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Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 1:37 am
by Noob Cheater12
I was wanting to look through the Qno2x file but for some reason it's all just one long line now. Previously it used to look normal. I'm using notepad++ does anyone know how to make it go back to normal x-x

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 2:07 am
by timowa3516
tibasichelp wrote:
Wed Sep 21, 2022 9:58 pm
Post update v4.00
[Link]
5000 gem and random candy
Every candy now 7200 hours or 300 days
Image
How come your app.asar is 63mb while mine is only like 42mb?

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 2:42 am
by tibasichelp
timowa3516 wrote:
Thu Sep 22, 2022 2:07 am
tibasichelp wrote:
Wed Sep 21, 2022 9:58 pm
Post update v4.00
[Link]
5000 gem and random candy
Every candy now 7200 hours or 300 days
Image
How come your app.asar is 63mb while mine is only like 42mb?
With formatting and editting, the result size will be different.

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 10:38 am
by tibasichelp
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 3:38 pm
by i9xfearless
did they fix the gem exploit thing? asking as i dont see a line 721640 anymore.

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 3:58 pm
by i9xfearless
tibasichelp wrote:
Thu Sep 22, 2022 10:38 am
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well
aye man i cannot seem to find the line this is on, could you send a screenshot including the line? also what version of the qno2x.js is this

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 8:55 pm
by tibasichelp
i9xfearless wrote:
Thu Sep 22, 2022 3:58 pm
tibasichelp wrote:
Thu Sep 22, 2022 10:38 am
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well
aye man i cannot seem to find the line this is on, could you send a screenshot including the line? also what version of the qno2x.js is this
Much faster if you use the find feature rather than what line it's on.
i9xfearless wrote:
Thu Sep 22, 2022 3:38 pm
did they fix the gem exploit thing? asking as i dont see a line 721640 anymore.
Nope, still working.

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 9:28 pm
by Lazza
tibasichelp wrote:
Thu Sep 22, 2022 10:38 am
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well
I'm trying to find the return that it shows in the photo but im pretty new to anything related to changing the code, if i can do it i will edit this post, but if u can share the Qnox2 archive i will apriciate.
Edit.
Image

Found this but, dont know what to change

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 9:36 pm
by i9xfearless
Lazza wrote:
Thu Sep 22, 2022 9:28 pm
tibasichelp wrote:
Thu Sep 22, 2022 10:38 am
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well
I'm trying to find the return that it shows in the photo but im pretty new to anything related to changing the code, if i can do it i will edit this post, but if u can share the Qnox2 archive i will apriciate.
if you want some help with that one add me on discord. :) i9#9494

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 9:44 pm
by tibasichelp
Lazza wrote:
Thu Sep 22, 2022 9:28 pm
tibasichelp wrote:
Thu Sep 22, 2022 10:38 am
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well
I'm trying to find the return that it shows in the photo but im pretty new to anything related to changing the code, if i can do it i will edit this post, but if u can share the Qnox2 archive i will apriciate.
Edit.
Image

Found this but, dont know what to change
The return statement in your image, that bottom part of your image. Comment out or delete that entire block of code and return 1e7, 9e15, or whatever number.

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 10:07 pm
by kamaoako
tibasichelp wrote:
Thu Sep 22, 2022 10:38 am
Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
You'll want to edit this function and have it return a high number.

Image

1e7 or 10,000,000 per hour

Image

I have mine at 9e15

Image

Same thing for the Learn function (which is SpelunkerLearnperHour), use it for awhile, but remove it afterwards or you'll end up with tons of absorb you can't stop.

Multibag
Image

And construction is BuilderSpeedHR, have it return high number
And MachineSpeedHR as well
Thanks for sharing! It works great, I usually enable learning once then absorb then quit game and return the code to normal.

Would you know where the Egg hatching speed is located or the name in the code?

Re: [Request] Idle Skilling

Posted: Thu Sep 22, 2022 10:32 pm
by tibasichelp
kamaoako wrote:
Thu Sep 22, 2022 10:07 pm
Thanks for sharing! Would you know where the Egg hatching speed is located or the name in the code?
Look at _NestSpeedMultiSPECIFIC variable.

Re: [Request] Idle Skilling

Posted: Fri Sep 23, 2022 12:23 am
by i9xfearless
anyone know how to mod the past nest speed/trekking speed and or the capsule leveling up speed/rp basically all the pet shit

Re: [Request] Idle Skilling

Posted: Fri Sep 23, 2022 6:53 pm
by i9xfearless
edit: nevermind lol

Re: [Request] Idle Skilling

Posted: Fri Sep 23, 2022 7:30 pm
by i9xfearless
hey boys, if you want a file will all the previous modifications {excluding learner speed} i have made a archive for it. comes with the following


all gems time skip for 2400 hours{100 days}
buy candy for 5000 gems
machine speed
builder speed
spelunker mining speed