Re: [Request] Nexomon: Extinction
Posted: Sat Sep 05, 2020 7:17 am
I'm fairly new to cheat engine,Can I also get some help with injecting a nexomon or changing them into the wild encounter please.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Not sure if I'm doing something wrong but, I couldn't even get the exe to run. When I run it nothing happens.Master_Builder wrote: ↑Sat Sep 05, 2020 5:25 pmThe obscure values make it a pain to work with in mem, but there's no protection on the save files themselves.
So I made a save editor: [Link]
As for the data types, you can find them with. Il2CppInspector + Ghidra. The function to look for is "SaveData_ExtractDataAsBINARY" and follow the reader.ReadSomeType() calls.
Unless you can give me an error msg, there's not much I can do for you. Check event viewer or something. There's an error recorded somewhere.
Yeah downloaded the netcore and extracted it fully. Would this help?:Master_Builder wrote: ↑Sat Sep 05, 2020 6:27 pmUnless you can give me an error msg, there's not much I can do for you. Check event viewer or something. There's an error recorded somewhere.
For pre-requisites, make sure you have the [Link] runtime.
Direct links: (x64) [Link]
(x86) [Link]
Also make sure you're extracting the whole thing somewhere before you run it. Just running it from the zip causes windows to extract only the exe which is fucking terrible and I hate that windows even does that since it causes more problems that it fixes.
Message: Error:
An assembly specified in the application dependencies manifest (Save-Editor.deps.json) was not found:
package: 'PropertyChanged.Fody', version: '3.2.9'
path: 'lib/netstandard1.0/PropertyChanged.dll'
Perfect. Of course it's an error that occurs when run outside of my system. Will get a 1.1 release out shortly.Saintwave wrote: ↑Sat Sep 05, 2020 6:41 pmYeah downloaded the netcore and extracted it fully. Would this help?:
Message: Error:
An assembly specified in the application dependencies manifest (Save-Editor.deps.json) was not found:
package: 'PropertyChanged.Fody', version: '3.2.9'
path: 'lib/netstandard1.0/PropertyChanged.dll'
Thank you! Really appreciate it.Master_Builder wrote: ↑Sat Sep 05, 2020 6:44 pmPerfect. Of course it's an error that occurs when run outside of my system. Will get a 1.1 release out shortly.
There are many files so could you tell which one you're running? But regardless it's probably because the one you're running is for a different version of the game. Not everything here works for the latest steam version. Try the other ones instead.
Got all/most the functions working (well all of the ones I used at least which is most of them, didn't test everything). One thing tho, when I try to overwrite a savefile, while it's 100% overwritten it doesn't reflect in-game, still shows the old save, BUT if I edit a save and saved it on an empty spot (e.i. edited data 1 and saved it as data 2 which is an empty slot) it works, so there's that.Master_Builder wrote: ↑Sat Sep 05, 2020 6:44 pmPerfect. Of course it's an error that occurs when run outside of my system. Will get a 1.1 release out shortly.
EDIT: Re-uploaded 1.0 zip with the missing dll.
Do NOT bother editing the one in AppData/LocalLow. The one there seems to just be a backup or something and gets overwritten by the game so ignore it. Edit the one in steam/usersdata/remote.Saintwave wrote: ↑Sun Sep 06, 2020 4:24 amGot all/most the functions working (well all of the ones I used at least which is most of them, didn't test everything). One thing tho, when I try to overwrite a savefile, while it's 100% overwritten it doesn't reflect in-game, still shows the old save, BUT if I edit a save and saved it on an empty spot (e.i. edited data 1 and saved it as data 2 which is an empty slot) it works, so there's that.
This is why you're awesome. Very quick replies, thanks a lot man. Gonna do that later, at work atm.Master_Builder wrote: ↑Sun Sep 06, 2020 5:44 amDo NOT bother editing the one in AppData/LocalLow. The one there seems to just be a backup or something and gets overwritten by the game so ignore it. Edit the one in steam/usersdata/remote.
Sorry to ask this stupid quest but where is the exe file? I can't find itMaster_Builder wrote: ↑Sat Sep 05, 2020 5:25 pmThe obscure values make it a pain to work with in mem, but there's no protection on the save files themselves.
So I made a save editor: [Link]
As for the data types, you can find them with. Il2CppInspector + Ghidra. The function to look for is "SaveData_ExtractDataAsBINARY" and follow the reader.ReadSomeType() calls.