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Fantasy General II

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CaesarCzech
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Re: Fantasy General II

Post by CaesarCzech » Sun Sep 08, 2019 12:02 pm

Ashar wrote:
Sun Sep 08, 2019 11:10 am
its fine, i found teh values manually, supply values were even the first values to pop up in the list.

How you did you found out supply and xp ?

adamapple
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Re: Fantasy General II

Post by adamapple » Sun Sep 08, 2019 12:29 pm

CaesarCzech wrote:
Sun Sep 08, 2019 11:53 am

Whats the tool you used ?
dnspy, it can do a lot of stuff to unity games if you know how, for people like me that doesn't, changing a few numbers, true/false and noping lines is enough for me. for everything else i can't do i come here for cheat tables done by pros.

Cake-san
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Re: Fantasy General II

Post by Cake-san » Sun Sep 08, 2019 1:52 pm

porcalete wrote:
Sun Sep 08, 2019 6:50 am
CaesarCzech wrote:
Sun Sep 08, 2019 8:40 am
danielyee wrote:
Sun Sep 08, 2019 10:15 am
Okay, most welcomed

#updated my table...
Cake-san wrote:
Sat Sep 07, 2019 10:23 pm
Here's my contribution:

-Inf Actions - Infinite actions for both attack & movement for your team
-No Wounds - Godmode ? for your team
-Set Hero skill points to 20
-Free Upgrade Unit (Thanks to adamapple)

Update 1
- Added a few pointers inside GameworldInstance script.
Image

Enjoy ;)

Vauvenalia
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Re: Fantasy General II

Post by Vauvenalia » Sun Sep 08, 2019 2:03 pm

Thanks to all of you creators.
:)

danielyee
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Re: Fantasy General II

Post by danielyee » Sun Sep 08, 2019 2:33 pm

I envy n appreciated sir ..cake San.. for his efforts..what to say ..fearlessrevolution..are the awesome group of table creators..I m sure this table n game will be updated..hope sir cake San will follow up once again..

CaesarCzech
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Re: Fantasy General II

Post by CaesarCzech » Sun Sep 08, 2019 2:36 pm

Cake-san wrote:
Sun Sep 08, 2019 1:52 pm
porcalete wrote:
Sun Sep 08, 2019 6:50 am
CaesarCzech wrote:
Sun Sep 08, 2019 8:40 am
danielyee wrote:
Sun Sep 08, 2019 10:15 am
Okay, most welcomed

#updated my table...
Cake-san wrote:
Sat Sep 07, 2019 10:23 pm
Here's my contribution:

-Inf Actions - Infinite actions for both attack & movement for your team
-No Wounds - Godmode ? for your team
-Set Hero skill points to 20
-Free Upgrade Unit (Thanks to adamapple)

Update 1
- Added a few pointers inside GameworldInstance script.
Image

Enjoy ;)
Thank you. This table containts everything one needs. You are quite amazing guy. Until Expansions come I figure this table will be all i need. Thank you once again and if i wasnt poor student in eastern europe you would already find yourself awarded momentarily for your excelent and openess towards helping people.


For anybody who is missing mana, Wealth Of Region or gold, its easily hackable 4byte simply let the value grow in case of mana or gold and scan when you have decently sized value. thats it. So dont bother our amazing author anymore Okay ?

ragingorator
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Re: Fantasy General II

Post by ragingorator » Sun Sep 08, 2019 7:32 pm

Thank you to all those who contributed to this table. Your work is much appreciated.

danielyee
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Re: Fantasy General II

Post by danielyee » Mon Sep 09, 2019 12:07 am

A very thanks to sifu Cake-san..awesome creator table n other masters of table maker..the adm..long live to this awesome blog..we r the cool table creator..group..tq all..appreciated

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Traveller999
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Re: Fantasy General II

Post by Traveller999 » Mon Sep 09, 2019 12:26 am

my thanks to you Cake-san and all the others that make this site so amazing :D

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Khayman
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Re: Fantasy General II

Post by Khayman » Sat Sep 21, 2019 9:57 pm

Small adjustment to Region Wealth script Made by Anjinggila.
It should freeze region wealth at maximum. Should work, but I haven't tested it extensively.

Code: Select all

{ Game   : FG2.exe
  Version: 
  Date   : 2019-09-06
  Author : Anjinggila

  This script does blah blah blah
}

{$lua}
LaunchMonoDataCollector()
{$asm}

define(REGION,OwnedByGravity.FG2.Resources:ResourcePoolSystem:TryReducePool+76)
define(bytes,89 48 10 49 8B 47 20)

[ENABLE]

assert(REGION,bytes)
alloc(newmem,$1000,OwnedByGravity.FG2.Resources:ResourcePoolSystem:TryReducePool+76)

label(code)
label(return)
alloc(show_region,8)
registersymbol(show_region)

newmem:
  mov [show_region],rax

code:
  mov [rax+10],ecx
  // START adjustment (khayman)
  push ecx
  mov ecx, [rax+14]
  mov [rax+10], ecx
  pop ecx
  // END adjustment
  mov rax,[r15+20]
  jmp return

REGION:
  jmp newmem
  nop 2
return:

[DISABLE]

REGION:
  db bytes

unregistersymbol(show_region)
dealloc(show_region)
dealloc(newmem)

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