[Request] Endless World

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Rasta404
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[Request] Endless World

Post by Rasta404 »

Game Name: Endless World
Game Engine: Unity
Game Version: v1.0.1
Options Required: Currency edits, Speed Modifier, Inf Health, Free Upgrades, Stat level, etc
Game/Steam Website:
Last edited by Rasta404 on Sun Oct 06, 2019 2:25 am, edited 1 time in total.

Rasta404
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Re: [Request] Endless World

Post by Rasta404 »

Bump

bricky
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Re: [Request] Endless World

Post by bricky »

I'd like to see this one as well.

other info...

Game Engine: Unity v2018.4.9f1 ... uses il2cpp
metadata: v24

il2cppdumper works for getting at some of the underlying code for the game. Sadly i'm not knowledgeable enough/skill enough to make use of it. Basic hex editor dll modifications are thwarted by whatever security they have in place (hash match at start?).

I've been equally unsuccessful at assembly injection. I'm pretty sure it's doable just beyond my current ability.

Zanmatou
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Re: [Request] Endless World

Post by Zanmatou »

I registered on this Site to be able to learn on how to hack this Game, its paytowin and cashshop prizes are insane.

I tried hacking all possible stats ingame, using simple search, i found adresses, changing them doesnt do anything though..

Im kinda a noob when it comes to scripts/lua scripts,AoB etc.


Could someone help us on this Game maybe?

bricky
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Re: [Request] Endless World

Post by bricky »

Game Name: Endless World Idle RPG

The game name was updated. Its still free to play. If anyone can crack this one it'd be much appreciated. I've spent too many days trying and at best I can find gui elements that show up on screen but don't actually do anything.

Zanmatou
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Re: [Request] Endless World

Post by Zanmatou »

I guess noone here wants to help us, since this thread is being totaly ignored..

drunksanta
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Re: [Request] Endless World

Post by drunksanta »

Pretty much everything on that game is serverside.

GreenHouse
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Re: [Request] Endless World

Post by GreenHouse »

drunksanta wrote:
Tue Nov 05, 2019 11:35 am
Pretty much everything on that game is serverside.
I think so. I tried doing simple stuff like changing the cooldown, and even if clientside the cooldown is 0, you still need to wait for the real cooldown time.

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OmicronVega
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Re: [Request] Endless World

Post by OmicronVega »

I tried everything I know: from scan editing, AOB scans, memory editing, and assembly.

This game (as far as I can tell) is unhackable. Maybe someone with a load more knowledge and love for this game can figure it out...
The developers wouldn't have made the game if it was hackable. It's free-to-play and thrives on micro-transactions. If it was possible; the game would be dead in a few months. The simple fact that it doesn't have an offline mode tells you something right away.

What I know for sure:
1) The game's values are all edited by the server.
2) Changing values on the client send does nothing.
3) Changing functions/code on the client side does nothing.

HOWEVER, you can set the game speed in CE to 1.2x and it won't crash. (Make money 20% faster!)
1.3x Speed will crash ~2 minutes of playing.
1.4x Speed will crash <30 seconds of playing.
>1.5x it gets worse.

I suggest making an automated keyboard/mouse macro and sharing it here instead of pursuing a CE table.
Try this program: [Link]

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Cake-san
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Re: [Request] Endless World

Post by Cake-san »

Game use Aes encryption for most variables and stored it as string...

Here...
One hit kill & Invincible for hero, only work for single player...

Table will most likely break when the game update & I will not update it.

Update 11/15/2019
Attachments
EndlessWorld_v1.0.1.CT
11/15/2019
(43.72 KiB) Downloaded 295 times
Last edited by Cake-san on Thu Nov 14, 2019 7:27 pm, edited 1 time in total.

wuther
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Re: [Request] Endless World

Post by wuther »

Cake-san wrote:
Fri Nov 08, 2019 7:58 am
Game use Aes encryption for most variables and stored it as string...

Here...
One hit kill & Invincible for hero, only work for single player...

Table will most likely break when the game update & I will not update it.
Thank you :D
Last edited by wuther on Mon Nov 25, 2019 5:57 am, edited 2 times in total.

bricky
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Re: [Request] Endless World

Post by bricky »

Cheat table is broken with the new patch this morning.

If anyone understands how that table works and can update it, that'd be great. If anyone can explain how to update it or point towards reference materials for to learn this level of cheating, that'd be even better.

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Cake-san
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Re: [Request] Endless World

Post by Cake-san »

bricky wrote:
Thu Nov 14, 2019 3:04 pm
Cheat table is broken with the new patch this morning.

If anyone understands how that table works and can update it, that'd be great. If anyone can explain how to update it or point towards reference materials for to learn this level of cheating, that'd be even better.
#Update

FalconPunch
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Re: [Request] Endless World

Post by FalconPunch »

Hate to be that person ._. but I downloaded the new one and I can't check the HeroManager:GetMainHero Box but SuperTap still works. Is there a solution? When I run the script through the Auto Assemble I get this error
Image
Nevermind Ignore this post I'm an idiot :) I figured it out ty for the update!

bricky
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Re: [Request] Endless World

Post by bricky »

Anyone know if GValueFloat move_speed_rate is modifiable (from the cheat table)? if so, what do you put in it to get it to change movement speed?

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