[Request] Pine

Ask about cheats/tables for single player games here
G0blin
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Re: [Request] Pine

Post by G0blin »

cfemen wrote:
Fri Oct 11, 2019 8:36 pm
G0blin wrote:
Fri Oct 11, 2019 5:21 pm
cfemen wrote:
Fri Oct 11, 2019 11:10 am


CE 7.0 uses a cut down for NOPs, older versions cant compile that.
Alright, it works with 7.0 just fine. I love how it also removes the stack limit as well, allowing you to stack more than 10 items per slot.

As for other options like ones regarding faction relations, I think those will be harder to achieve as they are in constant fluctuation.

Edit: Nevermind on the stack limit thing, I guess some items just have infinite stack sizes compared to others.
if i have time i will look for factions.
updated table with Inf. Health :D
Very good work, I'd love to help but I have almost no Cheat Engine experience lol

Edit: Inf Health activates but Inf Items and Easy Crafting does not.

Edit 2: Now Inf Items appears to be activating but still no Easy Crafting. Weird.

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cfemen
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Re: [Request] Pine

Post by cfemen »

G0blin wrote:
Fri Oct 11, 2019 8:44 pm
cfemen wrote:
Fri Oct 11, 2019 8:36 pm
G0blin wrote:
Fri Oct 11, 2019 5:21 pm


Alright, it works with 7.0 just fine. I love how it also removes the stack limit as well, allowing you to stack more than 10 items per slot.

As for other options like ones regarding faction relations, I think those will be harder to achieve as they are in constant fluctuation.

Edit: Nevermind on the stack limit thing, I guess some items just have infinite stack sizes compared to others.
if i have time i will look for factions.
updated table with Inf. Health :D
Very good work, I'd love to help but I have almost no Cheat Engine experience lol

Edit: Inf Health activates but Inf Items and Easy Crafting does not.

Edit 2: Now Inf Items appears to be activating but still no Easy Crafting. Weird.
can you rightclick on the script after its not activating and make me a screenshot?

G0blin
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Re: [Request] Pine

Post by G0blin »

cfemen wrote:
Fri Oct 11, 2019 8:49 pm
G0blin wrote:
Fri Oct 11, 2019 8:44 pm
cfemen wrote:
Fri Oct 11, 2019 8:36 pm


if i have time i will look for factions.
updated table with Inf. Health :D
Very good work, I'd love to help but I have almost no Cheat Engine experience lol

Edit: Inf Health activates but Inf Items and Easy Crafting does not.

Edit 2: Now Inf Items appears to be activating but still no Easy Crafting. Weird.
can you rightclick on the script after its not activating and make me a screenshot?
Well, I closed and restarted the game and now it's working. I wonder if because I switched tables mid-game it was causing an issue.
Last edited by G0blin on Fri Oct 11, 2019 8:56 pm, edited 2 times in total.

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cfemen
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Re: [Request] Pine

Post by cfemen »

G0blin wrote:
Fri Oct 11, 2019 8:53 pm
cfemen wrote:
Fri Oct 11, 2019 8:49 pm
G0blin wrote:
Fri Oct 11, 2019 8:44 pm

Very good work, I'd love to help but I have almost no Cheat Engine experience lol

Edit: Inf Health activates but Inf Items and Easy Crafting does not.

Edit 2: Now Inf Items appears to be activating but still no Easy Crafting. Weird.
can you rightclick on the script after its not activating and make me a screenshot?
Well, I closed and restarted the game and now it's working. I wonder if because I switched tables mid-game it was causing an issue.
yes coz injected scripts are changing the AOBs.
you can prevent that -> deactivate all scripts before changing tables :)

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Re: [Request] Pine

Post by G0blin »

cfemen wrote:
Fri Oct 11, 2019 8:55 pm
G0blin wrote:
Fri Oct 11, 2019 8:53 pm
cfemen wrote:
Fri Oct 11, 2019 8:49 pm


can you rightclick on the script after its not activating and make me a screenshot?
Well, I closed and restarted the game and now it's working. I wonder if because I switched tables mid-game it was causing an issue.
yes coz injected scripts are changing the AOBs.
you can prevent that -> deactivate all scripts before changing tables :)
Noted. After activating Easy Crafting, it still uses up materials, just lets me craft when I don't have any as well. Is this how it's supposed to be or should be completely not using materials at all?

Edit: Inf Health doesn't seem to be working but it's activated on the table.

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cfemen
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Re: [Request] Pine

Post by cfemen »

G0blin wrote:
Fri Oct 11, 2019 8:56 pm
cfemen wrote:
Fri Oct 11, 2019 8:55 pm
G0blin wrote:
Fri Oct 11, 2019 8:53 pm


Well, I closed and restarted the game and now it's working. I wonder if because I switched tables mid-game it was causing an issue.
yes coz injected scripts are changing the AOBs.
you can prevent that -> deactivate all scripts before changing tables :)
Noted. After activating Easy Crafting, it still uses up materials, just lets me craft when I don't have any as well. Is this how it's supposed to be or should be completely not using materials at all?
its supposed,you can simultaneously activate Inf. Items that prevents the use/decrease ( and you get 10x the crafted item)

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cfemen
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Re: [Request] Pine

Post by cfemen »

Edit: Inf Health doesn't seem to be working but it's activated on the table.
its normal that its decrease a bit on the energy bar, can you try to die while its activ?

G0blin
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Re: [Request] Pine

Post by G0blin »

cfemen wrote:
Fri Oct 11, 2019 9:04 pm
Edit: Inf Health doesn't seem to be working but it's activated on the table.
its normal that its decrease a bit on the energy bar, can you try to die while its activ?
Yeah, I fully died while it was active.

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cfemen
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Re: [Request] Pine

Post by cfemen »

G0blin wrote:
Fri Oct 11, 2019 9:09 pm
cfemen wrote:
Fri Oct 11, 2019 9:04 pm
Edit: Inf Health doesn't seem to be working but it's activated on the table.
its normal that its decrease a bit on the energy bar, can you try to die while its activ?
Yeah, I fully died while it was active.
that sucks...the pointer is working fine on my machine, i cant comprehend at the moment why its not working for you, i will look for an AOB method.

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Re: [Request] Pine

Post by G0blin »

cfemen wrote:
Fri Oct 11, 2019 9:20 pm
G0blin wrote:
Fri Oct 11, 2019 9:09 pm
cfemen wrote:
Fri Oct 11, 2019 9:04 pm

its normal that its decrease a bit on the energy bar, can you try to die while its activ?
Yeah, I fully died while it was active.
that sucks...the pointer is working fine on my machine, i cant comprehend at the moment why its not working for you, i will look for an AOB method.
No problem man. Do what you gotta do.

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cfemen
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Re: [Request] Pine

Post by cfemen »

G0blin wrote:
Fri Oct 11, 2019 9:23 pm
cfemen wrote:
Fri Oct 11, 2019 9:20 pm
G0blin wrote:
Fri Oct 11, 2019 9:09 pm


Yeah, I fully died while it was active.
that sucks...the pointer is working fine on my machine, i cant comprehend at the moment why its not working for you, i will look for an AOB method.
No problem man. Do what you gotta do.
ok i updated the table, on unity/mono games i really try to not use AOBs coz its JIT and maybe your system creates too much different code :/
but yeah Pointer is not working, so i hope the AOB will work.
activate script, and then HP should not be "??" and you should be able to freez it.

edit : i found affinity/faction values and added it to the table.
script "Allied" donate something activate script and the factions will all be auto. allied(while script is activ)

problem is actually that the game changes/obfuscate the code if i use jmps, its some kind of anti cheat/anti inject
i need to bypass that before i can start with code that allocs memory :/

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Cake-san
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Re: [Request] Pine

Post by Cake-san »

cfemen wrote:
Fri Oct 11, 2019 9:33 pm
problem is actually that the game changes/obfuscate the code if i use jmps, its some kind of anti cheat/anti inject
i need to bypass that before i can start with code that allocs memory :/
Well, class in class which CE can't go directly using mono symbols... Don't know either it's a feature or a bug :lol:

Here's my small contribution although there are already a few redundant options..

Update 1
# Add scripts - Clear All Items +Override (Clear Redundant Items only) - need to save & -re-load save for changes to take effect...
Attachments
Pine_cake.CT
Update 1
(16.75 KiB) Downloaded 486 times
Last edited by Cake-san on Sun Oct 13, 2019 9:07 pm, edited 1 time in total.

shood
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Re: [Request] Pine

Post by shood »

For some reason, the option "Ignore Crafting Mats" does not work for me.
Scripts are activated without problems, but nothing happens.

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cfemen
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Re: [Request] Pine

Post by cfemen »

Cake-san wrote:
Sat Oct 12, 2019 5:59 am
cfemen wrote:
Fri Oct 11, 2019 9:33 pm
problem is actually that the game changes/obfuscate the code if i use jmps, its some kind of anti cheat/anti inject
i need to bypass that before i can start with code that allocs memory :/
Well, class in class which CE can't go directly using mono symbols... Don't know either it's a feature or a bug :lol:

Here's my small contribution although there are already a few redundant options..
you are right :)
aobscanregion fixed all my problems...
why i did not think about using it... that bugs me now :(

thanks!
shood wrote:
Sat Oct 12, 2019 9:31 am
For some reason, the option "Ignore Crafting Mats" does not work for me.
Scripts are activated without problems, but nothing happens.
if you are in the crafting menu you dont get the option to craft ideas?

Tachyon
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Re: [Request] Pine

Post by Tachyon »

cfemen wrote:
Thu Oct 10, 2019 11:17 pm
activate Ignore Crafting Mats
craft anything! but you wont get the item
now activate the Activ script and you will get the items next time you craft:)
This does not work for me. Regardless of the activation sequence, items equipped with materials are added to inventory, but items for which there are not enough materials are not added.

I am trying to create a key for the ancient stables. I found the skin and the tooth, but I just can’t find the wings. And if I go outside, I will not go back anymore, because the area is captured by foxes.

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