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[COMPLETED] ancestors: the human odyssey table/trainer request

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ishist
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Re: ancestors: the human odyssey table/trainer request

Post by ishist » Sat Aug 31, 2019 9:47 pm

Draco856 wrote:
Sat Aug 31, 2019 9:25 pm
fearless123456 wrote:
Sat Aug 31, 2019 12:06 am
Unlock knowledge
(It's a bit wonky right now, but still usable.)
1.Go to neuronal tab
2.Click on some black nodes to unlock them
3.Go to Generation tab
4.Go back to neuronal tab
5.Disable cheat == Ctrl+Q
6.Buy skill
That should unlock the node but you will still need to spend neuronal energy and have the necessary prerequisite links to activate it.
Show

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
 <CheatEntries>
 <CheatEntry>
 <ID>51</ID>
 <Description>"Unlock Knowledge Test1 - Shortkey Ctrl+Q"</Description>
 <LastState/>
 <VariableType>Auto Assembler Script</VariableType>
 <AssemblerScript>{ Game : Ancestors-Win64-Shipping.exe
 Version: 
 Date : 2019-08-31
 Author : 0

 This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Ancestors-Win64-Shipping.exe,38 91 19 01 00 00) // should be unique
alloc(newmem,$1000,"Ancestors-Win64-Shipping.exe"+6D22A0)

label(code)
label(return)

newmem:

code:
 
 mov [rcx+00000119],dl
 cmp [rcx+00000119],dl
 jmp return

INJECT:
 jmp newmem
 nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
 db 38 91 19 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Ancestors-Win64-Shipping.exe"+6D22A0

"Ancestors-Win64-Shipping.exe"+6D2296: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D2297: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D2298: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D2299: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D229A: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D229B: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D229C: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D229D: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D229E: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D229F: CC - int 3 
// ---------- INJECTING HERE ----------
"Ancestors-Win64-Shipping.exe"+6D22A0: 38 91 19 01 00 00 - cmp [rcx+00000119],dl
// ---------- DONE INJECTING ----------
"Ancestors-Win64-Shipping.exe"+6D22A6: 0F 94 C0 - sete al
"Ancestors-Win64-Shipping.exe"+6D22A9: C3 - ret 
"Ancestors-Win64-Shipping.exe"+6D22AA: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D22AB: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D22AC: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D22AD: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D22AE: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D22AF: CC - int 3 
"Ancestors-Win64-Shipping.exe"+6D22B0: 48 89 5C 24 08 - mov [rsp+08],rbx
"Ancestors-Win64-Shipping.exe"+6D22B5: 57 - push rdi
}
</AssemblerScript>
 <Hotkeys>
 <Hotkey>
 <Action>Toggle Activation</Action>
 <Keys>
 <Key>17</Key>
 <Key>81</Key>
 </Keys>
 <ID>0</ID>
 <ActivateSound>Activate</ActivateSound>
 <DeactivateSound>Deactivate</DeactivateSound>
 </Hotkey>
 </Hotkeys>
 </CheatEntry>
 </CheatEntries>
</CheatTable>


So, this works for most of what I tried it on, but some of the nodes while they are "matured" they will not unlock, at all and I don't know why
Some nodes only appear when you evolve into a newer species. It's possible that even if they show up with this script they may not unlock until you evolve to the point where they would have anyway.

bloodaxis
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Re: ancestors: the human odyssey table/trainer request

Post by bloodaxis » Sat Aug 31, 2019 9:50 pm

SenjuLAN wrote:
Sat Aug 31, 2019 9:26 pm
yeah, well i get an error
What's the error?

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fearless123456
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Re: ancestors: the human odyssey table/trainer request

Post by fearless123456 » Sat Aug 31, 2019 9:57 pm

Unlock skills v2 - very experimental - may not work for you.
Follow each step:
1. Enable "Display all nodes" script
2. Go to evolution tab (all nodes should now be displayed - look at all those stars!)
3. Exit to main menu
4. Disable "Display all nodes" script then go back to savegame
5. Enable "Enable Skill Pick"
6. (optional) Enable previous "Give Neuron Energy" and "Unlock Skills Quickly" scripts
7. Buy skills
8. You may have to exit to main menu and then reload to save what you have bought; probably have to buy the prerequisite skills to use the bought ability too.
Show

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>85</ID>
      <Description>"Display all nodes"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Ancestors-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-01
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Ancestors-Win64-Shipping.exe,0F B6 81 19 01 00 00 C3 CC) // should be unique
alloc(newmem,$1000,"Ancestors-Win64-Shipping.exe"+6D1FF0)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rcx+00000080],04
  mov byte ptr [rcx+000000119],04
  movzx eax,byte ptr [rcx+00000119]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 0F B6 81 19 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Ancestors-Win64-Shipping.exe"+6D1FF0

"Ancestors-Win64-Shipping.exe"+6D1FE6: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FE7: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FE8: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FE9: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FEA: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FEB: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FEC: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FED: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FEE: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FEF: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"Ancestors-Win64-Shipping.exe"+6D1FF0: 0F B6 81 19 01 00 00     -  movzx eax,byte ptr [rcx+00000119]
// ---------- DONE INJECTING  ----------
"Ancestors-Win64-Shipping.exe"+6D1FF7: C3                       -  ret 
"Ancestors-Win64-Shipping.exe"+6D1FF8: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FF9: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FFA: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FFB: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FFC: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FFD: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FFE: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D1FFF: CC                       -  int 3 
"Ancestors-Win64-Shipping.exe"+6D2000: 48 85 D2                 -  test rdx,rdx
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>94</ID>
      <Description>"Enable Skill Pick"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Ancestors-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-01
  Author : 0

  This script does blah blah blah
}

[ENABLE]
"Ancestors-Win64-Shipping.exe"+782425:
  db 90 90 90 90 90 84 C0 90 90 90 90 90 B2 03 48 8B CE 90


[DISABLE]

"Ancestors-Win64-Shipping.exe"+782425:
  db E8 86 B5 FF FF 84 C0 0F 84 1C 01 00 00 B2 03 48 8B CE



{
// ORIGINAL CODE - INJECTION POINT: "Ancestors-Win64-Shipping.exe"+782425

"Ancestors-Win64-Shipping.exe"+782403: 3C 02                    -  cmp al,02
"Ancestors-Win64-Shipping.exe"+782405: 0F 86 43 01 00 00        -  jbe Ancestors-Win64-Shipping.exe+78254E
"Ancestors-Win64-Shipping.exe"+78240B: 3C 03                    -  cmp al,03
"Ancestors-Win64-Shipping.exe"+78240D: 75 10                    -  jne Ancestors-Win64-Shipping.exe+78241F
"Ancestors-Win64-Shipping.exe"+78240F: 48 8B CE                 -  mov rcx,rsi
"Ancestors-Win64-Shipping.exe"+782412: E8 69 FE F4 FF           -  call Ancestors-Win64-Shipping.exe+6D2280
"Ancestors-Win64-Shipping.exe"+782417: 84 C0                    -  test al,al
"Ancestors-Win64-Shipping.exe"+782419: 0F 85 2F 01 00 00        -  jne Ancestors-Win64-Shipping.exe+78254E
"Ancestors-Win64-Shipping.exe"+78241F: 48 8B D6                 -  mov rdx,rsi
"Ancestors-Win64-Shipping.exe"+782422: 48 8B CF                 -  mov rcx,rdi
// ---------- INJECTING HERE ----------
"Ancestors-Win64-Shipping.exe"+782425: E8 86 B5 FF FF           -  call Ancestors-Win64-Shipping.exe+77D9B0
// ---------- DONE INJECTING  ----------
"Ancestors-Win64-Shipping.exe"+78242A: 84 C0                    -  test al,al
"Ancestors-Win64-Shipping.exe"+78242C: 0F 84 1C 01 00 00        -  je Ancestors-Win64-Shipping.exe+78254E
"Ancestors-Win64-Shipping.exe"+782432: B2 03                    -  mov dl,03
"Ancestors-Win64-Shipping.exe"+782434: 48 8B CE                 -  mov rcx,rsi
"Ancestors-Win64-Shipping.exe"+782437: E8 64 FE F4 FF           -  call Ancestors-Win64-Shipping.exe+6D22A0
"Ancestors-Win64-Shipping.exe"+78243C: 48 8B D6                 -  mov rdx,rsi
"Ancestors-Win64-Shipping.exe"+78243F: 84 C0                    -  test al,al
"Ancestors-Win64-Shipping.exe"+782441: 74 17                    -  je Ancestors-Win64-Shipping.exe+78245A
"Ancestors-Win64-Shipping.exe"+782443: 48 8B CF                 -  mov rcx,rdi
"Ancestors-Win64-Shipping.exe"+782446: 48 8B 5C 24 48           -  mov rbx,[rsp+48]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>




bloodaxis
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Re: ancestors: the human odyssey table/trainer request

Post by bloodaxis » Sat Aug 31, 2019 10:18 pm

fearless123456 wrote:
Sat Aug 31, 2019 9:57 pm
Unlock skills v2 - very experimental - may not work for you.
Worked great, still need to unlock loads of mutations from the kids but at least that lets you get all the normal nodes.

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Re: ancestors: the human odyssey table/trainer request

Post by Agasio » Sun Sep 01, 2019 12:01 am

Figured out how to unlock all genetic mutations at the same time. The ones you get from having babies. If you take the above code and change these lines

Code: Select all

  mov byte ptr [rcx+00000080],04
  mov byte ptr [rcx+000000119],04
to these lines

Code: Select all

  mov byte ptr [rcx+00000080],03
  mov byte ptr [rcx+000000119],03
Enable code, go into skill tree, back out of skill tree, disable code. Eat a berry and pass a generation to enable evolving, then evolve. When you go back into the skill trees, all of the genetic mutations should be active and permanent.

bloodaxis
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Re: ancestors: the human odyssey table/trainer request

Post by bloodaxis » Sun Sep 01, 2019 1:52 am

Agasio wrote:
Sun Sep 01, 2019 12:01 am
Figured out how to unlock all genetic mutations at the same time.
Seemed to have worked, you and fearless are making this game way more fun to actually play. :D

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Foul_Buccaneer
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Re: ancestors: the human odyssey table/trainer request

Post by Foul_Buccaneer » Sun Sep 01, 2019 3:54 am

Is there any way we can get all these scripts turned into a table by chance?

draw95
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Re: ancestors: the human odyssey table/trainer request

Post by draw95 » Sun Sep 01, 2019 8:28 am

Here's the cheat table for this game.
l just combine them all the cheat to one table.
All the cheat by fearless123456
Attachments
Ancestors-Win64-Shipping.CT
It's made by all the people here l just combine them all. All credit goes to fearless123456
(39.17 KiB) Downloaded 273 times

draw95
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Re: ancestors: the human odyssey table/trainer request

Post by draw95 » Sun Sep 01, 2019 8:29 am

Can we have a cheat for the infinite spear or to not break in one hit?

ceso97
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Re: ancestors: the human odyssey table/trainer request

Post by ceso97 » Sun Sep 01, 2019 8:45 am

draw95 wrote:
Sun Sep 01, 2019 8:28 am
Here's the cheat table for this game.
l just combine them all the cheat to one table.
All the cheat by fearless123456
Fantastic! But I don't know why I can only enable "enable skill pick"... The other options simply don't let me activate them, no error message...

serahah
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Re: ancestors: the human odyssey table/trainer request

Post by serahah » Sun Sep 01, 2019 8:54 am

credits fearless123456 and agasio
ancestors.CT
credits to fearless123456 and agasio
(49.7 KiB) Downloaded 249 times

tested agasio method
1. back up save files
Location: C:\Users\user name\AppData\Local\Ancestors\Saved\SaveGames
2.load your save
3. in cheat engine
<<Enable "display all nodes" under "Agasio - all genetic mutations at the same time",
go into skill tree, back out of skill tree, disable code.
when going into the skills tree you will see all nodes but no connection between them even if you had before
4. save game, sleep for few hours. i slept 3 h and i could see the save game message
5. go to generation tab and pass a generation. long press tab if you want to skip the cutscene
6. evolve. enter skill tree and accept new skills. you can enable speed hack to speed up the accepting progress

after this what i did is use :unlock skills v2" method to get all the others skill(normal skills)
enable "display all nodes" under "unlock skills v2"
exit to main menu
disable "display all nodes"
load the game
enable "enable skill pick"
go to skill tree in game, and now all you will see old connection that you made + child node + all the other nodes
in cheat engine enable: "give neuron energy" and "unlock skill quick"
back in the game start to connect stuff :) . some nodes have learn button greyed out. i chose not to activate those right away, activate whats available first and those greyed out will become active
i think there are some nodes missing in the bottom left, the button is greyed out, i chose not to activate any. maybe after another evolution it will became active. if i look at the neurons connection lines(those small light flashes) i can see that it points to a space where is no neuron.

daveysha
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Re: ancestors: the human odyssey table/trainer request

Post by daveysha » Sun Sep 01, 2019 11:13 am

ceso97 I was having the same problem too until I updated cheat engine to version 7 what version are u currently using

bloodaxis
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Re: ancestors: the human odyssey table/trainer request

Post by bloodaxis » Sun Sep 01, 2019 11:56 am

Anyone made any progress on an instant kill script or something to make killing shit like elephants easier? :D

serahah
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Re: ancestors: the human odyssey table/trainer request

Post by serahah » Sun Sep 01, 2019 12:56 pm

u just need a sharp stick to kill it.

bloodaxis
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Re: ancestors: the human odyssey table/trainer request

Post by bloodaxis » Sun Sep 01, 2019 2:16 pm

I needed like 5 sharpened sticks to kill one elephant.

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