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Re: [REQUEST] Need For Speed Heat
Posted: Sun Nov 10, 2019 7:15 pm
by relentlesstech
No Damage:
Code: Select all
[ENABLE]
aobscanmodule(_damage,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 48)
alloc(newmem,$1000,"NeedForSpeedHeat.exe"+6C49E10)
label(code)
label(return)
newmem:
code:
mov [rcx+20],(float)100
movss xmm0,[rcx+20]
jmp return
_damage:
jmp newmem
return:
registersymbol(_damage)
[DISABLE]
_damage:
db F3 0F 10 41 20
unregistersymbol(_damage)
dealloc(newmem)
Re: [REQUEST] Need For Speed Heat
Posted: Sun Nov 10, 2019 9:05 pm
by Kazytor
relentlesstech wrote: ↑Sun Nov 10, 2019 4:16 pm
For the NOS script, when CE and the game are running, open the disassembler, go to Menu > Tools > Auto Assemble
In the new window that opens, select Menu > Template > AoB Injection, and click 'OK' for the popups
Once the AoB template shows, delete all data in it, then copy the NOS script and paste to it
Click Menu > File > Assign to current cheat table
Close template window, and the NOS script should be in your list
Thanks, i managed to get the noDmg script and the NOS script, but is there a way to make it so that only im not getting dmg? atm it seems like no one gets damage, even the cops
Re: [REQUEST] Need For Speed Heat
Posted: Mon Nov 11, 2019 1:38 pm
by relentlesstech
I noticed that too - I am working on it right now, should have a better script made later on today
Re: [REQUEST] Need For Speed Heat
Posted: Tue Nov 12, 2019 5:23 pm
by JDimensional
Copy+Paste into your table.
Enable script "No Damage" then enable the option/s you want.
Inf.Player Vehicle Health
Zero.Opponent Vehicle Health
Zero.Traffic Vehicle Health
Zero.Cop Vehicle Health
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>25</ID>
<Description>"No Damage"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobVehicleHealth,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 4?)
alloc(_playerVehicleHealthCode,$1000,aobVehicleHealth)
label(code)
label(return)
label(_playerVehicleHealth)
label(_opponentVehicleHealth)
label(_trafficVehicleHealth)
label(_copVehicleHealth)
_playerVehicleHealthCode:
cmp [_playerVehicleHealth],0
je _opponentVehicleHealthCode
cmp [rcx+48],0A //4BYTE = 10
jne _opponentVehicleHealthCode
push rbx
mov rbx,[rcx+50]
mov rbx,[rbx+0]
cmp [rbx+8C],(int)4294901761 //4BYTE = 4294901761
pop rbx
jne _opponentVehicleHealthCode
movss xmm0,[rcx+24]
movss [rcx+20],xmm0
_opponentVehicleHealthCode:
cmp [_opponentVehicleHealth],0
je _trafficVehicleHealthCode
cmp [rcx+48],0A //4BYTE = 10
jne _trafficVehicleHealthCode
push rbx
mov rbx,[rcx+50]
mov rbx,[rbx+0]
cmp [rbx+8C],(int)4294901760 //4BYTE = 4294901760
pop rbx
jne _trafficVehicleHealthCode
mov [rcx+20],(float)0
_trafficVehicleHealthCode:
cmp [_trafficVehicleHealth],0
je _copVehicleHealthCode
cmp [rcx+48],06 //4BYTE = 6
jne _copVehicleHealthCode
mov [rcx+20],(float)0
_copVehicleHealthCode:
cmp [_copVehicleHealth],0
je code
cmp [rcx+48],0C //4BYTE = 12
jne code
mov [rcx+20],(float)0
code:
movss xmm0,[rcx+20]
jmp return
_playerVehicleHealth:
dd 0
_opponentVehicleHealth:
dd 0
_trafficVehicleHealth:
dd 0
_copVehicleHealth:
dd 0
aobVehicleHealth:
jmp _playerVehicleHealthCode
return:
registersymbol(aobVehicleHealth)
registersymbol(_playerVehicleHealth)
registersymbol(_opponentVehicleHealth)
registersymbol(_trafficVehicleHealth)
registersymbol(_copVehicleHealth)
[DISABLE]
aobVehicleHealth:
db F3 0F 10 41 20
unregistersymbol(_copVehicleHealth)
unregistersymbol(_trafficVehicleHealth)
unregistersymbol(_opponentVehicleHealth)
unregistersymbol(_playerVehicleHealth)
unregistersymbol(aobVehicleHealth)
dealloc(_playerVehicleHealthCode)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>92941</ID>
<Description>"Inf.Player Vehicle Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
_playerVehicleHealth:
dd 1
[DISABLE]
_playerVehicleHealth:
dd 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>92946</ID>
<Description>"Zero.Opponent Vehicle Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
_opponentVehicleHealth:
dd 1
[DISABLE]
_opponentVehicleHealth:
dd 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>92943</ID>
<Description>"Zero.Traffic Vehicle Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
_trafficVehicleHealth:
dd 1
[DISABLE]
_trafficVehicleHealth:
dd 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>92944</ID>
<Description>"Zero.Cop Vehicle Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
_copVehicleHealth:
dd 1
[DISABLE]
_copVehicleHealth:
dd 0
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
[ENABLE]
aobscanmodule(aobVehicleHealth,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 4?)
alloc(_playerVehicleHealthCode,$1000,aobVehicleHealth)
label(code)
label(return)
_playerVehicleHealthCode:
cmp [rcx+48],0A //4BYTE = 10
jne code
push rbx
mov rbx,[rcx+50]
mov rbx,[rbx+0]
cmp [rbx+8C],(int)4294901761 //4BYTE = 4294901761
pop rbx
jne code
movss xmm0,[rcx+24]
movss [rcx+20],xmm0
movss xmm0,[rcx+20]
jmp return
code:
mov [rcx+20],(float)0
movss xmm0,[rcx+20]
jmp return
aobVehicleHealth:
jmp _playerVehicleHealthCode
return:
registersymbol(aobVehicleHealth)
[DISABLE]
aobVehicleHealth:
db F3 0F 10 41 20
unregistersymbol(aobVehicleHealth)
dealloc(_playerVehicleHealthCode)
Code: Select all
[ENABLE]
aobscanmodule(aobVehicleHealth,NeedForSpeedHeat.exe,F3 0F 10 41 20 C3 4?)
alloc(_playerVehicleHealthCode,$1000,aobVehicleHealth)
label(code)
label(return)
_playerVehicleHealthCode:
cmp [rcx+48],0A //4BYTE = 10
jne code
push rbx
mov rbx,[rcx+50]
mov rbx,[rbx+0]
cmp [rbx+8C],(int)4294901761 //4BYTE = 4294901761
pop rbx
jne code
movss xmm0,[rcx+24]
movss [rcx+20],xmm0
code:
movss xmm0,[rcx+20]
jmp return
aobVehicleHealth:
jmp _playerVehicleHealthCode
return:
registersymbol(aobVehicleHealth)
[DISABLE]
aobVehicleHealth:
db F3 0F 10 41 20
unregistersymbol(aobVehicleHealth)
dealloc(_playerVehicleHealthCode)
Re: [REQUEST] Need For Speed Heat
Posted: Tue Nov 12, 2019 7:17 pm
by dylpickle
Can someone help me figure out changing my rep level -_- I managed the money but rep is being a pain
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Thu Nov 14, 2019 7:08 am
by binkw32
Hi guys! i saw a reddit post about someone manage to do the KS polestar (cover car) with cheat engine. Anybody know how to do it in CE?
Any tutorial for it? Thanks.
The post:
[Link]
Re: [REQUEST] Need For Speed Heat
Posted: Fri Nov 15, 2019 5:31 pm
by Kazytor
JDimensional wrote: ↑Tue Nov 12, 2019 5:23 pm
Copy+Paste into your table.
yeah , idk why but they arent working for me whatever im trying :O
Re: [REQUEST] Need For Speed Heat
Posted: Fri Nov 15, 2019 10:06 pm
by ChiChiWoMoge
Kazytor wrote: ↑Fri Nov 15, 2019 5:31 pm
JDimensional wrote: ↑Tue Nov 12, 2019 5:23 pm
Copy+Paste into your table.
yeah , idk why but they arent working for me whatever im trying :O
It's because it is outdated. Patch came in on the 14th
Re: [REQUEST] Need For Speed Heat
Posted: Fri Nov 15, 2019 11:44 pm
by Kazytor
ChiChiWoMoge wrote: ↑Fri Nov 15, 2019 10:06 pm
Kazytor wrote: ↑Fri Nov 15, 2019 5:31 pm
JDimensional wrote: ↑Tue Nov 12, 2019 5:23 pm
Copy+Paste into your table.
yeah , idk why but they arent working for me whatever im trying :O
It's because it is outdated. Patch came in on the 14th
oh wtf? i didnt even noticed i got a update on the game lul
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Sun Nov 17, 2019 7:18 pm
by Kazytor
Is there someone who can Updates the codes?
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Mon Nov 18, 2019 3:00 pm
by ChiChiWoMoge
Really wish i knew how.
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Tue Nov 19, 2019 12:47 pm
by JDimensional
Unfortunately I only had the trial of the game through Origin Basic which ran out, so I can no longer update current options or add new ones.
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Thu Nov 28, 2019 10:53 am
by chrisreddot3
pls some one update this cheats to current version.
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Sat Nov 30, 2019 5:16 pm
by Kazytor
Yes, i would love to have the updated version
Re: [COMPLETED] [REQUEST] Need For Speed Heat
Posted: Mon Dec 02, 2019 7:17 pm
by chrisreddot3
up