Re: [COMPLETED] [REQ] Surviving the Aftermath
Posted: Thu Oct 24, 2019 3:55 am
the game keep crashing and stuck whenever using cheat so sad...
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
No, this is generally a different game from other developers. From "surviving mars" is only a publisher.BoehserOnkel wrote: ↑Wed Oct 23, 2019 7:55 amits the 2nd part if you would say - after success on mars the people going back to destroyed earth (there was a scenario on surving mars where the earth was on fire)
same dev´s - i think it would be really good and worth the effort to make tables untill the modding is possible
i cant wait for - the modding on surviving mars was fun (but stressfull lol ) , my old mod still working on survivng mars even after a lot of updates (not all parts of the mod but 90% of it)
Can't activate "Inf. Action Points" it will not let me, how you do it, or when?Hieppies wrote: ↑Thu Oct 24, 2019 2:16 amHere is the tables with Cheat Manager in Game combine with the old ones...
• Enable Cheats
•• -- Colonist --
--- Max. Health
--- Max. Happines
--- No. Hunger
--- No. Thirst
--- No. Tiredness
--- No. Radiation
--- No. Injury
--- No. Mutated
--- Forever Young
•• -- Resources --
--- Inf. Harvest Resources
•• -- Exploration --
--- Inf. Action Points
•• -- Building --
--- Inf. Building Health
•• Inf. Research Points
•• Open Cheat Manager in Game (Press F10 after activated) ** Added
I have never used CE a day in my life. How do I add these cheats into the cheat table? I don't understandCake-san wrote: ↑Wed Oct 23, 2019 9:14 amSo, I checked the game code & there are already in-game cheats that provide pretty much everything...
Select All -> Copy & paste the code directly into CE table part
Updated ScriptF10 - Open/Close Cheat WindowCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Mono"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} if syntaxcheck then return end [ENABLE] LaunchMonoDataCollector() [DISABLE] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"CheatManager"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanregion(_CheatManager,Aftermath.Cheats:CheatManager:Update+50,Aftermath.Cheats:CheatManager:Update+100,85 C0) alloc(newmem,2048,_CheatManager) label(returnhere) registersymbol(_CheatManager) label(_Cheat) registersymbol(_Cheat) getmonostruct(CheatManager) registersymbol(CheatManager.peopleToSpawn) registersymbol(CheatManager.spawnedPeopleAge) label(__CheatManager) registersymbol(__CheatManager) newmem: mov [_Cheat],rax mov [_Cheat+8],rcx __CheatManager: readmem(_CheatManager-3,3) test eax,eax jmp returnhere _Cheat: dq 0 0 0 _CheatManager-3: jmp newmem returnhere: [DISABLE] dealloc(newmem) _CheatManager-3: //movzx eax,byte ptr [rax] //test eax,eax readmem(__CheatManager,3) db 85 C0 unregistersymbol(_CheatManager) unregistersymbol(_Cheat) unregistersymbol(CheatManager.peopleToSpawn) unregistersymbol(CheatManager.spawnedPeopleAge) unregistersymbol(__CheatManager) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"CheatsEnabled ?"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No 1:Yes </DropDownList> <VariableType>Byte</VariableType> <Address>_Cheat</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>5</ID> <Description>"peopleToSpawn"</Description> <VariableType>4 Bytes</VariableType> <Address>_Cheat+8</Address> <Offsets> <Offset>CheatManager.peopleToSpawn</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>6</ID> <Description>"spawnedPeopleAge"</Description> <VariableType>Float</VariableType> <Address>_Cheat+8</Address> <Offsets> <Offset>CheatManager.spawnedPeopleAge</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
LeftShift+F2 - Spawn All Resources in quantities of 10
LeftShift+F3 - Spawn random people
LeftShift+F4 - Add specialist
Use the table by Hieppies, instead. Most of the options don't work since the most recent patch, but the cheat manager(what that code is supposed to enable) still does.