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REQ:Nocked!true tales of robin hood
Posted: Wed Sep 04, 2019 3:01 pm
by danielyee
hi everyone
i am hopeful handout this game ,hope everyone like it
a management strategy game
can anyone of the great table creator creates this table..
1:power
2:unlimited gold
3:unlimited renown
tq sir
[Link]
have fun
Re: REQ:Nocked!true tales of robin hood
Posted: Tue Oct 01, 2019 5:54 pm
by CaesarCzech
This whole game seems to have some weird protection
Re: REQ:Nocked!true tales of robin hood
Posted: Tue Oct 01, 2019 6:58 pm
by fantomas
Hi
You do not need a cheat table for this (a web???) game - Go to <your_game_folder\resources\app -> Use notepad++ to open up 'main' javascript file and edit the 'var ELECTRON_DEBUG = false;' to true. Save the file and launch (or re-launch) the game. You'll get a new 'Debug' tab. Click on it and 'Toggle Developer Tools'' and have fun!

Re: REQ:Nocked!true tales of robin hood
Posted: Thu Oct 03, 2019 10:34 am
by CaesarCzech
fantomas wrote: ↑Tue Oct 01, 2019 6:58 pm
Hi
You do not need a cheat table for this (a web???) game - Go to <your_game_folder\resources\app -> Use notepad++ to open up 'main' javascript file and edit the 'var ELECTRON_DEBUG = false;' to true. Save the file and launch (or re-launch) the game. You'll get a new 'Debug' tab. Click on it and 'Toggle Developer Tools'' and have fun!
Its ported from IOS so that would explain this. I throught i was worse than i remember being unable to find basic values rather than just having pointer problems.
Re: REQ:Nocked!true tales of robin hood
Posted: Thu Oct 03, 2019 11:18 am
by CaesarCzech
Damn all i seem to be able to edit are displayed values but not the true values.
Re: REQ:Nocked!true tales of robin hood
Posted: Thu Oct 03, 2019 12:04 pm
by fantomas
CaesarCzech wrote: ↑Thu Oct 03, 2019 11:18 am
Damn all i seem to be able to edit are displayed values but not the true values.
Sorry to hear it. Did you try to save the game once you made changes? I'm surprised that a debug mode does not allow you to keep the changes, though.
Re: REQ:Nocked!true tales of robin hood
Posted: Wed Dec 04, 2019 5:09 pm
by zemeth
Using the debug tools, I noticed that the game uses SugarCube. Therefore, you can use the console to edit the variables, by typing 'SugarCube.State.variables'. The console is constantly spamming stuff, so you should also type 'sugar' in the filter.