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[REQUEST] DemonCrawl
Posted: Thu Nov 14, 2019 5:08 pm
by jf.milette@gmail.com
Heya, can anyone do this one? Whenever I try to change the health value, the game crashes.
Thanks
Re: [REQUEST] DemonCrawl
Posted: Fri Nov 15, 2019 3:09 am
by Kerus
Same here. Crashed after edited by CE.
Re: [REQUEST] DemonCrawl
Posted: Sat Nov 16, 2019 7:16 pm
by VampTY
Version 1.06 ..just press INS and you'll have unlimited hearts.. this table i made on a non-steam version, perhaps it might work for you!
Your girl,
V.
Re: [REQUEST] DemonCrawl
Posted: Sun Nov 17, 2019 4:19 pm
by Kerus
VampTY wrote: ↑Sat Nov 16, 2019 7:16 pm
Version 1.06 ..just press
INS and you'll have unlimited hearts.. this table i made on a
non-steam version, perhaps it might work for you!
Your girl,
V.
Thanks for your effort V., but it seems it doesn't work on my 1.06 version game. Pressed INS and a DEACTIVED voive came out, didn't hear any ACTIVED voice.
Re: [REQUEST] DemonCrawl
Posted: Sun Nov 17, 2019 5:51 pm
by The_Podstanar
Try this proper
GodMode script, tested on
v1.06
If something like poison damages you, post feedback here.
Kerus wrote: ↑Fri Nov 15, 2019 3:09 am
Same here. Crashed after edited by CE.
Yes, in fact directly writing to any static address's value like hp/coins/defense/.. will corrupt the stack.
EDIT: Added
Instant Win, just for fun
. Click any square to finish stage.
Btw this game is made in GameMaker Studio 2 using TweenGMS tween engine and is a big mess to debug. Some functions are over ~85k bytes long with huge jump-tables + loops that iterate over 10k times with over thousand different code-paths alternating between each loop iteration.
Re: [REQUEST] DemonCrawl
Posted: Mon Nov 18, 2019 7:07 am
by Kerus
The_Podstanar wrote: ↑Sun Nov 17, 2019 5:51 pm
Try this proper
GodMode script, tested on
v1.06
If something like poison damages you, post feedback here.
Kerus wrote: ↑Fri Nov 15, 2019 3:09 am
Same here. Crashed after edited by CE.
Yes, in fact directly writing to any static address's value like hp/coins/defense/.. will corrupt the stack.
Thanks, this is workable, one thing, wrong flag still take damage, It's not totally GOD mode, perhaps it's because flag damage is another type of damage?
Re: [REQUEST] DemonCrawl
Posted: Mon Nov 18, 2019 8:42 am
by The_Podstanar
Sorry didn't play it much, during my testing in a few levels everything was fine. How can i test that wrong flag? Is it level-specific or i am missing some general feature?
Re: [REQUEST] DemonCrawl
Posted: Mon Nov 18, 2019 11:26 am
by Kerus
The_Podstanar wrote: ↑Mon Nov 18, 2019 8:42 am
Sorry didn't play it much, during my testing in a few levels everything was fine. How can i test that wrong flag? Is it level-specific or i am missing some general feature?
Sorry I didn't explain well, WRONG FLAG means after I flagged an empty box(no monster inside),and I click the revealed number box near the empty box, the 8 boxes near this number should be open at once(this is a sweep miner rule), then I take damage because it was judged by the system I was flagging a non-monster(non-mine) box.
Re: [REQUEST] DemonCrawl
Posted: Mon Nov 18, 2019 11:44 am
by The_Podstanar
Oh i see, i never tried that move.. never actually played minesweeper. Yes, this is treated as different type of damage.
Anyway, it's fixed now
Re: [REQUEST] DemonCrawl
Posted: Mon Nov 18, 2019 12:25 pm
by Kerus
The_Podstanar wrote: ↑Mon Nov 18, 2019 11:44 am
Oh i see, i never tried that move.. never actually played minesweeper. Yes, this is treated as different type of damage.
Anyway, it's fixed now
Unlucky, the new version god mode you posted is not workable(can't be turn on), would you mind testing again? The instant win is workable.
Re: [REQUEST] DemonCrawl
Posted: Mon Nov 18, 2019 12:34 pm
by The_Podstanar
Try to activate GM, right-click on script and post here what is says at the top of context menu.
Re: [REQUEST] DemonCrawl
Posted: Tue Nov 26, 2019 5:15 pm
by eiszeit
Hey guys, currently trying to modify token value on the steam v1.14 version. I figured out the values and the increments they change in. But my game simply crashes when I try to change the values, any idea how to get around this issue?.
(Here's the values btw: [Link] )
Re: [REQUEST] DemonCrawl
Posted: Tue Nov 26, 2019 5:43 pm
by The_Podstanar
eiszeit wrote: ↑Tue Nov 26, 2019 5:15 pm
Hey guys, currently trying to modify token value on the steam v1.14 version. I figured out the values and the increments they change in.
But my game simply crashes when I try to change the values, any idea how to get around this issue?.
Did you bother to read my post
here? Use code injection instead of directly changing values.
The_Podstanar wrote: ↑Sun Nov 17, 2019 5:51 pm
Kerus wrote: ↑Fri Nov 15, 2019 3:09 am
Same here. Crashed after edited by CE.
Yes, in fact directly writing to any static address's value like hp/coins/defense/.. will corrupt the stack.
Re: [REQUEST] DemonCrawl
Posted: Tue Nov 26, 2019 6:21 pm
by eiszeit
The_Podstanar wrote: ↑Tue Nov 26, 2019 5:43 pm
eiszeit wrote: ↑Tue Nov 26, 2019 5:15 pm
Hey guys, currently trying to modify token value on the steam v1.14 version. I figured out the values and the increments they change in.
But my game simply crashes when I try to change the values, any idea how to get around this issue?.
Did you bother to read my post
here? Use code injection instead of directly changing values.
The_Podstanar wrote: ↑Sun Nov 17, 2019 5:51 pm
Kerus wrote: ↑Fri Nov 15, 2019 3:09 am
Same here. Crashed after edited by CE.
Yes, in fact directly writing to any static address's value like hp/coins/defense/.. will corrupt the stack.
Thank's for the quick reply and sorry, I didn't see your original post. I'm trying to mess around with the injector but I don't really know what I'm looking at here, is there any good resource to check up on for this kind of thing?
Re: [REQUEST] DemonCrawl
Posted: Tue Nov 26, 2019 6:41 pm
by The_Podstanar
Tons of stuff [Link] i guess, try CE's bundled tutorial.exe for example.
Quick google search revealed [Link] and [Link].