[Request] Pine

Ask about cheats/tables for single player games here
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cfemen
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Re: [Request] Pine

Post by cfemen »

Kanelakis wrote:
Tue Oct 15, 2019 2:18 pm
cfemen wrote:
Sun Oct 13, 2019 8:13 pm
Kanelakis wrote:
Sun Oct 13, 2019 6:57 pm

Got it, they did it wrong.
Anyway see if there is to update it, since a game update has been released.
i checked the update, everything is working :)

and i tried to remove items from inventory(gear), but thats really difficult :(
like Cake-san mentioned : everything is class in class, and decompiling gets really problematic coz dnSpy cant proper decompile the code.
and it gets worser if i change something then dnSpy gets even more confused about the new generated code.

i managed to clear the whole inventory including ideas:

Image

but weapons and gears are survided the "clear" there are not usable anymore, but still in the slots :mellow:
Nice,but can the recipes be recovered?
Meanwhile, another update has arrived.
is my table still working with the new update? i didnt test it yet

Cake-san added a feature to his table to clear equip, its working perfectly :)
you can delete with it all double-items.

SPORES
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Re: [Request] Pine

Post by SPORES »

Request to add 2 option.
1) Expand inventory to 16*(you choose) slots. Or to fixed 1024/2048/4096 etc.
2) Increase stack of all item to 999.

Andorhal
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Re: [Request] Pine

Post by Andorhal »

Request: The Orbs or like above to expand the inventory size.

The scripts set the items to 10, that includes the orbs as well, so you may never reach 25 for the next pouch size.
And having all the equipment or the ideas 10x in the inv .... this is not so much fun.

But the on hit kill is fine. Using the bow to easily wipe a crocker village out in under 1 minute ... nice :-)

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Kanelakis
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Re: [Request] Pine

Post by Kanelakis »

cfemen wrote:
Tue Oct 15, 2019 2:27 pm
Kanelakis wrote:
Tue Oct 15, 2019 2:18 pm
cfemen wrote:
Sun Oct 13, 2019 8:13 pm


i checked the update, everything is working :)

and i tried to remove items from inventory(gear), but thats really difficult :(
like Cake-san mentioned : everything is class in class, and decompiling gets really problematic coz dnSpy cant proper decompile the code.
and it gets worser if i change something then dnSpy gets even more confused about the new generated code.

i managed to clear the whole inventory including ideas:

Image

but weapons and gears are survided the "clear" there are not usable anymore, but still in the slots :mellow:
Nice,but can the recipes be recovered?
Meanwhile, another update has arrived.
is my table still working with the new update? i didnt test it yet

Cake-san added a feature to his table to clear equip, its working perfectly :)
you can delete with it all double-items.
No, and a disaster, it ruined all my bailouts.
I have to start all over again. :(
And I haven't even activated the infinite items.
There is some code that came into conflict with others.
It always ruins my inventory of armor and recipes.

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cfemen
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Re: [Request] Pine

Post by cfemen »

Kanelakis wrote:
Tue Oct 15, 2019 8:45 pm
cfemen wrote:
Tue Oct 15, 2019 2:27 pm
Kanelakis wrote:
Tue Oct 15, 2019 2:18 pm

Nice,but can the recipes be recovered?
Meanwhile, another update has arrived.
is my table still working with the new update? i didnt test it yet

Cake-san added a feature to his table to clear equip, its working perfectly :)
you can delete with it all double-items.
No, and a disaster, it ruined all my bailouts.
I have to start all over again. :(
And I haven't even activated the infinite items.
There is some code that came into conflict with others.
It always ruins my inventory of armor and recipes.
wtf, my table does such things on the newest update? what did they change O_o
that sucks :(
im really annoyed from this game ...

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Kanelakis
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Re: [Request] Pine

Post by Kanelakis »

cfemen wrote:
Tue Oct 15, 2019 11:10 pm
Kanelakis wrote:
Tue Oct 15, 2019 8:45 pm
cfemen wrote:
Tue Oct 15, 2019 2:27 pm


is my table still working with the new update? i didnt test it yet

Cake-san added a feature to his table to clear equip, its working perfectly :)
you can delete with it all double-items.
No, and a disaster, it ruined all my bailouts.
I have to start all over again. :(
And I haven't even activated the infinite items.
There is some code that came into conflict with others.
It always ruins my inventory of armor and recipes.
wtf, my table does such things on the newest update? what did they change O_o
that sucks :(
im really annoyed from this game ...
Here are the updates.
I don't know what they changed in the codes.
[Link]

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Cake-san
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Re: [Request] Pine

Post by Cake-san »

Don't know if my table still work on latest build or not but if you have both cfemen's & my tables (Activate Ignore Craft Mats & Free Craft & set your item id & quantity -had to craft atleast one item after activation for pointers to populate), you're pretty much can craft any item that you want.
Image
Image
Image

But ofcourse, if you know the item id , though...

Image

Amphiscus Orbs is 296 ,if I'm not mistaken...
Image
Image

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cfemen
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Re: [Request] Pine

Post by cfemen »

lol the update bricked my savegame...i cant talk to any NPC ...
Cake-san wrote:
Wed Oct 16, 2019 2:00 am
...
yeah thats really nice to craft every item :D
i found a easy way for "inf items" with the possibility do drop/take items without changing the amount:

Code: Select all

[ENABLE]

aobscanregion(aobItems,ItemStack:Take,ItemStack:Take+50,89 47 14) // 89 47 14 48 8B C6
alloc(newmem,$500,aobItems)

label(code)
label(return)
newmem:

code:
 cmp eax,0
  je @f
  add eax,1
  @@:
  mov [rdi+14],eax
  mov rax,rsi
  jmp return
aobItems:
  jmp newmem
  nop
return:
registersymbol(aobItems)

[DISABLE]

aobItems:
  db 89 47 14 48 8B C6
its working and only giving +1 if the player uses/consume a item to keep the amount.

but the thing thats irretates me : ItemStack:Take gets called so many times even i dont drop take/something.
things like ID 10 (food) with an amount of (hex)205
and all this items all gets +1 amount, im not sure about this coz i think maybe it could break something :/

but technically its working, amount only gets changed if the player uses/consume something from the inventory.

i will start a new game coz my savegame is trashed, and test my table on newest update with this new Inf. Item Script.

viteq
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Re: [Request] Pine

Post by viteq »

Cake-san wrote:
Wed Oct 16, 2019 2:00 am
But ofcourse, if you know the item id , though...

Image
How did you get that ID list? Sorry if the question is basic but I'm new to this. ;)

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cfemen
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Re: [Request] Pine

Post by cfemen »

viteq wrote:
Wed Oct 16, 2019 3:12 pm
Cake-san wrote:
Wed Oct 16, 2019 2:00 am
But ofcourse, if you know the item id , though...

Image
How did you get that ID list? Sorry if the question is basic but I'm new to this. ;)
use dnSpy or ILSPy and open the Assembly-CSharp.dll

viteq
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Re: [Request] Pine

Post by viteq »

Thanks. Started learning c++14 and assembly along side but when I see any code here it's still pure magic to me, ;) thankfully most of the tables and scripts here are easy enough to adapt to my needs. :D

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Re: [Request] Pine

Post by cfemen »

viteq wrote:
Wed Oct 16, 2019 3:25 pm
Thanks. Started learning c++14 and assembly along side but when I see any code here it's still pure magic to me, ;) thankfully most of the tables and scripts here are easy enough to adapt to my needs. :D

Code: Select all

	

		  food_07   0 
		  food_01   8 
		  food_03   9 
		  food_02   10 
		  food_08   11 
		  food_06   12 
		  food_05   13 
		  food_04   35 
		  food_09   59 
		  food_10   60 
		  food_11   61 
		  food_12   62 
		  food_13   63 
		  food_14   64 
		  food_15   65 
		  food_16   66 
		  food_17   67 
		  food_18   68 
		  food_19   69 
		  food_20   70 
		  food_21   71 
		  food_22   371 
		  material_01   14 
		  material_07   15 
		  material_15   16 
		  material_19   17 
		  material_18   18 
		  material_03   19 
		  material_20   20 
		  material_21   21 
		  material_16   22 
		  material_13   23 
		  material_12   24 
		  material_11   25 
		  material_06   34 
		  material_17   47 
		  material_26   48 
		  material_31   50 
		  material_27   53 
		  material_28   54 
		  material_25   55 
		  material_29   56 
		  material_24   57 
		  material_23   58 
		  material_30   72 
		  material_22   73 
		  material_05   75 
		  material_02   76 
		  material_10   77 
		  material_08   78 
		  material_34   144 
		  material_35   186 
		  material_36   187 
		  material_37   188 
		  material_38   369 
		  material_39   370 
		  material_40   372 
		  material_41   373 
		  material_42   374 
		  material_43   375 
		  material_44   376 
		  material_45   377 
		  material_46   378 
		  material_47   380 
		  material_48   382 
		  material_49   384 
		  material_50   406 
		  special_guides   28 
		  special_outfinding_01   30 
		  special_outfinding_02   31 
		  special_mainquest_01   32 
		  special_outfinding_03   36 
		  special_collectible_02   190 
		  inventory_upgrade_01   300 
		  inventory_upgrade_02   301 
		  special_05   408 
		  mixture_01   103 
		  mixture_02   105 
		  mixture_03   106 
		  mixture_04   107 
		  mixture_05   108 
		  mixture_06   109 
		  mixture_07   110 
		  mixture_08   111 
		  mixture_09   112 
		  mixture_10   113 
		  mixture_11   114 
		  mixture_12   115 
		  mixture_14   399 
		  mixture_15   400 
		  mixture_16   401 
		  mixture_13   403 
		  mixture_19   407 
		  mixture_17   120 
		  mixture_18   121 
		  idea_mixture_01   122 
		  idea_mixture_02   123 
		  idea_mixture_03   124 
		  idea_mixture_04   125 
		  idea_mixture_05   126 
		  idea_mixture_06   127 
		  idea_mixture_07   128 
		  idea_mixture_08   129 
		  idea_mixture_09   130 
		  idea_mixture_10   131 
		  idea_mixture_11   132 
		  idea_mixture_12   133 
		  idea_mixture_13   134 
		  idea_mixture_14   135 
		  idea_mixture_15   136 
		  idea_mixture_16   137 
		  idea_mixture_17   138 
		  idea_mixture_18   139 
		  idea_special_masterkey   141 
		  idea_material_07   191 
		  idea_material_13   193 
		  idea_material_17   194 
		  idea_special_albamarekey   195 
		  idea_human_m_hands_outfit06   199 
		  idea_human_m_torso_outfit06   200 
		  idea_human_m_feet_outfit06   201 
		  idea_human_m_hands_outfit01   202 
		  idea_human_m_torso_outfit01   203 
		  idea_human_m_legs_outfit01   204 
		  idea_human_m_feet_outfit01   205 
		  idea_human_m_hands_outfit07   206 
		  idea_human_m_torso_outfit07   207 
		  idea_human_m_legs_outfit07   208 
		  idea_human_m_feet_outfit07   209 
		  idea_human_m_torso_outfit08   210 
		  idea_human_m_legs_outfit08   211 
		  idea_human_m_feet_outfit08   212 
		  idea_human_m_hands_outfit08   213 
		  idea_human_m_head_outfit09   214 
		  idea_human_m_hands_outfit09   215 
		  idea_human_m_legs_outfit09   216 
		  idea_human_m_head_outfit05   217 
		  idea_human_m_hands_outfit05   218 
		  idea_human_m_feet_outfit05   219 
		  idea_human_m_head_outfit10   220 
		  idea_human_m_hands_outfit10   221 
		  idea_human_m_feet_outfit10   222 
		  idea_human_m_head_outfit03   223 
		  idea_human_m_hands_outfit03   224 
		  idea_human_m_feet_outfit03   225 
		  idea_human_m_head_outfit02   226 
		  idea_human_m_hands_outfit02   227 
		  idea_human_m_feet_outfit02   228 
		  idea_human_m_head_outfit11   229 
		  idea_human_m_hands_outfit11   230 
		  idea_human_m_feet_outfit11   231 
		  idea_human_m_head_outfit12   232 
		  idea_human_m_hands_outfit12   233 
		  idea_human_m_feet_outfit12   234 
		  idea_human_m_head_outfit13   235 
		  idea_human_m_torso_outfit13   236 
		  idea_human_m_legs_outfit13   237 
		  idea_human_bow_2h_01   272 
		  idea_human_shield_1h_01   273 
		  idea_human_melee_1h_03   274 
		  idea_human_shield_1h_02   275 
		  idea_human_bow_2h_03   276 
		  idea_human_slingshot_2h_02   277 
		  idea_human_bow_2h_04   278 
		  idea_human_melee_1h_07   279 
		  idea_human_melee_1h_05   280 
		  idea_human_bow_2h_02   281 
		  idea_human_melee_1h_06   282 
		  idea_human_shield_1h_06   283 
		  idea_human_melee_1h_02   284 
		  idea_human_shield_1h_04   285 
		  idea_human_melee_1h_08   286 
		  idea_human_shield_1h_03   287 
		  idea_human_melee_1h_04   289 
		  idea_human_melee_1h_10   290 
		  idea_human_shield_1h_05   291 
		  idea_human_shield_1h_07   293 
		  idea_human_melee_1h_09   294 
		  idea_human_bow_2h_05   295 
		  idea_ammo_01   297 
		  idea_tool_melee_11   299 
		  idea_trap_01   346 
		  idea_trap_02   347 
		  idea_trap_03   348 
		  idea_simeffect_expense_positive   349 
		  idea_simeffect_expense_negative   350 
		  idea_simeffect_group_control_positive   351 
		  idea_simeffect_group_control_negative   352 
		  idea_simeffect_population_positive   353 
		  idea_simeffect_population_negative   354 
		  idea_simeffect_affinity_positive   355 
		  idea_simeffect_affinity_negative   356 
		  idea_simeffect_chief_dismiss   359 
		  idea_simeffect_health_negative_01   360 
		  idea_simeffect_health_negative_02   361 
		  idea_simeffect_health_negative_03_   362 
		  idea_simeffect_upgrade_positive   363 
		  idea_simeffect_upgrade_negative   364 
		  idea_human_melee_1h_12   366 
		  idea_ammo_03   367 
		  idea_ammo_04   368 
		  idea_quest_01   379 
		  idea_raidflare_01   381 
		  idea_ammo_05   386 
		  idea_human_m_legs_outfit06   388 
		  idea_raidflare_02   389 
		  idea_raidflare_03   390 
		  idea_raidflare_04   391 
		  idea_raidflare_05   392 
		  idea_human_bow_2h_06   396 
		  idea_cloth_02   405 
		  idea_special_05   409 
		  human_m_torso_outfit04   146 
		  human_m_legs_outfit04   147 
		  human_m_hands_outfit04   148 
		  human_m_torso_outfit06   149 
		  human_m_feet_outfit06   150 
		  human_m_hands_outfit01   151 
		  human_m_torso_outfit01   152 
		  human_m_legs_outfit01   153 
		  human_m_feet_outfit01   154 
		  human_m_hands_outfit07   155 
		  human_m_torso_outfit07   156 
		  human_m_legs_outfit07   157 
		  human_m_feet_outfit07   158 
		  human_m_torso_outfit08   159 
		  human_m_legs_outfit08   160 
		  human_m_feet_outfit08   161 
		  human_m_hands_outfit08   162 
		  human_m_head_outfit09   163 
		  human_m_hands_outfit09   164 
		  human_m_legs_outfit09   165 
		  human_m_head_outfit05   167 
		  human_m_hands_outfit05   168 
		  human_m_feet_outfit05   169 
		  human_m_head_outfit10   170 
		  human_m_hands_outfit10   171 
		  human_m_feet_outfit10   172 
		  human_m_head_outfit03   173 
		  human_m_hands_outfit03   174 
		  human_m_feet_outfit03   175 
		  human_m_head_outfit02   176 
		  human_m_hands_outfit02   177 
		  human_m_feet_outfit02   178 
		  human_m_head_outfit11   179 
		  human_m_hands_outfit11   180 
		  human_m_feet_outfit11   181 
		  human_m_head_outfit12   182 
		  human_m_hands_outfit12   184 
		  human_m_feet_outfit12   185 
		  human_m_head_outfit13   196 
		  human_m_torso_outfit13   197 
		  human_m_legs_outfit13   198 
		  human_m_hands_outfit06   238 
		  human_m_legs_outfit06   387 
		  human_m_hands_outfit13   393 
		  human_m_feet_outfit13   394 
		  ammo_01   240 
		  ammo_02   241 
		  ammo_03   242 
		  ammo_04   243 
		  ammo_05   244 
		  human_melee_1h_01   246 
		  human_bow_2h_01   248 
		  human_shield_1h_01   249 
		  human_melee_1h_03   250 
		  human_shield_1h_02   251 
		  human_bow_2h_03   252 
		  human_bow_2h_04   254 
		  human_melee_1h_07   255 
		  human_melee_1h_05   256 
		  human_bow_2h_02   257 
		  human_melee_1h_06   258 
		  human_shield_1h_06   259 
		  human_melee_1h_02   260 
		  human_shield_1h_04   261 
		  human_melee_1h_08   262 
		  human_shield_1h_03   263 
		  human_melee_1h_04   265 
		  human_melee_1h_10   266 
		  human_shield_1h_05   267 
		  human_shield_1h_07   269 
		  human_melee_1h_09   270 
		  human_bow_2h_05   271 
		  human_melee_1h_11   298 
		  human_slingshot_2h_01   306 
		  human_slingshot_2h_02   307 
		  human_melee_1h_12   365 
		  human_bow_2h_06   395 
		  collectible_01   296 
		  role_gatherer   302 
		  role_trader   303 
		  role_guard   304 
		  role_raider   305 
		  simeffect_expense_positive   310 
		  simeffect_expense_negative   311 
		  simeffect_group_control_positive   312 
		  simeffect_group_control_negative   313 
		  simeffect_population_positive   314 
		  simeffect_population_negative   315 
		  simeffect_affinity_positive   316 
		  simeffect_affinity_negative   317 
		  simeffect_upgrade_positive   318 
		  simeffect_upgrade_negative   319 
		  simeffect_chief_dismiss   320 
		  simeffect_health_negative_01   321 
		  simeffect_health_negative_02   322 
		  simeffect_health_negative_03   323 
		  simeffectinactive_expense_positive   324 
		  simeffectinactive_expense_negative   325 
		  simeffectinactive_group_control_positive   326 
		  simeffectinactive_group_control_negative   327 
		  simeffectinactive_population_positive   328 
		  simeffectinactive_population_negative   329 
		  simeffectinactive_affinity_positive   330 
		  simeffectinactive_affinity_negative   331 
		  simeffectinactive_upgrade_positive   332 
		  simeffectinactive_upgrade_negative   333 
		  simeffectinactive_chief_dismiss   334 
		  simeffectinactive_health_negative_01   335 
		  simeffectinactive_health_negative_02   336 
		  simeffectinactive_health_negative_03   337 
		  deployable_trap_impact   338 
		  deployable_trap_mine   339 
		  deployable_trap_firecracker   340 
		  deployable_raidflare_cariblin   341 
		  deployable_raidflare_fexel   342 
		  deployable_raidflare_gobbledew   343 
		  deployable_raidflare_krocker   344 
		  deployable_raidflare_litter   345 

 
i dumped the list fast, maybe someone can need it :D

edit : tested my table with a new savegame and i have no problems, i will upload the updated table.

Armado
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Re: [Request] Pine

Post by Armado »

Hi I am new in this cheating Things how can i add orbs could you shortly explain how and where to do and also other items?
Thanks

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Re: [Request] Pine

Post by Armado »

Hi I am new in this cheating Things how can i add orbs could you shortly explain how and where to do and also other items?
Thanks

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Re: [Request] Pine

Post by Armado »

but not via crafting this i now already but do not know how to increase orbs

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