*REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

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Popptam
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*REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

Post by Popptam »

I ran into a new problem, the action gauge is shared by the player and the enemy, so if is set it to 9999 points the enemy also has 9999 points.
is there a way to separate from enemy's turn and my turn where I get 9999 action points and the enemy gets the normal 5 points?
Or how would you write a script IF 0 is the players turn and 1 is the enemy's turn where every time it's the players turn the script would
give only the player 9999 action points and not the enemy? I might need a script the does the same thing as the
Equal To Activator gameshark code type if that possible.
If its tough to make then can someone please make one?

THANKS
Last edited by Popptam on Fri Aug 23, 2019 3:39 am, edited 4 times in total.

Popptam
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Re: *REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

Post by Popptam »

If I don't bump then my post will be 100 post down and I won't get help.

chrcoluk
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Re: *REQEST* ETERNAL SONATA [RPCS3] Player and enemy use same action gauge

Post by chrcoluk »

Post a link to the table you using, and maybe some might offer to help?

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