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*REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

Posted: Tue Aug 20, 2019 3:48 am
by Popptam
I ran into a new problem, the action gauge is shared by the player and the enemy, so if is set it to 9999 points the enemy also has 9999 points.
is there a way to separate from enemy's turn and my turn where I get 9999 action points and the enemy gets the normal 5 points?
Or how would you write a script IF 0 is the players turn and 1 is the enemy's turn where every time it's the players turn the script would
give only the player 9999 action points and not the enemy? I might need a script the does the same thing as the
Equal To Activator gameshark code type if that possible.
If its tough to make then can someone please make one?

THANKS

Re: *REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

Posted: Thu Aug 22, 2019 6:09 pm
by Popptam
If I don't bump then my post will be 100 post down and I won't get help.

Re: *REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

Posted: Tue May 24, 2022 8:09 pm
by chrcoluk
Post a link to the table you using, and maybe some might offer to help?