GTFO the Game

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

Fongminator wrote:
Sun Dec 12, 2021 10:53 pm
FluffyWafflesIX wrote:
Sun Dec 12, 2021 10:20 pm
Just gonna c/p the same msg but if you're in the discord it just makes it easier (link is provided in [Links]).

"Alright, this should work for now. If something doesn't work on your end then just ping me.
Also, ignore the "Get Scripts" section because they are all broken. At some point that will be back but usually that section is the last thing on the list."
Thank you for the update. It looks like weapon gun info and melee weapon info still doesn't work. Would you kindly look into that, Thanks a lot .
Just noticed it now. Looks like an offset changed and some bytes as well.

alphayhm
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Re: GTFO the Game

Post by alphayhm »

Any update for the 27/1 patch?

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

Minor update with a few changes and some stuff in [Enemy Settings] -> Scout & added the Oblique Tigris helmet to vanity item list.

Just putting a heads up, 0.2.8.6 is still good to go except for:
- [Get Scripts] -> [Player Related] -> Melee Weapon
- [Enemy Settings] -> Scout -> Disable Antenna Detection
Attachments
GTFO_v0.2.8.7.CT
(254.59 KiB) Downloaded 221 times

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

That wasn't a great update for 0.2.8.7

I missed some stuff that I thought I already changed and saved. Take this one instead. Try and test it out to make sure it works on your end. So, here is 0.2.8.7F which I just happened to finish a couple minutes ago.
Attachments
GTFO_v0.2.8.7F.CT
Test Me
(282.74 KiB) Downloaded 294 times

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

C/P Message:
So, I'll just release as is.
This can be more or less a test/try out build.

Mess with the "Get Enemy Agent" script.
Open up the script to assign your enemy scanner color values and there will be a link in [Links] (it should be fairly obvious which one it is...)
At the moment, this only works for hibernating enemies and does not stick after they are alerted... very unfortunate until I figure that one out again.

If you dont know how to do the RGBA -> Float conversion its simple:
Choose your RGB levels and divide them by 255.0

Example:
Lets say you want Striker scanner color to be lime green...
R: 130 / 255 = 0.509
G: 233 / 255 = 0.91
B: 49 / 255 = 0.19

Open script and replace the float values with this. To save yourself time the next time you load up the table I highly suggest changing to your desired colors and saving the table otherwise you have to change everything back again.

Additions/Slight Fixes:
[Player Settings] -> Backpack Items -> Unlimited Booster Usage
[Player Settings] -> Misc -> Air Jump
[Visual Settings] -> Enemy -> Glow On Wake Up (Partial not full body glow)
[Get Scripts] -> Enemy Related -> Get Enemy Agent (Try this one out, please)

Enjoy for a moment.
Attachments
GTFO_v0.2.8.9.CT
Test - Get Enemy Agent
(1.44 MiB) Downloaded 370 times

Parsifal117
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Re: GTFO the Game

Post by Parsifal117 »

FluffyWafflesIX wrote:
Fri Feb 25, 2022 8:54 pm
C/P Message:
So, I'll just release as is.
This can be more or less a test/try out build.

Mess with the "Get Enemy Agent" script.
Open up the script to assign your enemy scanner color values and there will be a link in [Links] (it should be fairly obvious which one it is...)
At the moment, this only works for hibernating enemies and does not stick after they are alerted... very unfortunate until I figure that one out again.

If you dont know how to do the RGBA -> Float conversion its simple:
Choose your RGB levels and divide them by 255.0

Example:
Lets say you want Striker scanner color to be lime green...
R: 130 / 255 = 0.509
G: 233 / 255 = 0.91
B: 49 / 255 = 0.19

Open script and replace the float values with this. To save yourself time the next time you load up the table I highly suggest changing to your desired colors and saving the table otherwise you have to change everything back again.

Additions/Slight Fixes:
[Player Settings] -> Backpack Items -> Unlimited Booster Usage
[Player Settings] -> Misc -> Air Jump
[Visual Settings] -> Enemy -> Glow On Wake Up (Partial not full body glow)
[Get Scripts] -> Enemy Related -> Get Enemy Agent (Try this one out, please)

Enjoy for a moment.
GTFO has been updated since 4/12,
Would you update the CT please?

Siggymas
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Re: GTFO the Game

Post by Siggymas »

FluffyWafflesIX wrote:
Fri Feb 25, 2022 8:54 pm
C/P Message:
So, I'll just release as is.
This can be more or less a test/try out build.

Mess with the "Get Enemy Agent" script.
Open up the script to assign your enemy scanner color values and there will be a link in [Links] (it should be fairly obvious which one it is...)
At the moment, this only works for hibernating enemies and does not stick after they are alerted... very unfortunate until I figure that one out again.

If you dont know how to do the RGBA -> Float conversion its simple:
Choose your RGB levels and divide them by 255.0

Example:
Lets say you want Striker scanner color to be lime green...
R: 130 / 255 = 0.509
G: 233 / 255 = 0.91
B: 49 / 255 = 0.19

Open script and replace the float values with this. To save yourself time the next time you load up the table I highly suggest changing to your desired colors and saving the table otherwise you have to change everything back again.

Additions/Slight Fixes:
[Player Settings] -> Backpack Items -> Unlimited Booster Usage
[Player Settings] -> Misc -> Air Jump
[Visual Settings] -> Enemy -> Glow On Wake Up (Partial not full body glow)
[Get Scripts] -> Enemy Related -> Get Enemy Agent (Try this one out, please)

Enjoy for a moment.
an update would be awesome could not get the health to work.

Edit: my bad, the godmode work perfectly. i just got something running in the background that prevents cheat engine from functionally good

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

Update:
GTFO_v0.2.9.0 / Rundown 6.0 Extended (6.5)

Dont bother with the enemy glow stuff. But do bother trying out the [Test Section] for the Name Changer.
I have no idea if this was actually just a client-sided visual or if it carries over to other players so they cant see your real steam name.
Attachments
GTFO_v0.2.9.0.CT
(1.45 MiB) Downloaded 262 times

Parsifal117
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Re: GTFO the Game

Post by Parsifal117 »

FluffyWafflesIX wrote:
Tue Apr 19, 2022 1:37 am
Update:
GTFO_v0.2.9.0 / Rundown 6.0 Extended (6.5)

Dont bother with the enemy glow stuff. But do bother trying out the [Test Section] for the Name Changer.
I have no idea if this was actually just a client-sided visual or if it carries over to other players so they cant see your real steam name.
Thank you for making such great cheat table!

Siggymas
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Re: GTFO the Game

Post by Siggymas »

FluffyWafflesIX wrote:
Tue Apr 19, 2022 1:37 am
Update:
GTFO_v0.2.9.0 / Rundown 6.0 Extended (6.5)

Dont bother with the enemy glow stuff. But do bother trying out the [Test Section] for the Name Changer.
I have no idea if this was actually just a client-sided visual or if it carries over to other players so they cant see your real steam name.
thank you so much for the update!!

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

Whoops, thought I already dropped it in here.

But continue on.

+ Holopath Spline (Set Speed)
Found in [Special Settings] -> Scans
Attachments
GTFO_v0.2.9.1.CT
For The April 20 Fix
(1.46 MiB) Downloaded 522 times

Splasher
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Re: GTFO the Game

Post by Splasher »

Rundown 7 cheat table update pls! I would love to have an updated version of Vanity Items.


Thank you!

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

Splasher wrote:
Thu Jun 16, 2022 4:21 pm
Rundown 7 cheat table update pls! I would love to have an updated version of Vanity Items.


Thank you!
Yes.

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Re: GTFO the Game

Post by Paperangel »

FluffyWafflesIX wrote:
Fri Jun 17, 2022 1:06 am
Yes.
Thanks a lot for your work and patience.
I used your Cheat Table for months with my friends and it's absolutely great.

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FluffyWafflesIX
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Re: GTFO the Game

Post by FluffyWafflesIX »

Rundown 7 Update

I can't skip C3's timer objective at the moment so just enable both Godmode & No Target and you should be fine for the next 30 total minutes of being afk after toggling the Warden Exit Scan.

Btw, Pouncer spawns on this map. Very interesting unique mob type and the only thing I made for it on the go was just disabling it's grab ability because it was getting annoying being dragged around.

All new Vanity Items have been added.
Attachments
GTFO_v0.2.9.3.CT
Rundown 7 - Update
(1.51 MiB) Downloaded 508 times

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