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Re: [Request] Blasphemous

Posted: Fri Sep 13, 2019 10:11 am
by pachvara
So is there any way to make a multiple jumps cheat?

Re: [Request] Blasphemous

Posted: Fri Sep 13, 2019 1:21 pm
by Luke76bg
I hope later in the game there is a double jump! It's absolutely needed!

Re: [Request] Blasphemous

Posted: Fri Sep 13, 2019 3:41 pm
by Lord Blade
There is no double jump. There are some relics that give you movement skills, like not being slowed by mud/water. There's one that makes platforms appear on those red sparkly spots (sometimes just static ones, other times ones that only activate briefly as you step on the first one). And there's some sort of ability to do with those roots in places, but I've not found that yet.

Re: [Request] Blasphemous

Posted: Fri Sep 13, 2019 3:45 pm
by Luke76bg
Lord Blade wrote:
Fri Sep 13, 2019 3:41 pm
There is no double jump. There are some relics that give you movement skills, like not being slowed by mud/water. There's one that makes platforms appear on those red sparkly spots (sometimes just static ones, other times ones that only activate briefly as you step on the first one). And there's some sort of ability to do with those roots in places, but I've not found that yet.

i have these ability, are tied to side quest!

However as metroidavania, the sense of upgrade of the character is very low for now, for me!

Re: [Request] Blasphemous

Posted: Fri Sep 13, 2019 3:47 pm
by Luke76bg
Increased walking speed crash the game after a while!

Re: [Request] Blasphemous

Posted: Sat Sep 14, 2019 5:23 am
by KS212
Seconded, increase walk speed has a tendency to cause a random crash after a bit, its never immediately. It also doesn't stay enabled on room change.

Re: [Request] Blasphemous

Posted: Sat Sep 14, 2019 7:24 am
by fantomas
KS212 wrote:
Sat Sep 14, 2019 5:23 am
It also doesn't stay enabled on room change.
viewtopic.php?f=2&t=10231&start=30#p102206

Re: [Request] Blasphemous

Posted: Sat Sep 14, 2019 9:11 am
by kaizerv
Here's no death for spike and fall. Care to test it? :D
The fall without death is weird. I just travel to another area underground :shock:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>75</ID>
      <Description>"NoSpikeDeath"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(nospikedeath,C6 47 31 01 48 8B CF) // should be unique
alloc(newmem,$1000,nospikedeath)

label(code)
label(return)

newmem:

code:
  jmp nospikedeath+58
  jmp return

nospikedeath-35:
  jmp newmem
  nop 2
return:
registersymbol(nospikedeath)

[DISABLE]

nospikedeath-35:
  db 0F 84 87 00 00 00

unregistersymbol(nospikedeath)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>78</ID>
      <Description>"NoFallDeath"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(OnDeathFall,41 FF D3 48 83 C4 20 C6 47 32) // should be unique
alloc(newmem,$1000,OnDeathFall)

label(code)
label(return)

newmem:

code:
  jmp OnDeathFall+47
  jmp return

OnDeathFall-e7:
  jmp newmem
  nop
return:
registersymbol(OnDeathFall)

[DISABLE]

OnDeathFall-e7:
  db 0F 84 7C 00 00 00

unregistersymbol(OnDeathFall)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: [COMPLETED] [Request] Blasphemous

Posted: Sat Sep 14, 2019 10:05 am
by PabloMtz17
I have been toying with the debug console and I cant get the SKIN commands to work. Apparently the default skin id is PENITENT_DEFAULT but I cant find the other IDs, like the one from the Golden Burden backer exclusive skin. Anyone has better luck with this?

Re: [COMPLETED] [Request] Blasphemous

Posted: Sat Sep 14, 2019 10:47 am
by kaizerv
PabloMtz17 wrote:
Sat Sep 14, 2019 10:05 am
I have been toying with the debug console and I cant get the SKIN commands to work. Apparently the default skin id is PENITENT_DEFAULT but I cant find the other IDs, like the one from the Golden Burden backer exclusive skin. Anyone has better luck with this?
Maybe this?

PENITENT_DELUXE
PENITENT_OSSUARY

edit: The command would be "SKIN SET PENITENT_DELUXE"

Re: [COMPLETED] [Request] Blasphemous

Posted: Sat Sep 14, 2019 11:22 am
by liopds
Can someone make a pointer to game time?
There is an achievement related to game time.

Re: [COMPLETED] [Request] Blasphemous

Posted: Sat Sep 14, 2019 1:12 pm
by cfemen
liopds wrote:
Sat Sep 14, 2019 11:22 am
Can someone make a pointer to game time?
There is an achievement related to game time.
if you want the achievement or all achievements you could use the debug console:

achievement grant ACxx


here the list of all IDs for all achievements:

Code: Select all

 AC01 
 AC02 
 AC03 
 AC04 
 AC05 
 AC06 
 AC07 
 AC08 
 AC09 
 AC10 
 AC11 
 AC12 
 AC13 
 AC14 
 AC15 
 AC16 
 AC17 
 AC18 
 AC19 
 AC20 
 AC21 
 AC22 
 AC23 
 AC24 
 AC25 
 AC26 
 AC27 
 AC28 
 AC29 
 AC30 
 AC31 
 AC32 
 AC33 
 AC34 
 AC35 
 AC36 
 AC37 
 AC38 
 AC39 
 AC40 
 AC41 
 AC42 
 AC43 
 AC44 
 AC46 

Re: [Request] Blasphemous

Posted: Sat Sep 14, 2019 3:40 pm
by Luke76bg
kaizerv wrote:
Sat Sep 14, 2019 9:11 am
Here's no death for spike and fall. Care to test it? :D
The fall without death is weird. I just travel to another area underground :shock:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>75</ID>
      <Description>"NoSpikeDeath"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(nospikedeath,C6 47 31 01 48 8B CF) // should be unique
alloc(newmem,$1000,nospikedeath)

label(code)
label(return)

newmem:

code:
  jmp nospikedeath+58
  jmp return

nospikedeath-35:
  jmp newmem
  nop 2
return:
registersymbol(nospikedeath)

[DISABLE]

nospikedeath-35:
  db 0F 84 87 00 00 00

unregistersymbol(nospikedeath)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>78</ID>
      <Description>"NoFallDeath"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(OnDeathFall,41 FF D3 48 83 C4 20 C6 47 32) // should be unique
alloc(newmem,$1000,OnDeathFall)

label(code)
label(return)

newmem:

code:
  jmp OnDeathFall+47
  jmp return

OnDeathFall-e7:
  jmp newmem
  nop
return:
registersymbol(OnDeathFall)

[DISABLE]

OnDeathFall-e7:
  db 0F 84 7C 00 00 00

unregistersymbol(OnDeathFall)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I tried, it works, but it reduce the maximum health and fervor, like the cheat invincible from the debug menu. It reduce to default number of beads and the mea culpa upgrades! Now i have to use the debug to regain the upgrades and the beads and flask!Luckily this can be fixed with the debug menu! This happens when there are the blades swinging back and forth, they hit me and throw me in the spikes where the character remained stucked... i guess and hope it happens only in this section!

Re: [Request] Blasphemous

Posted: Sat Sep 14, 2019 4:34 pm
by kaizerv
Luke76bg wrote:
Sat Sep 14, 2019 3:40 pm
I tried, it works, but it reduce the maximum health and fervor, like the cheat invincible from the debug menu. It reduce to default number of beads and the mea culpa upgrades! Now i have to use the debug to regain the upgrades and the beads and flask!Luckily this can be fixed with the debug menu! This happens when there are the blades swinging back and forth, they hit me and throw me in the spikes where the character remained stucked... i guess and hope it happens only in this section!
Never encounter that issue. My upgrade n stats never reduce or disappear, maybe bcus I obtain it via the legit way? I play the game with few cheats such as invulnerable bypass, crit multiplier n chance, move/jump/gravity speed + don't die spike/fall.

Edit: Just realized my invulnerable code let you bypass enemies but invisible from dev console can't. Here's the cheat.

Invulnerable

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>88</ID>
      <Description>"BypassEverything"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(Bypass,40 88 48 1D 48 8B 86 80 00 00 00) // should be unique
alloc(newmem,$1000,Bypass)

label(code)
label(return)

newmem:
  mov [rax+11],1
  mov [rax+1D],cl
  mov rax,[rsi+00000080]
  jmp return
code:
  mov [rax+1D],cl
  mov rax,[rsi+00000080]
  jmp return

Bypass:
  jmp newmem
  nop 6
return:
registersymbol(Bypass)

[DISABLE]

Bypass:
  db 40 88 48 1D 48 8B 86 80 00 00 00

unregistersymbol(Bypass)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: [Request] Blasphemous

Posted: Sat Sep 14, 2019 5:02 pm
by Luke76bg
kaizerv wrote:
Sat Sep 14, 2019 4:34 pm
Luke76bg wrote:
Sat Sep 14, 2019 3:40 pm
I tried, it works, but it reduce the maximum health and fervor, like the cheat invincible from the debug menu. It reduce to default number of beads and the mea culpa upgrades! Now i have to use the debug to regain the upgrades and the beads and flask!Luckily this can be fixed with the debug menu! This happens when there are the blades swinging back and forth, they hit me and throw me in the spikes where the character remained stucked... i guess and hope it happens only in this section!
Never encounter that issue. My upgrade n stats never reduce or disappear, maybe bcus I obtain it via the legit way? I play the game with few cheats such as invulnerable bypass, crit multiplier n chance, move/jump/gravity speed + don't die spike/fall.

Edit: Just realized my invulnerable code let you bypass enemies but invisible from dev console can't. Here's the cheat.

Invulnerable

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>88</ID>
      <Description>"BypassEverything"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(Bypass,40 88 48 1D 48 8B 86 80 00 00 00) // should be unique
alloc(newmem,$1000,Bypass)

label(code)
label(return)

newmem:
  mov [rax+11],1
  mov [rax+1D],cl
  mov rax,[rsi+00000080]
  jmp return
code:
  mov [rax+1D],cl
  mov rax,[rsi+00000080]
  jmp return

Bypass:
  jmp newmem
  nop 6
return:
registersymbol(Bypass)

[DISABLE]

Bypass:
  db 40 88 48 1D 48 8B 86 80 00 00 00

unregistersymbol(Bypass)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Well i don't know, i just told you what's happened, I got the upgrades playing the game normally, because the first time the invicible code messed up my game and so i restarted it! Thanks for the code! Do you know how to remove the fervour penalty because death ? I can't recover the green statue because it's placed on an elevator and when i try, the elevator start moving instead to recover the fervor! :(