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Re: [Request] Pine
Posted: Tue Oct 15, 2019 2:27 pm
by cfemen
Kanelakis wrote: ↑Tue Oct 15, 2019 2:18 pm
cfemen wrote: ↑Sun Oct 13, 2019 8:13 pm
Kanelakis wrote: ↑Sun Oct 13, 2019 6:57 pm
Got it, they did it wrong.
Anyway see if there is to update it, since a game update has been released.
i checked the update, everything is working
and i tried to remove items from inventory(gear), but thats really difficult
like Cake-san mentioned : everything is class in class, and decompiling gets really problematic coz dnSpy cant proper decompile the code.
and it gets worser if i change something then dnSpy gets even more confused about the new generated code.
i managed to clear the whole inventory including ideas:
but weapons and gears are survided the "clear" there are not usable anymore, but still in the slots
Nice,but can the recipes be recovered?
Meanwhile, another update has arrived.
is my table still working with the new update? i didnt test it yet
Cake-san added a feature to his table to clear equip, its working perfectly
you can delete with it all double-items.
Re: [Request] Pine
Posted: Tue Oct 15, 2019 2:46 pm
by SPORES
Request to add 2 option.
1) Expand inventory to 16*(you choose) slots. Or to fixed 1024/2048/4096 etc.
2) Increase stack of all item to 999.
Re: [Request] Pine
Posted: Tue Oct 15, 2019 6:51 pm
by Andorhal
Request: The Orbs or like above to expand the inventory size.
The scripts set the items to 10, that includes the orbs as well, so you may never reach 25 for the next pouch size.
And having all the equipment or the ideas 10x in the inv .... this is not so much fun.
But the on hit kill is fine. Using the bow to easily wipe a crocker village out in under 1 minute ... nice
Re: [Request] Pine
Posted: Tue Oct 15, 2019 8:45 pm
by Kanelakis
cfemen wrote: ↑Tue Oct 15, 2019 2:27 pm
Kanelakis wrote: ↑Tue Oct 15, 2019 2:18 pm
cfemen wrote: ↑Sun Oct 13, 2019 8:13 pm
i checked the update, everything is working
and i tried to remove items from inventory(gear), but thats really difficult
like Cake-san mentioned : everything is class in class, and decompiling gets really problematic coz dnSpy cant proper decompile the code.
and it gets worser if i change something then dnSpy gets even more confused about the new generated code.
i managed to clear the whole inventory including ideas:
but weapons and gears are survided the "clear" there are not usable anymore, but still in the slots
Nice,but can the recipes be recovered?
Meanwhile, another update has arrived.
is my table still working with the new update? i didnt test it yet
Cake-san added a feature to his table to clear equip, its working perfectly
you can delete with it all double-items.
No, and a disaster, it ruined all my bailouts.
I have to start all over again.
And I haven't even activated the infinite items.
There is some code that came into conflict with others.
It always ruins my inventory of armor and recipes.
Re: [Request] Pine
Posted: Tue Oct 15, 2019 11:10 pm
by cfemen
Kanelakis wrote: ↑Tue Oct 15, 2019 8:45 pm
cfemen wrote: ↑Tue Oct 15, 2019 2:27 pm
Kanelakis wrote: ↑Tue Oct 15, 2019 2:18 pm
Nice,but can the recipes be recovered?
Meanwhile, another update has arrived.
is my table still working with the new update? i didnt test it yet
Cake-san added a feature to his table to clear equip, its working perfectly
you can delete with it all double-items.
No, and a disaster, it ruined all my bailouts.
I have to start all over again.
And I haven't even activated the infinite items.
There is some code that came into conflict with others.
It always ruins my inventory of armor and recipes.
wtf, my table does such things on the newest update? what did they change O_o
that sucks
im really annoyed from this game ...
Re: [Request] Pine
Posted: Tue Oct 15, 2019 11:25 pm
by Kanelakis
cfemen wrote: ↑Tue Oct 15, 2019 11:10 pm
Kanelakis wrote: ↑Tue Oct 15, 2019 8:45 pm
cfemen wrote: ↑Tue Oct 15, 2019 2:27 pm
is my table still working with the new update? i didnt test it yet
Cake-san added a feature to his table to clear equip, its working perfectly
you can delete with it all double-items.
No, and a disaster, it ruined all my bailouts.
I have to start all over again.
And I haven't even activated the infinite items.
There is some code that came into conflict with others.
It always ruins my inventory of armor and recipes.
wtf, my table does such things on the newest update? what did they change O_o
that sucks
im really annoyed from this game ...
Here are the updates.
I don't know what they changed in the codes.
[Link]
Re: [Request] Pine
Posted: Wed Oct 16, 2019 2:00 am
by Cake-san
Re: [Request] Pine
Posted: Wed Oct 16, 2019 1:51 pm
by cfemen
lol the update bricked my savegame...i cant talk to any NPC ...
Cake-san wrote: ↑Wed Oct 16, 2019 2:00 am
...
yeah thats really nice to craft every item
i found a easy way for "inf items" with the possibility do drop/take items without changing the amount:
Code: Select all
[ENABLE]
aobscanregion(aobItems,ItemStack:Take,ItemStack:Take+50,89 47 14) // 89 47 14 48 8B C6
alloc(newmem,$500,aobItems)
label(code)
label(return)
newmem:
code:
cmp eax,0
je @f
add eax,1
@@:
mov [rdi+14],eax
mov rax,rsi
jmp return
aobItems:
jmp newmem
nop
return:
registersymbol(aobItems)
[DISABLE]
aobItems:
db 89 47 14 48 8B C6
its working and only giving +1 if the player uses/consume a item to keep the amount.
but the thing thats irretates me : ItemStack:Take gets called so many times even i dont drop take/something.
things like ID 10 (food) with an amount of (hex)205
and all this items all gets +1 amount, im not sure about this coz i think maybe it could break something :/
but technically its working, amount only gets changed if the player uses/consume something from the inventory.
i will start a new game coz my savegame is trashed, and test my table on newest update with this new Inf. Item Script.
Re: [Request] Pine
Posted: Wed Oct 16, 2019 3:12 pm
by viteq
Cake-san wrote: ↑Wed Oct 16, 2019 2:00 am
But ofcourse, if you know the item id , though...
How did you get that ID list? Sorry if the question is basic but I'm new to this.
Re: [Request] Pine
Posted: Wed Oct 16, 2019 3:18 pm
by cfemen
viteq wrote: ↑Wed Oct 16, 2019 3:12 pm
Cake-san wrote: ↑Wed Oct 16, 2019 2:00 am
But ofcourse, if you know the item id , though...
How did you get that ID list? Sorry if the question is basic but I'm new to this.
use dnSpy or ILSPy and open the Assembly-CSharp.dll
Re: [Request] Pine
Posted: Wed Oct 16, 2019 3:25 pm
by viteq
Thanks. Started learning c++14 and assembly along side but when I see any code here it's still pure magic to me,
thankfully most of the tables and scripts here are easy enough to adapt to my needs.
Re: [Request] Pine
Posted: Wed Oct 16, 2019 4:07 pm
by cfemen
viteq wrote: ↑Wed Oct 16, 2019 3:25 pm
Thanks. Started learning c++14 and assembly along side but when I see any code here it's still pure magic to me,
thankfully most of the tables and scripts here are easy enough to adapt to my needs.
Code: Select all
food_07 0
food_01 8
food_03 9
food_02 10
food_08 11
food_06 12
food_05 13
food_04 35
food_09 59
food_10 60
food_11 61
food_12 62
food_13 63
food_14 64
food_15 65
food_16 66
food_17 67
food_18 68
food_19 69
food_20 70
food_21 71
food_22 371
material_01 14
material_07 15
material_15 16
material_19 17
material_18 18
material_03 19
material_20 20
material_21 21
material_16 22
material_13 23
material_12 24
material_11 25
material_06 34
material_17 47
material_26 48
material_31 50
material_27 53
material_28 54
material_25 55
material_29 56
material_24 57
material_23 58
material_30 72
material_22 73
material_05 75
material_02 76
material_10 77
material_08 78
material_34 144
material_35 186
material_36 187
material_37 188
material_38 369
material_39 370
material_40 372
material_41 373
material_42 374
material_43 375
material_44 376
material_45 377
material_46 378
material_47 380
material_48 382
material_49 384
material_50 406
special_guides 28
special_outfinding_01 30
special_outfinding_02 31
special_mainquest_01 32
special_outfinding_03 36
special_collectible_02 190
inventory_upgrade_01 300
inventory_upgrade_02 301
special_05 408
mixture_01 103
mixture_02 105
mixture_03 106
mixture_04 107
mixture_05 108
mixture_06 109
mixture_07 110
mixture_08 111
mixture_09 112
mixture_10 113
mixture_11 114
mixture_12 115
mixture_14 399
mixture_15 400
mixture_16 401
mixture_13 403
mixture_19 407
mixture_17 120
mixture_18 121
idea_mixture_01 122
idea_mixture_02 123
idea_mixture_03 124
idea_mixture_04 125
idea_mixture_05 126
idea_mixture_06 127
idea_mixture_07 128
idea_mixture_08 129
idea_mixture_09 130
idea_mixture_10 131
idea_mixture_11 132
idea_mixture_12 133
idea_mixture_13 134
idea_mixture_14 135
idea_mixture_15 136
idea_mixture_16 137
idea_mixture_17 138
idea_mixture_18 139
idea_special_masterkey 141
idea_material_07 191
idea_material_13 193
idea_material_17 194
idea_special_albamarekey 195
idea_human_m_hands_outfit06 199
idea_human_m_torso_outfit06 200
idea_human_m_feet_outfit06 201
idea_human_m_hands_outfit01 202
idea_human_m_torso_outfit01 203
idea_human_m_legs_outfit01 204
idea_human_m_feet_outfit01 205
idea_human_m_hands_outfit07 206
idea_human_m_torso_outfit07 207
idea_human_m_legs_outfit07 208
idea_human_m_feet_outfit07 209
idea_human_m_torso_outfit08 210
idea_human_m_legs_outfit08 211
idea_human_m_feet_outfit08 212
idea_human_m_hands_outfit08 213
idea_human_m_head_outfit09 214
idea_human_m_hands_outfit09 215
idea_human_m_legs_outfit09 216
idea_human_m_head_outfit05 217
idea_human_m_hands_outfit05 218
idea_human_m_feet_outfit05 219
idea_human_m_head_outfit10 220
idea_human_m_hands_outfit10 221
idea_human_m_feet_outfit10 222
idea_human_m_head_outfit03 223
idea_human_m_hands_outfit03 224
idea_human_m_feet_outfit03 225
idea_human_m_head_outfit02 226
idea_human_m_hands_outfit02 227
idea_human_m_feet_outfit02 228
idea_human_m_head_outfit11 229
idea_human_m_hands_outfit11 230
idea_human_m_feet_outfit11 231
idea_human_m_head_outfit12 232
idea_human_m_hands_outfit12 233
idea_human_m_feet_outfit12 234
idea_human_m_head_outfit13 235
idea_human_m_torso_outfit13 236
idea_human_m_legs_outfit13 237
idea_human_bow_2h_01 272
idea_human_shield_1h_01 273
idea_human_melee_1h_03 274
idea_human_shield_1h_02 275
idea_human_bow_2h_03 276
idea_human_slingshot_2h_02 277
idea_human_bow_2h_04 278
idea_human_melee_1h_07 279
idea_human_melee_1h_05 280
idea_human_bow_2h_02 281
idea_human_melee_1h_06 282
idea_human_shield_1h_06 283
idea_human_melee_1h_02 284
idea_human_shield_1h_04 285
idea_human_melee_1h_08 286
idea_human_shield_1h_03 287
idea_human_melee_1h_04 289
idea_human_melee_1h_10 290
idea_human_shield_1h_05 291
idea_human_shield_1h_07 293
idea_human_melee_1h_09 294
idea_human_bow_2h_05 295
idea_ammo_01 297
idea_tool_melee_11 299
idea_trap_01 346
idea_trap_02 347
idea_trap_03 348
idea_simeffect_expense_positive 349
idea_simeffect_expense_negative 350
idea_simeffect_group_control_positive 351
idea_simeffect_group_control_negative 352
idea_simeffect_population_positive 353
idea_simeffect_population_negative 354
idea_simeffect_affinity_positive 355
idea_simeffect_affinity_negative 356
idea_simeffect_chief_dismiss 359
idea_simeffect_health_negative_01 360
idea_simeffect_health_negative_02 361
idea_simeffect_health_negative_03_ 362
idea_simeffect_upgrade_positive 363
idea_simeffect_upgrade_negative 364
idea_human_melee_1h_12 366
idea_ammo_03 367
idea_ammo_04 368
idea_quest_01 379
idea_raidflare_01 381
idea_ammo_05 386
idea_human_m_legs_outfit06 388
idea_raidflare_02 389
idea_raidflare_03 390
idea_raidflare_04 391
idea_raidflare_05 392
idea_human_bow_2h_06 396
idea_cloth_02 405
idea_special_05 409
human_m_torso_outfit04 146
human_m_legs_outfit04 147
human_m_hands_outfit04 148
human_m_torso_outfit06 149
human_m_feet_outfit06 150
human_m_hands_outfit01 151
human_m_torso_outfit01 152
human_m_legs_outfit01 153
human_m_feet_outfit01 154
human_m_hands_outfit07 155
human_m_torso_outfit07 156
human_m_legs_outfit07 157
human_m_feet_outfit07 158
human_m_torso_outfit08 159
human_m_legs_outfit08 160
human_m_feet_outfit08 161
human_m_hands_outfit08 162
human_m_head_outfit09 163
human_m_hands_outfit09 164
human_m_legs_outfit09 165
human_m_head_outfit05 167
human_m_hands_outfit05 168
human_m_feet_outfit05 169
human_m_head_outfit10 170
human_m_hands_outfit10 171
human_m_feet_outfit10 172
human_m_head_outfit03 173
human_m_hands_outfit03 174
human_m_feet_outfit03 175
human_m_head_outfit02 176
human_m_hands_outfit02 177
human_m_feet_outfit02 178
human_m_head_outfit11 179
human_m_hands_outfit11 180
human_m_feet_outfit11 181
human_m_head_outfit12 182
human_m_hands_outfit12 184
human_m_feet_outfit12 185
human_m_head_outfit13 196
human_m_torso_outfit13 197
human_m_legs_outfit13 198
human_m_hands_outfit06 238
human_m_legs_outfit06 387
human_m_hands_outfit13 393
human_m_feet_outfit13 394
ammo_01 240
ammo_02 241
ammo_03 242
ammo_04 243
ammo_05 244
human_melee_1h_01 246
human_bow_2h_01 248
human_shield_1h_01 249
human_melee_1h_03 250
human_shield_1h_02 251
human_bow_2h_03 252
human_bow_2h_04 254
human_melee_1h_07 255
human_melee_1h_05 256
human_bow_2h_02 257
human_melee_1h_06 258
human_shield_1h_06 259
human_melee_1h_02 260
human_shield_1h_04 261
human_melee_1h_08 262
human_shield_1h_03 263
human_melee_1h_04 265
human_melee_1h_10 266
human_shield_1h_05 267
human_shield_1h_07 269
human_melee_1h_09 270
human_bow_2h_05 271
human_melee_1h_11 298
human_slingshot_2h_01 306
human_slingshot_2h_02 307
human_melee_1h_12 365
human_bow_2h_06 395
collectible_01 296
role_gatherer 302
role_trader 303
role_guard 304
role_raider 305
simeffect_expense_positive 310
simeffect_expense_negative 311
simeffect_group_control_positive 312
simeffect_group_control_negative 313
simeffect_population_positive 314
simeffect_population_negative 315
simeffect_affinity_positive 316
simeffect_affinity_negative 317
simeffect_upgrade_positive 318
simeffect_upgrade_negative 319
simeffect_chief_dismiss 320
simeffect_health_negative_01 321
simeffect_health_negative_02 322
simeffect_health_negative_03 323
simeffectinactive_expense_positive 324
simeffectinactive_expense_negative 325
simeffectinactive_group_control_positive 326
simeffectinactive_group_control_negative 327
simeffectinactive_population_positive 328
simeffectinactive_population_negative 329
simeffectinactive_affinity_positive 330
simeffectinactive_affinity_negative 331
simeffectinactive_upgrade_positive 332
simeffectinactive_upgrade_negative 333
simeffectinactive_chief_dismiss 334
simeffectinactive_health_negative_01 335
simeffectinactive_health_negative_02 336
simeffectinactive_health_negative_03 337
deployable_trap_impact 338
deployable_trap_mine 339
deployable_trap_firecracker 340
deployable_raidflare_cariblin 341
deployable_raidflare_fexel 342
deployable_raidflare_gobbledew 343
deployable_raidflare_krocker 344
deployable_raidflare_litter 345
i dumped the list fast, maybe someone can need it
edit : tested my table with a new savegame and i have no problems, i will upload the updated table.
Re: [Request] Pine
Posted: Sat Oct 19, 2019 9:20 am
by Armado
Hi I am new in this cheating Things how can i add orbs could you shortly explain how and where to do and also other items?
Thanks
Re: [Request] Pine
Posted: Sat Oct 19, 2019 9:21 am
by Armado
Hi I am new in this cheating Things how can i add orbs could you shortly explain how and where to do and also other items?
Thanks
Re: [Request] Pine
Posted: Sat Oct 19, 2019 9:42 am
by Armado
but not via crafting this i now already but do not know how to increase orbs