[Request] EARTH DEFENSE FORCE: IRON RAIN

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Idlehands88
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by Idlehands88 » Thu Oct 17, 2019 3:58 pm

TroliusMaximus wrote:
Thu Oct 17, 2019 12:00 pm
Idlehands88 wrote:
Thu Oct 17, 2019 3:26 am
Updated table:
I'm having an issue with some of the scripts not working -- "infinite out-of-bounds time" works, others do not. leeweiquan's "infinite flight" script works... The same cheat on the other table does not :?

I'm hooking the "win64_shipping.exe" to CE -- is that correct? Generally it is for UE games... :?:
Make sure you're using CE 7.0

krmit
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by krmit » Thu Oct 17, 2019 4:21 pm

@Idlehands88
Everything works fine, except "Inf Gems" (it activates, but don't change anything).

xRif
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Post by xRif » Thu Oct 17, 2019 7:25 pm

the update infinite boost(unlimited flying) has a problem it overload after use but when turn off after overload is done it work. i suggest add the infinite boost from the oct 15 to the update. how inf gem work is that instead inf gem it add 99999 or something at the end of mission result, you still need grab the red, blue, yellow gem.

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by forgotten.forsaken » Thu Oct 17, 2019 9:38 pm

@Idlehands88

May you please implement r.oneframethreadlag 0 into the table? I believe this turns off the awful mouse acceleration for UE4 games; bEnableMouseSmoothing and bViewAccelerationEnabled no longer seem to work.

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by Im DooM » Fri Oct 18, 2019 2:40 am

How does the weapon editor work? I try to change damage to 999 but nothing happens. Did I do something wrong?

I'm new here.sorry for my bad English and thank you all cheat table maker for your hard work. ^^

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by XDAvenger93 » Fri Oct 18, 2019 6:06 am

@Idlehands88

if I may, any chance your infinite health script is also made to function for vehicles? The ammo one in the latest update does, but the health one doesn't. Would make vehicles actually somewhat playable at higher difficulty settings.

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by Mezspirit » Fri Oct 18, 2019 8:49 am

Inf Overdrive:

Code: Select all

[ENABLE]

aobscanmodule(overdrive,EDFIR-Win64-Shipping.exe,F3 0F 10 81 AC 01 00 00 F3 0F 5E) // should be unique
alloc(newmem,$1000,"EDFIR-Win64-Shipping.exe"+458EE9)

label(code)
label(return)

newmem:
  mov [rcx+000001A8],1
  mov [rcx+000001AC],(float)0

code:
  movss xmm0,[rcx+000001AC]
  jmp return

overdrive:
  jmp newmem
  nop 3
return:
registersymbol(overdrive)

[DISABLE]

overdrive:
  db F3 0F 10 81 AC 01 00 00

unregistersymbol(overdrive)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "EDFIR-Win64-Shipping.exe"+458EE9

"EDFIR-Win64-Shipping.exe"+458ECC: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458ECD: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458ECE: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458ECF: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458ED0: 80 B9 A4 01 00 00 00     -  cmp byte ptr [rcx+000001A4],00
"EDFIR-Win64-Shipping.exe"+458ED7: 0F 57 C0                 -  xorps xmm0,xmm0
"EDFIR-Win64-Shipping.exe"+458EDA: 74 28                    -  je EDFIR-Win64-Shipping.exe+458F04
"EDFIR-Win64-Shipping.exe"+458EDC: F3 0F 10 89 04 01 00 00  -  movss xmm1,[rcx+00000104]
"EDFIR-Win64-Shipping.exe"+458EE4: 0F 2F C8                 -  comiss xmm1,xmm0
"EDFIR-Win64-Shipping.exe"+458EE7: 76 1B                    -  jna EDFIR-Win64-Shipping.exe+458F04
// ---------- INJECTING HERE ----------
"EDFIR-Win64-Shipping.exe"+458EE9: F3 0F 10 81 AC 01 00 00  -  movss xmm0,[rcx+000001AC]
// ---------- DONE INJECTING  ----------
"EDFIR-Win64-Shipping.exe"+458EF1: F3 0F 5E C1              -  divss xmm0,xmm1
"EDFIR-Win64-Shipping.exe"+458EF5: F3 0F 10 0D 0B 04 B9 01  -  movss xmm1,[EDFIR-Win64-Shipping.exe+1FE9308]
"EDFIR-Win64-Shipping.exe"+458EFD: F3 0F 5C C8              -  subss xmm1,xmm0
"EDFIR-Win64-Shipping.exe"+458F01: 0F 28 C1                 -  movaps xmm0,xmm1
"EDFIR-Win64-Shipping.exe"+458F04: C3                       -  ret 
"EDFIR-Win64-Shipping.exe"+458F05: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458F06: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458F07: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458F08: CC                       -  int 3 
"EDFIR-Win64-Shipping.exe"+458F09: CC                       -  int 3 
}
2500 Kills:

Code: Select all

[ENABLE]

aobscanmodule(kills,EDFIR-Win64-Shipping.exe,41 8B 49 04 B8 FF E0 F5 05) // should be unique
alloc(newmem,$1000,"EDFIR-Win64-Shipping.exe"+4A30ED)

label(code)
label(return)

newmem:
  cmp [r9+04],#2500
  jg code
  mov [r9+04],#2500

code:
  mov ecx,[r9+04]
  mov eax,05F5E0FF
  jmp return

kills:
  jmp newmem
  nop 4
return:
registersymbol(kills)

[DISABLE]

kills:
  db 41 8B 49 04 B8 FF E0 F5 05

unregistersymbol(kills)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "EDFIR-Win64-Shipping.exe"+4A30ED

"EDFIR-Win64-Shipping.exe"+4A30CC: 48 8D 14 D8              -  lea rdx,[rax+rbx*8]
"EDFIR-Win64-Shipping.exe"+4A30D0: 48 85 D2                 -  test rdx,rdx
"EDFIR-Win64-Shipping.exe"+4A30D3: 74 08                    -  je EDFIR-Win64-Shipping.exe+4A30DD
"EDFIR-Win64-Shipping.exe"+4A30D5: 48 8B 44 24 48           -  mov rax,[rsp+48]
"EDFIR-Win64-Shipping.exe"+4A30DA: 48 89 02                 -  mov [rdx],rax
"EDFIR-Win64-Shipping.exe"+4A30DD: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"EDFIR-Win64-Shipping.exe"+4A30E2: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"EDFIR-Win64-Shipping.exe"+4A30E7: 48 83 C4 20              -  add rsp,20
"EDFIR-Win64-Shipping.exe"+4A30EB: 5F                       -  pop rdi
"EDFIR-Win64-Shipping.exe"+4A30EC: C3                       -  ret 
// ---------- INJECTING HERE ----------
"EDFIR-Win64-Shipping.exe"+4A30ED: 41 8B 49 04              -  mov ecx,[r9+04]
"EDFIR-Win64-Shipping.exe"+4A30F1: B8 FF E0 F5 05           -  mov eax,05F5E0FF
// ---------- DONE INJECTING  ----------
"EDFIR-Win64-Shipping.exe"+4A30F6: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"EDFIR-Win64-Shipping.exe"+4A30FB: 03 CE                    -  add ecx,esi
"EDFIR-Win64-Shipping.exe"+4A30FD: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"EDFIR-Win64-Shipping.exe"+4A3102: 3B C8                    -  cmp ecx,eax
"EDFIR-Win64-Shipping.exe"+4A3104: 0F 4E C1                 -  cmovle eax,ecx
"EDFIR-Win64-Shipping.exe"+4A3107: 41 89 41 04              -  mov [r9+04],eax
"EDFIR-Win64-Shipping.exe"+4A310B: 48 83 C4 20              -  add rsp,20
"EDFIR-Win64-Shipping.exe"+4A310F: 5F                       -  pop rdi
"EDFIR-Win64-Shipping.exe"+4A3110: C3                       -  ret 
"EDFIR-Win64-Shipping.exe"+4A3111: CC                       -  int 3 
}
Try the code and see if it works for you guys. Offset 1AC is the overdrive bar, while offset 1A8 (4byte) is the overdrive available or unavailable.

Just kills to meet hidden weapons' requirement. Activate the script and then kill enemies. Once you meet all the hidden weapons' requirement, then turn this script off. I don't think it'll mess up your save or stats as far as I know if you leave it on.

Good Luck.
Last edited by Mezspirit on Sun Oct 20, 2019 1:48 am, edited 1 time in total.

ngovandang
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by ngovandang » Fri Oct 18, 2019 5:46 pm

faster rechange time of weapon pls

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by bbs321321 » Fri Oct 18, 2019 8:30 pm

Can we add an option to unlock all the AA weapons

To unlock the AA weapons we need to kill certain amount of enemies, actually I have find All the ID of AA weapons, you can use the table to equip it, sadly it doesn't unlock it

Assault Rifles
AE-2030 = 1120
AW-Furious Ares = 1460
PG-V3-GD =1520

Shotguns
SP-Union Jack = 2050
PC-Hurricane L.M.I. = 2140

Sniper Rifles
SH-Aria = 3220
PT-Photon Supplier X = 3520

Rocket Launchers
RC-Gauss Zwei = 4520
FX-Darius III = 4030

Missile launcher
SQ-Curtain Call = 5050
WS-Gottfried = 5340

Laser Rifles
CM-Maser Rifle = 6030
BS-Opx.N1 "Natsuko" = 6420
GK-Exotic Ray Rudra (no reload) = 6610

Grenade Launcher
TF-Anger GD II = 7050
DD-Etherite III = 7240

Sword
AM-Sinister Arcsaber = 8430

Minigun
EC-Reconquista = 9050

Energy Thrower
BL-Hastings Triumph = 10120

Railgun
SL-Viol = 11220

Satellite weapon
MR-Super Missile: Galileo II = 12310

Laser Cannon
SN-Apocalypse Tempest = 13320

Level A chain saw (cheating weapon)
ER-Super Chainsaw EDF Special= 8510
Last edited by bbs321321 on Sat Oct 19, 2019 6:14 am, edited 2 times in total.

krmit
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by krmit » Fri Oct 18, 2019 10:22 pm

Please, add an "Inf. Gem collect range" option.
Thanks in advance.

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by palo224 » Sat Oct 19, 2019 3:51 am

Requesting Clothing ID/Edit.

KS212
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by KS212 » Sat Oct 19, 2019 6:58 am

krmit wrote:
Fri Oct 18, 2019 10:22 pm
Please, add an "Inf. Gem collect range" option.
Thanks in advance.
+1 to this. Its clear how the game tries to gimp you by never giving you enough time to collect gems at the end of a big battle.

TroliusMaximus
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by TroliusMaximus » Sat Oct 19, 2019 11:33 am

Idlehands88 wrote:
Thu Oct 17, 2019 3:58 pm
Make sure you're using CE 7.0
Yeah -- that was my issue. All works fine now... Thanks 👍

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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by nos4r2 » Sat Oct 19, 2019 12:09 pm

Pick up range not really need it for iron rain there just a gem you never unlock anything by pick it up and gem can simple edit it with searching 4 byte just change gem to 999999 and forget about the loot in map and enjoy the game instead

krmit
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Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Post by krmit » Sat Oct 19, 2019 3:10 pm

@nos4r2
^ tell that to my inner hamster ^_^
And without certain % collected gems you get lower mission rating.

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