[Request] Shin Megami Tensei V Vengeance

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fearlessfan1
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Re: [Request] Shin Megami Tensei V Vengeance

Post by fearlessfan1 »

limoonfeat wrote:
Wed Nov 20, 2024 3:34 am
do someone can make a update for demo?
Try the attached I know it worked for the 1.0.3 demo at least.
Attachments
weapon1984 for demo SMT5V-Win64-Shipping.zip
password is fearless
(269.5 KiB) Downloaded 246 times

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limoonfeat
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Re: [Request] Shin Megami Tensei V Vengeance

Post by limoonfeat »

fearlessfan1 wrote:
Thu Nov 28, 2024 3:27 am
limoonfeat wrote:
Wed Nov 20, 2024 3:34 am
do someone can make a update for demo?
Try the attached I know it worked for the 1.0.3 demo at least.
thx!

deary5
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Re: [Request] Shin Megami Tensei V Vengeance

Post by deary5 »

dragonloverlord wrote:
Mon Jul 01, 2024 3:53 am
wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I added a section for map markers that lets you unlock leyline teleport location early as well as unlock locations not normally accessible on the current story route.

I also added some missing Demon ID's, Passive Abilities ID's, and Skill ID's that I found.

!--Important Note--!

This can and will break things if used recklessly as certain story events, cutscenes, flags, etc could be triggered by going to a location like say The Empyrean Throne Room before naturally reaching it and doing so may result in softlocks, broken saves, etc so please for all that's sane MAKE MULTIPLE SAVES AND BACKUP YOUR SAVES IF IN DOUBT!

Don't visit Serpent's Grave > Serpent's Grave: Altar without making a prior save as the save point doesn't appear there thus forcing you to reload a previous save obviously don't save in Serpent's Grave > Serpent's Grave: Altar as if you do your screwed.

Regarding which location is which I'm not sure but the first leyline points are in Map Markers 1 and I haven't encountered any issues (Crashes) from enabling everything from Map Markers 0 to Map Markers 18 although I doubt all of them are necessary.

Regarding the "Pointer Storage" section I added basically think of it as a testing zone with no primary purpose as during making the codes I tested a few different pointers for the base address before settling on one that works best and instead of deleting the old ones I just left them there for future reference.
Is this work on new updates?

intelhater
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Re: [Request] Shin Megami Tensei V Vengeance

Post by intelhater »

I guess there was another update bc cheat table no longer works. It keeps showing ? for everything and won't let me adjust anything. Please update for 1.0.3
Last edited by intelhater on Thu Dec 26, 2024 5:20 am, edited 1 time in total.

intelhater
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Re: [Request] Shin Megami Tensei V Vengeance

Post by intelhater »

fearlessfan1 wrote:
Thu Nov 28, 2024 3:27 am
limoonfeat wrote:
Wed Nov 20, 2024 3:34 am
do someone can make a update for demo?
Try the attached I know it worked for the 1.0.3 demo at least.
I figured it wouldn't work in the full game but I tried that table nonetheless just to make sure and I was right that table didn't work at all in the full game
Last edited by intelhater on Thu Dec 26, 2024 5:21 am, edited 2 times in total.

intelhater
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Re: [Request] Shin Megami Tensei V Vengeance

Post by intelhater »

deary5 wrote:
Sat Dec 21, 2024 2:26 pm
dragonloverlord wrote:
Mon Jul 01, 2024 3:53 am
wepon1984 wrote:
Fri Jun 14, 2024 9:19 am
Update 16:Added addresses under Miracle Flags to have them marks as Unknown/Known. From my test, it seems marking them as known activates them in game.

Note: These codes are made for the Steam version as that is the only version I have access to.
Previous Updates
Update15: Updated Miman Map markers for Shinjuku. Also added Abscess Map Markers and dialogue choice flags for Canon of Vengeance, the Tao/Yoko choices are best guess based on some trial and error. If you have all of them activated you default to the Tao ending.

While I have found the miracle address for Mortal Transcendence, it requires a separate flag for Satan and/or the quest marker to actually unlock.

Update 14. Fixed Miman Map Markers and separated them out for each of the four Map location

Update 13: Added Demon Haunt codes, Special Fusion Flags, and some Save Data Clear Flags. I haven't found all the new game plus flags yet, so the Save Data Clear flags doesn't seem to work until you finish the game once and load a New Game Plus.

Update 12.2 Fixed the placement of "Explain the Situation(Neutral) (L.I. Events)" in the table

Update 12: Updated several Canon of Creation Alignment flags which should help you with switching alignments. Make sure to lock in your choice BEFORE the major alignment choice. I've not tested if these will work in Canon of Vengeance yet.

Update 11.2:Reuploaded cheat table with the corrected version.

Update 11: Added flags for Miman Markers on map.
Also added what I'm assuming are the flags for every dialogue choice, this is a work in progress as there is no way to check whether the flag is true unless you actively trigger it in the game. This seems to be the only way to change Alignments as there does not seem to be any single address value there will instantly switch you between Law, Chaos, or Neutral.

Update 10: Added flag address for Mimans

Update 9: Reuploaded cheat table with the corrected version.

Update 8: Added Skill Potential Sutra Used for each of the Demons in the party and in the Compendium.

Update 7: Added the Addresses to unlock Mircales.

Update 6:Added the address for Innate Skill. Cleaned up skill list and seperate out innate skills to a different list.

Update 5: Cleaned up the Skill list. Also added the previous raw Skill ID list that I've been working on in the Table's Extra, if anybody wants to play around with that.

Update 4: Cleaned up the Skill list, removed the majority of Enemy and Boss skills(including duplicates)

Update 3:Added an address for the Magatsuhi bar. Added an section to quick register all the Demons in the Compendium, just note that all the custom version will be lv 0 with no skills until you reregister the Original version or a new version.

Update 2:Added addresses for the Demon Compendium and also cleaned up the Demon ID list.

Update 1: updated the pointer address to something probably more stable. Added more addresses for MC editing and Demon in stock

Here are some quick pointers, haven't done the full tests to see if they are 100% correct yet.
I added a section for map markers that lets you unlock leyline teleport location early as well as unlock locations not normally accessible on the current story route.

I also added some missing Demon ID's, Passive Abilities ID's, and Skill ID's that I found.

!--Important Note--!

This can and will break things if used recklessly as certain story events, cutscenes, flags, etc could be triggered by going to a location like say The Empyrean Throne Room before naturally reaching it and doing so may result in softlocks, broken saves, etc so please for all that's sane MAKE MULTIPLE SAVES AND BACKUP YOUR SAVES IF IN DOUBT!

Don't visit Serpent's Grave > Serpent's Grave: Altar without making a prior save as the save point doesn't appear there thus forcing you to reload a previous save obviously don't save in Serpent's Grave > Serpent's Grave: Altar as if you do your screwed.

Regarding which location is which I'm not sure but the first leyline points are in Map Markers 1 and I haven't encountered any issues (Crashes) from enabling everything from Map Markers 0 to Map Markers 18 although I doubt all of them are necessary.

Regarding the "Pointer Storage" section I added basically think of it as a testing zone with no primary purpose as during making the codes I tested a few different pointers for the base address before settling on one that works best and instead of deleting the old ones I just left them there for future reference.
Is this work on new updates?
no that table doesn't work with 1.0.3 at all.

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