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[COMPLETED] [Request] Blasphemous
Posted: Tue Sep 10, 2019 11:16 am
by mrfatso
Game Name: Blasphemous
Game Engine: Unknown
Game Version: 1.0
Options Required: Health/Mana(Guilt)/ Money
Game/Steam Website:
Other Info: This game is pretty gory, so if you have a weak stomach, might be a good idea to take short burst when playing this.
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 11:54 am
by ce0000
The game looks like a DeadCell and DarkSoul combination.
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 2:06 pm
by cfemen
For Steam and GOG:
latest table for Wounds of Eventide update (4.0.67)
Table Options:
Pointer:
-Health
-Purge/Souls
-Fervour
-Flasks
Scripts:
God:
-no damage or damage effects
Damage Multiplier x?
-if activ x? is default 2 - you can set it to any value you want
Inf. Flasks <- obsolete on newest table update
-flasks wont decrease while using
Ignore Flask:
-you can always heal yourself regardless of the flask amount
Remove Spike Instant Death:
-as title says
Jump & Speed Mods:
-you can activate inf. jumps + higher jumps
-also there is a float (default 1.75f) to control the player move speed.
note : while its active you may will encounter problems with ladders or jumping down a platform fixed on 4.0.67
Parry Mod:
-while script is activ you can hold
J(default key for parry) to auto. parry every attack that can be parried.
or you can activate
Auto. Parry Chance
then you dont need to press J and attacks will randomly parried based on the parry chance.
parry chance default is 50%, you can change the value to everything you wnat.
you can also change the parry key(default is 74 / 0x4A = J) for more infos take a look at the
[Link] codes.
note : to trigger the "parry finisher" after a successfully auto. parry you need to press the parry key again.
F1 = Console
-activate script now you can toggle with F1 the debug console.
-you can use the
help command to see all the console commands
-little example : if you wan't to remove the Fervour limitation ( if you died) use
guilt reset to remove that
-example 2 : unlock a skill you want:
skill list to see all the skill names
skill unlock SKILL_NAME
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 3:36 pm
by The_Podstanar
Here's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is: The_Podstanar
Extract, drop it in %installdir%\Blasphemous_Data\Managed and overwrite. DON'T FORGET to backup original dll.
EDIT: Added two new console commands: GodMode and InfFervour. Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner.
Usage:
Press F1 during gameplay to open console.
Typing help will show list of all commands, including two new:
GodMode: Enemies won't be able to hit you.
InfFervour: Infinite fervour.
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 4:10 pm
by ce0000
The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pm
Here's modified
Assembly-CSharp.dll that enables in-game
DebugConsole.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's
MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is:
The_Podstanar
Extract, drop it in
%installdir%\Blasphemous_Data\Managed and overwrite.
DON'T FORGET to backup original dll.
Usage:
Press
F1 during gameplay to open console.
Typing
help will show list of all commands (example:
invincible,
kill all,
teleport..)
I'll test it. Thanks!
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 5:19 pm
by czarny_pan
+1
DebugConsole doesn't work on GOG version. (no surprise).
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 5:23 pm
by cfemen
czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm
+1
DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 5:26 pm
by czarny_pan
cfemen wrote: ↑Tue Sep 10, 2019 5:23 pm
czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm
+1
DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
Yes, it does!
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 5:40 pm
by cfemen
czarny_pan wrote: ↑Tue Sep 10, 2019 5:26 pm
cfemen wrote: ↑Tue Sep 10, 2019 5:23 pm
czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm
+1
DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
Yes, it does!
thank you for testing my test table, that is good to know!
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 6:10 pm
by cfemen
czarny_pan wrote: ↑Tue Sep 10, 2019 5:26 pm
cfemen wrote: ↑Tue Sep 10, 2019 5:23 pm
czarny_pan wrote: ↑Tue Sep 10, 2019 5:19 pm
+1
DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
Yes, it does!
ok i updated the table with some Features (Pointers for Health and Purge/Souls )
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 7:07 pm
by fantomas
The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pm
Here's modified
Assembly-CSharp.dll that enables in-game
DebugConsole.
Usage:
A faster way (steam_v1.0.6)
Code: Select all
[ENABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94: //"+94", it may be a different one in your system.
db 90 90
[DISABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:
db 85 C0
//test eax,eax
Then press
F1 during gameplay to open console.
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 7:29 pm
by cfemen
fantomas wrote: ↑Tue Sep 10, 2019 7:07 pm
The_Podstanar wrote: ↑Tue Sep 10, 2019 3:36 pm
Here's modified
Assembly-CSharp.dll that enables in-game
DebugConsole.
Usage:
A faster way (steam_v1.0.6)
Code: Select all
[ENABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94: //"+94", it may be a different one in your system.
db 90 90
[DISABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:
db 85 C0
//test eax,eax
Then press
F1 during gameplay to open console.
mh yeah on my machine its on +a5
i tried with AOB on the
test eax,eax:
Code: Select all
[ENABLE]
aobscan(aobConsole,85 C0 74 26 0F B6 46 3C)
aobConsole:
db 90 90
registersymbol(aobConsole)
[DISABLE]
aobConsole:
db 85 C0
unregistersymbol(aobConsole)
this maybe could work for GOG and Steam, is it ok for you that i add it to my table? then GOG and Steam User can try it.
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 7:45 pm
by fantomas
cfemen wrote: ↑Tue Sep 10, 2019 7:29 pm
this maybe could work for GOG and Steam, is it ok for you that i add it to my table? then GOG and Steam User can try it.
+1 for aob method
+1 for GOG & Steam (The code shouldn't be different from one version to another)
+1 to add the script in your table but pls do not mention it like my script, I do not really care about credits, sharing power!!!
It also works on that je (74)
Code: Select all
[ENABLE]
aobscan(aobConsole,85 C0 74 26 0F B6 46 3C)
aobConsole+2:
db 75 //jne
registersymbol(aobConsole)
[DISABLE]
aobConsole+2:
db 74 //je
unregistersymbol(aobConsole)
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 7:53 pm
by fantomas
Super Jump (Do not know how much it is helpful/useless)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Super Jump"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3)
alloc(jumpSpeed,8)
registersymbol(jumpSpeed)
label(returnhere)
label(originalcode)
newmem:
mov [jumpSpeed],rsi
originalcode:
movss xmm0,[rsi+44]
jmp returnhere
CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
jmp newmem
returnhere:
[DISABLE]
unregistersymbol(jumpSpeed)
dealloc(jumpSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
movss xmm0,[rsi+44]
//Alt: db F3 0F 10 46 44
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"m_jumpingSpeed"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">10:Default
15:1,5x
20:2x
25:2,5x
</DropDownList>
<VariableType>Float</VariableType>
<Address>[jumpSpeed]+44</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Super Walking
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Super Walking"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b)
alloc(walkingSpeed,8)
registersymbol(walkingSpeed)
label(returnhere)
label(originalcode)
newmem:
mov [walkingSpeed],rsi
originalcode:
movss xmm0,[rsi+38]
jmp returnhere
CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b:
jmp newmem
returnhere:
[DISABLE]
unregistersymbol(walkingSpeed)
dealloc(walkingSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b:
movss xmm0,[rsi+38]
//Alt: db F3 0F 10 46 38
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"m_maxWalkingSpeed"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">5:Default
7.5:1,5x
10:2x
12.5:2,5x
</DropDownList>
<VariableType>Float</VariableType>
<Address>[walkingSpeed]+38</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Re: [Request] Blasphemous
Posted: Tue Sep 10, 2019 8:27 pm
by Luke76bg
it's possible to have infinite duration for spells that power up the character ? The ring that it become depleted when you cast a spell! So the power up and speed up attacks last forever!