[COMPLETED] Noita [Early Access]

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cfemen
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Re: [COMPLETED] Noita [Early Access]

Post by cfemen »

Updated table for Dec. 13
Features : viewtopic.php?f=2&t=10353&p=105128#p105128

Added:

Free Perk Roll
-you can roll for free as often you want in the temple
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noita.CT
Dec. 13 Build!
(246.73 KiB) Downloaded 311 times

Ki11erSoul
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Re: [COMPLETED] Noita [Early Access]

Post by Ki11erSoul »

the build updated again =/
December 20th

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cfemen
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Re: [COMPLETED] Noita [Early Access]

Post by cfemen »

Mar 20 Build!

Regenerate HP:
-Off(Default)
-Slow
-Fast

No Damage
-you wont get any damage - you cant die

God Mode
-no damage or damage effects - you cant die

Full Health
-Health will be filled at max, you can still die on some special enemys or too much damage

One Hit Kill

Inf Ammo

Inf Mana

Instant Recharge

Inf. Levitate

Inf Potion

Gold Heals
-activate script and set amount
-gold now heals on pickup
default is 5

Gold Pointer

Ignore Gold
-you can buy anything regardless of your gold amount

Remove Status Effects

Give Status
-activate and choose a ID.
you may have to gain 1 effect first before the ID change gets accepted.
Workaround right now : hurt yourself with a bomb or go in water/oil to get a status effect
this problem is only relevant if you start a new game and your character never had a status effect yet
transform into ??? will reset the "had a effect" status and you need to trigger it again.

Debug Flag
you dont need to activate the script - you can toggle it with F1
it activates "edit wands everywhere"
and you have a big list of spells now in inventory
equip spells with doubleclick

Debug Keys :
Return : Free Cam - Return Again = Teleport (Use Shift to increase speed)
F3 = Toggle Fog

if you are dying while Debug Flag is activ, you can resurrect yourself with Return!

Free Perk Roll
-you can roll as often you want the perks in the tempel.
Attachments
noita.CT
Mar 20 Build
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noita.CT
Jan 08 Build
(292.25 KiB) Downloaded 436 times
noita.CT
Dec 20 Build (fixed)
(287.01 KiB) Downloaded 338 times
Last edited by cfemen on Mon Apr 06, 2020 10:51 am, edited 6 times in total.

LiamLi
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Re: [COMPLETED] Noita [Early Access]

Post by LiamLi »

really thanks!!!
you've been updating this table for so long!
love this >helper< features (gold heals,slow HP regenerate) no other noita table/trainer has this <3
if i had money i would give you something on patreon :((

Cissi Attack Katt
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Re: [COMPLETED] Noita [Early Access]

Post by Cissi Attack Katt »

Thank you. Back in my day we always used trainers, C64 and Amiga. Some people like Dark Souls. Me I like just to relax after work.

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Re: [COMPLETED] Noita [Early Access]

Post by Johzuu »

There seems to be some kind of anti-cheat-method implemented in the game such that when the Main-square is activated in the table, it becomes nearly impossible to kill any enemies. Lanterns also take a lot more hit before they break.

I'm actually not sure whether this is an implemented feature in the game, or a bug in the table. Anyway great job for the updates!

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cfemen
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Re: [COMPLETED] Noita [Early Access]

Post by cfemen »

Johzuu wrote:
Thu Dec 26, 2019 11:39 am
There seems to be some kind of anti-cheat-method implemented in the game such that when the Main-square is activated in the table, it becomes nearly impossible to kill any enemies. Lanterns also take a lot more hit before they break.

I'm actually not sure whether this is an implemented feature in the game, or a bug in the table. Anyway great job for the updates!
Reuploaded the table with small changes (fixed zero flags at health compare )
it should now work without problems :)
thanks for reporting this issue.

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Re: [COMPLETED] Noita [Early Access]

Post by forkinator »

cfemen wrote:
Wed Dec 25, 2019 8:23 pm
Ki11erSoul wrote:
Wed Dec 25, 2019 6:59 pm
the build updated again =/
December 20th
Lots of changes :cry: i almost needed to update/rewrite every script^^
anyway its updated for Dec 20:

-made minor changes on debug mode (it should now activate faster)
-removed toogle UI Size (debug spell menu size is OK so its not necessary to decrease the UI anymore)

Full Feature List : viewtopic.php?f=2&t=10353&p=105128#p105128

updated table for Jan. 08 :)

edit : uploaded a fixed table
thank you for updating! will be donating soon.

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cfemen
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Re: [COMPLETED] Noita [Early Access]

Post by cfemen »

Updated for April 24

//

Status effects code changed a lot, so i've rewrote that script and added all the new effects.
note : script wont work if the player never gained a status effect yet.

Image

and i looked into the perks:
made a mod that spawns almost every perk at game load:

Image

how it works:
download Perk Spawn.rar
PW : cfefrf
copy the Perk Spawn folder into Noita\mods
start the game and activate the mod
/
now at game load it will spawn all the perks
i recommend to use it for a new game.
if you equip a perk then ALL perks will disappear!
save & quit the game and you can choose the next perk.

//

for all new users instructions: viewtopic.php?f=2&t=10353&start=135#p116216

//
Use Cheat Engine 7.1!
Download:
noita_april.CT
April 24 Update
(63.47 KiB) Downloaded 185 times
Perk Spawn.rar
Perk Spawn Mod
PW : cfefrf
(1.31 KiB) Downloaded 49 times

mojao
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[COMPLETED] Noita [Early Access]

Post by mojao »

thanks to your work!

WORK IN MAY 20 BUILD
Last edited by mojao on Sun May 31, 2020 2:28 pm, edited 1 time in total.

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cfemen
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[COMPLETED] Noita [Early Access]

Post by cfemen »

[URL unfurl="true"]https://fearlessrevolution.com/threads/12695/[/URL]



created a topic for my table, so its way more clear to see the table,features and updates :)



+updated the table for May 29 (rewrote the debug script)
Last edited by cfemen on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Blunderbread
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[COMPLETED] Noita [Early Access]

Post by Blunderbread »

I'm working on my own small table and was interested to see how you guys went about locating offsets/addresses to develop the No Fog entry in your cheat table. How did you do it?



edit: here is my humble table if anyone is interested
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noita.CT
Blunderbread's Noita Table
(240.29 KiB) Downloaded 77 times
Last edited by Blunderbread on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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cfemen
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[COMPLETED] Noita [Early Access]

Post by cfemen »

[QUOTE="Blunderbread, post: 139379, member: 43060"]

I'm working on my own small table and was interested to see how you guys went about locating offsets/addresses to develop the No Fog entry in your cheat table. How did you do it?

[/QUOTE]



Hi Blunderbread!



vars can be global, that means they have a static address.

as example the debug flag function, that reads the static address and returns the current value:



[CODE]mov al,[noita.exe+11C6599]

ret

[/CODE]



near noita.exe+11C6599 are more global vars, and there is also the fog flag.

Blunderbread
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[COMPLETED] Noita [Early Access]

Post by Blunderbread »

Thank you for your insight. I fail to recognize global vars in the wild. Is there a way to find them quickly? If there is a tutorial you saw at one point that helped, I'll gladly check it out

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[COMPLETED] Noita [Early Access]

Post by Cor Blimey »

Amy chance of getting an update for the new versions (new perks and stuff most recently)?



Most things in a recent table still work, god mode doesn't seem to, though. And I get careless, but "full health" isn't quite enough to keep me alive eventually. O_O

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