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Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Mon Jan 20, 2020 10:43 pm
by cfemen
phnf27 wrote:
Mon Jan 20, 2020 9:46 pm
cfemen wrote:
Sun Jan 19, 2020 4:43 pm
phnf27 wrote:
Sat Jan 18, 2020 5:19 am
Update 2.1.5
One Hit Kill still worked, like i predicted :D

i should make a tutorial "how to find obfuscated BigDouble values in Firestone " xD

well, updated Currency / Gold script...
its annoying coz of the HWID ban ... it always consumes time to bypass...thats one of the reasons (+no challenge, its just boring) why i really dont like to update this table :cry:
Re-update 2.1.6
T_T
~updated

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Tue Jan 21, 2020 1:07 am
by cfemen
~updated table with a idea that just came into my mind -> i coded a small memory region finder...read the new instructions :)
this new Gold script should work (in theory) regardless of new updates.

if i find a way to do the same for Currency Script then i will update it again

edit : updated the table with an [universal] script for Currency

feedback would be nice :)

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Fri Jan 24, 2020 12:58 am
by fakedonut
U P D A T E 2.2.0

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Fri Jan 24, 2020 1:05 am
by cfemen
phnf27 wrote:
Fri Jan 24, 2020 12:58 am
U P D A T E 2.2.0
well , did you test the table with new method?

edit : tested it, every [universal] script is working perfectly.
so thats it, i wont update it anymore.

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Fri Jan 24, 2020 10:38 am
by dst
cfemen wrote:
Fri Jan 24, 2020 1:05 am
phnf27 wrote:
Fri Jan 24, 2020 12:58 am
U P D A T E 2.2.0
well , did you test the table with new method?

edit : tested it, every [universal] script is working perfectly.
so thats it, i wont update it anymore.
i've tested all features but only OHK (universal) working,
freeze gold and set currency not working for me since 2.2.0, do they work for you?
thank you for this table!

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Fri Jan 24, 2020 11:13 am
by cfemen
dst wrote:
Fri Jan 24, 2020 10:38 am
cfemen wrote:
Fri Jan 24, 2020 1:05 am
phnf27 wrote:
Fri Jan 24, 2020 12:58 am
U P D A T E 2.2.0
well , did you test the table with new method?

edit : tested it, every [universal] script is working perfectly.
so thats it, i wont update it anymore.
i've tested all features but only OHK (universal) working,
freeze gold and set currency not working for me since 2.2.0, do they work for you?
thank you for this table!
You used the currency and gold in the Universal section?
try redownload the newest table.
can you show me the error then?
try to activate the script, right click and there should be an error.

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Fri Jan 24, 2020 12:18 pm
by dst
you're right, it's better with the newest table :ph34r: :D
thanks !!!

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Sat Feb 01, 2020 1:09 pm
by wasd6833888
cfemen wrote:
Fri Jan 24, 2020 11:13 am
dst wrote:
Fri Jan 24, 2020 10:38 am
cfemen wrote:
Fri Jan 24, 2020 1:05 am


well , did you test the table with new method?

edit : tested it, every [universal] script is working perfectly.
so thats it, i wont update it anymore.
i've tested all features but only OHK (universal) working,
freeze gold and set currency not working for me since 2.2.0, do they work for you?
thank you for this table!
You used the currency and gold in the Universal section?
try redownload the newest table.
can you show me the error then?
try to activate the script, right click and there should be an error.
hey,bro i think it will not work in 2.20 and Macos version

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Sun Apr 05, 2020 5:00 am
by Usersickness
has anyone hacked the expedetion tokens for the "personal" tree of life from a guild without getting the multiplayer-features ban yet? i just would like to know so i (and others) don't get that ban.

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Thu May 07, 2020 3:19 pm
by Asgavin
This is what i get after trying to use the table in the actual version



{ Game : Firestone.exe
Version:
Date : 2019-12-18
Author : cfe

This script does blah blah blah
}

[ENABLE]

aobscanmodule(GemsDec,GameAssembly.dll,0F 29 44 24 20 0F 10 46 20 0F 29 4C 24 30 0F 29 44 24 40 E8 58 E9) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+8A5F40)

label(code)
label(return)
label(newD)
registersymbol(newD)

newmem:

code:
movsd xmm0,[newD]
movaps [rsp+20],xmm0
jmp return
newD:
dq (double)1000
GemsDec:
jmp newmem
return:
registersymbol(GemsDec)

[DISABLE]

GemsDec:
db 0F 29 44 24 20

unregistersymbol(GemsDec)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+8A5F40

"GameAssembly.dll"+8A5F17: 48 8B 7B 20 - mov rdi,[rbx+20]
"GameAssembly.dll"+8A5F1B: F6 81 27 01 00 00 02 - test byte ptr [rcx+00000127],02
"GameAssembly.dll"+8A5F22: 74 0E - je GameAssembly.dll+8A5F32
"GameAssembly.dll"+8A5F24: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+8A5F2B: 75 05 - jne GameAssembly.dll+8A5F32
"GameAssembly.dll"+8A5F2D: E8 0E C1 87 FF - call GameAssembly.dll+122040
"GameAssembly.dll"+8A5F32: 0F 10 06 - movups xmm0,[rsi]
"GameAssembly.dll"+8A5F35: 33 D2 - xor edx,edx
"GameAssembly.dll"+8A5F37: 48 8D 4C 24 20 - lea rcx,[rsp+20]
"GameAssembly.dll"+8A5F3C: 0F 10 4E 10 - movups xmm1,[rsi+10]
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+8A5F40: 0F 29 44 24 20 - movaps [rsp+20],xmm0
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+8A5F45: 0F 10 46 20 - movups xmm0,[rsi+20]
"GameAssembly.dll"+8A5F49: 0F 29 4C 24 30 - movaps [rsp+30],xmm1
"GameAssembly.dll"+8A5F4E: 0F 29 44 24 40 - movaps [rsp+40],xmm0
"GameAssembly.dll"+8A5F53: E8 28 69 5B 00 - call GameAssembly.dll+E5C880
"GameAssembly.dll"+8A5F58: 0F 57 C9 - xorps xmm1,xmm1
"GameAssembly.dll"+8A5F5B: F2 0F 5F C8 - maxsd xmm1,xmm0
"GameAssembly.dll"+8A5F5F: 45 33 C0 - xor r8d,r8d
"GameAssembly.dll"+8A5F62: 48 8D 4C 24 20 - lea rcx,[rsp+20]
"GameAssembly.dll"+8A5F67: E8 D4 68 5B 00 - call GameAssembly.dll+E5C840
"GameAssembly.dll"+8A5F6C: 48 85 FF - test rdi,rdi
}

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Thu May 07, 2020 5:51 pm
by Ghoulaze
Coolback wrote:
Thu Sep 26, 2019 2:26 pm
Hi, if a dude have a little time for make a table for this, have fun, thx u.

Game Name : Firestone Idle RPG.
Game Engine : Unity 2018.3.13f1.
Game Version : 1.2.3 on Steam.

Options Required :

-Speed hack,
-Inf money of all types (gold, diamond, firestone, etc, etc),
-No Cooldown for Chief's Skills.


Game/Steam Website :
Other Info : Devs was said : we've used a huge anti cheat.

So Dudes, please, break their arrogants !

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Thu May 07, 2020 6:57 pm
by Rysefox
Use CE Version 7.1

Heres a script to unlock all chests + unlimited amount:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Unlock all Chests"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Firestone.exe
  Version: 
  Date   : 2020-05-07
  Author : Rysefoxx

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(UnlimitedChests,GameAssembly.dll,81 FF CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 40) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+9347C0)

label(code)
label(return)

newmem:

code:
ret
  push rbx
  sub rsp,40
  jmp return

UnlimitedChests+0B:
  jmp newmem
  nop
return:
registersymbol(UnlimitedChests)

[DISABLE]

UnlimitedChests+0B:
  db 40 53 48 83 EC 40

unregistersymbol(UnlimitedChests)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+9347C0

"GameAssembly.dll"+9347B2: E8 19 AC 81 FF        -  call GameAssembly.dll+14F3D0
"GameAssembly.dll"+9347B7: CC                    -  int 3 
"GameAssembly.dll"+9347B8: CC                    -  int 3 
"GameAssembly.dll"+9347B9: CC                    -  int 3 
"GameAssembly.dll"+9347BA: CC                    -  int 3 
"GameAssembly.dll"+9347BB: CC                    -  int 3 
"GameAssembly.dll"+9347BC: CC                    -  int 3 
"GameAssembly.dll"+9347BD: CC                    -  int 3 
"GameAssembly.dll"+9347BE: CC                    -  int 3 
"GameAssembly.dll"+9347BF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+9347C0: 40 53                 -  push rbx
"GameAssembly.dll"+9347C2: 48 83 EC 40           -  sub rsp,40
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+9347C6: 80 3D D5 BA 4F 01 00  -  cmp byte ptr [GameAssembly.dll+1E302A2],00
"GameAssembly.dll"+9347CD: 48 8B D9              -  mov rbx,rcx
"GameAssembly.dll"+9347D0: 75 12                 -  jne GameAssembly.dll+9347E4
"GameAssembly.dll"+9347D2: 8B 0D B0 B1 EF 00     -  mov ecx,[GameAssembly.dll+182F988]
"GameAssembly.dll"+9347D8: E8 D3 AF 7E FF        -  call GameAssembly.dll+11F7B0
"GameAssembly.dll"+9347DD: C6 05 BE BA 4F 01 01  -  mov byte ptr [GameAssembly.dll+1E302A2],01
"GameAssembly.dll"+9347E4: 48 8B 43 18           -  mov rax,[rbx+18]
"GameAssembly.dll"+9347E8: 48 85 C0              -  test rax,rax
"GameAssembly.dll"+9347EB: 74 4A                 -  je GameAssembly.dll+934837
"GameAssembly.dll"+9347ED: 48 8B 0D B4 0B 4E 01  -  mov rcx,[GameAssembly.dll+1E153A8]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Mon May 11, 2020 6:18 am
by 294622137
.

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Mon May 11, 2020 7:49 am
by cfemen
294622137 wrote:
Mon May 11, 2020 6:18 am


When I pasted these codes in Lua script CT it says unexpected symbol near '<'

its not lua code.
save the code as .ct or directly copy it into the table with ctrl+v
Asgavin wrote:
Thu May 07, 2020 3:19 pm
This is what i get after trying to use the table in the actual version
well, its labeled as [2.1.6] so it obviously won't work for the current version :|
use the [Universal Script] one...

Re: [COMPLETED] [Request] Firestone Idle RPG

Posted: Mon May 11, 2020 8:50 am
by 294622137
.