The game just released in Beta. With actual release date on the 30th this month.
Any chance anyone could make something for the beta?
It has region locked loot.
If you go outside a region the loot on you becomes unusable and you have to start over farming for the new region.
If anyone manages to get passed that.
Or anything else that seems simple.
Re: Cube World [Beta and full release]
Posted: Mon Sep 23, 2019 5:53 pm
by Lord Blade
Yeah, getting passed the region lock on gear would be awesome.
Other than that, the usual Health and Mana cheats, gold and maybe infinite crafting mats.
Re: Cube World [Beta and full release]
Posted: Mon Sep 23, 2019 7:10 pm
by Laphicet
Region locked loot? Serriously? How hard did Wollay get hit in the head to implement such a feature?
Re: Cube World [Beta and full release]
Posted: Mon Sep 23, 2019 8:37 pm
by Lord Blade
Yeah, the game's massively changed. We were expecting something like the Alpha, with a lot more options. Instead we get an unbalanced grind for no profit. You don't level up anymore through XP. Now you have to find artifacts, which give piss poor bonuses, and increase your level by 1 each.
Gear found in a region is only good for that region. So as soon as you cross the border, it's useless. Same goes for the special items, like the hang glider and such. So you'll spend ages finding all the special items in a zone, getting good gear... and then you're done and have to start from scratch in the next zone. Which is pretty pointless. I have no idea why he thought that would be a good system.
Re: Cube World [Beta and full release]
Posted: Mon Sep 23, 2019 9:14 pm
by Laphicet
Unless this gets overhauled, looks like I still have a reason to learn Unreal Engine some more. Procedurality and voxels are a tough egg to crack though...
Re: Cube World [Beta and full release]
Posted: Tue Sep 24, 2019 10:28 am
by Kalamity222
Either way, he has to do something. The steam forums, twitter, and reddit is full of people that do not like this new system.
Hopefully, someone makes mods for it if the dev himself doesn't do anything.
Re: Cube World [Beta and full release]
Posted: Tue Sep 24, 2019 1:19 pm
by Lord Blade
So I've found Health as Float. Gold and item values seem to be 4 byte. I just suck at making proper tables that work between instances of the game. :p
Re: Cube World [Beta and full release]
Posted: Tue Sep 24, 2019 5:24 pm
by Laphicet
Yeah, I did a pointer scan after finding those values, but I'm a noob at it, so... that flopped.
Re: Cube World [Beta and full release]
Posted: Wed Sep 25, 2019 6:41 pm
by Lord Blade
Okay, so I was able to find Stamina as a Float value. When full, the value is 1. It drops to decimals as it decreases. So when you're at 75% Stamina, the value will be 0.75.
I've been able to lock it at 1 and basically just have infinite Stamina. But again, I'm no good at making tables, so I'm stuck searching every time I play. :p
Re: Cube World [Beta and full release]
Posted: Wed Sep 25, 2019 7:41 pm
by Laphicet
Well, these have helped. It's a tedious process, though:
Re: Cube World [Beta and full release]
Posted: Wed Sep 25, 2019 8:39 pm
by Zeper
You can use my table if you want, there is some pointer in the [DEBUG] group of it