-bit]

[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
push ebx
mov ebx,[ebp+8] //place the address that contains the bytes into eax
mov eax,[ebx] //place the bytes into eax so it's handled as a normal 4 byte value
xor eax,xorval
pop ebx

pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
xor ecx,xorval
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx

ret
[/64-bit]

[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx

xor eax,xorval
mov [ebx],eax //write the value into the address
pop ebx
pop eax

pop ebp
ret 8
[/32-bit]

Re: Devil Slayer – Raksasi

Posted: Wed Nov 20, 2019 1:20 am
by Cake-san
windowv wrote:
Wed Nov 20, 2019 12:39 am
Steam version was updata,please updata this CT。
Sorry, don't have the money nor the latest game as of this month...

Re: Devil Slayer – Raksasi

Posted: Wed Nov 20, 2019 2:49 am
by Devenge
Waitting for the new version now...

Re: Devil Slayer – Raksasi

Posted: Wed Nov 20, 2019 2:56 am
by windowv
Cake-san wrote:
Wed Nov 20, 2019 1:20 am
windowv wrote:
Wed Nov 20, 2019 12:39 am
Steam version was updata,please updata this CT。
Sorry, don't have the money nor the latest game as of this month...
oh~~My God~ :oops: :oops: :oops: :oops:

Re: Devil Slayer – Raksasi

Posted: Thu Nov 21, 2019 2:52 am
by windowv
Devenge wrote:
Wed Nov 20, 2019 2:49 am
Waitting for the new version now...
me too~~~

Re: Devil Slayer – Raksasi

Posted: Thu Nov 21, 2019 3:31 am
by Devenge
windowv wrote:
Thu Nov 21, 2019 2:52 am
Devenge wrote:
Wed Nov 20, 2019 2:49 am
Waitting for the new version now...
me too~~~
F5 F5 F5 ing...