Legends of Idleon

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Kendais
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Re: Legends of Idleon

Post by Kendais »

Hey, I've encountered an error, after changing lvl of some vial in alchemy my character can't open alchemy or post office, i mean - it opens but doesn't show anything. This happens on all of my characters. Is there a way to reset alchemy levels completely so this fixes itself?

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

Kendais wrote:
Wed Jun 11, 2025 9:49 am
Hey, I've encountered an error, after changing lvl of some vial in alchemy my character can't open alchemy or post office, i mean - it opens but doesn't show anything. This happens on all of my characters. Is there a way to reset alchemy levels completely so this fixes itself?
chng bEngine.getGameAttribute("CauldronInfo")[4][ID]=vial_level
where:
ID is Vial number from 0 to 74, because there are currently 75 vials if I recall correctly.
So:
chng bEngine.getGameAttribute("CauldronInfo")[4][your_vial]=level (0-13)
Count from the first vial 0 to the one you want and reset the level

If you somehow unlocked vials past index 74 you can also remove them:
bEngine.getGameAttribute("CauldronInfo")[4].pop();
This will remove the last index from the vials array, so if you added 2 non-implemented vials you would have to run this twice.

cyrcy
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Re: Legends of Idleon

Post by cyrcy »

Hello, Wide Task does not cancel the cost for me

wing1412
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Re: Legends of Idleon

Post by wing1412 »

epochdawn wrote:
Sat Jun 07, 2025 6:13 pm
You can the following console in chromedebug console to see the result of the event game:

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bEngine.gameAttributes.h.PixelHelperActor[25].behaviors.cache.h.ActorEvents_670.script._GenINFO[228].reduce((a, v, i) => (i % 6 ? a[a.length - 1].push(v) : a.push([v]), a), []);
Can you do this for wisdom?

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

wing1412 wrote:
Wed Jun 11, 2025 1:08 pm
epochdawn wrote:
Sat Jun 07, 2025 6:13 pm
You can the following console in chromedebug console to see the result of the event game:

Code: Select all

bEngine.gameAttributes.h.PixelHelperActor[25].behaviors.cache.h.ActorEvents_670.script._GenINFO[228].reduce((a, v, i) => (i % 6 ? a[a.length - 1].push(v) : a.push([v]), a), []);
Can you do this for wisdom?
Maybe but there is no need. You can change all the levels of the different monument bonuses yourself and dont even have to play the minigame.

Or one thing that I use is:
bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[194]
which controls how many chests you have at the end of the game.

Or use a custom cheat:
Just copy paste this code on cheats.js

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// Monument cheats
const monumentCheats = function (params) {
	try{
		setupMonumentProxy.call(this);
		cheatState.monument[params[0]] = !cheatState.monument[params[0]];
		return `${cheatState.monument[params[0]] ? "Activated" : "Deactivated"} ${
		params[0]
		} monument cheat.`;
	} catch(err){
		return `Be sure to be on a monument when using this`;
	}
};

function setupMonumentProxy() {

  // Wisdom monument infinite attempts
  const wisdomAttempt = bEngine
    .getGameAttribute("PixelHelperActor")[25]
    .getValue("ActorEvents_670", "_GenINFO");
	
  const handlerWisdom = {
    get: function (originalObject, property) {
      if (cheatState.monument.wisdom) {
        if (Number(property) === 194) return 10;
      }
      return Reflect.get(...arguments);
    },
  };
  
  const proxyWisdom = new Proxy(wisdomAttempt, handlerWisdom);
    bEngine
    .getGameAttribute("PixelHelperActor")[25]
    .setValue("ActorEvents_670", "_GenINFO", proxyWisdom);
}

registerCheats({
	name: "monument",
	message: "Monument cheats",
	canToggleSubcheats: true,
	subcheats: [
	{ name: "wisdom", message: "wisdom monument minigame cheat", fn: monumentCheats},
	// Remove from here
	{ name: "time", 
	  message: "Restores selected monument time",
	  canToggleSubcheats: true,
	  subcheats: [
		{ name:"bravery",
		  message: "Restores bravery monument",
		  fn: function (params) {
			bEngine.getGameAttribute("Holes")[11][11] = cheatConfig.monument.time["Bravery"];
			return `Bravery monument time restored`;
		  }
		},
		{ name:"justice",
	      message: "Restores justice monument",
		  fn: function (params) {
			bEngine.getGameAttribute("Holes")[11][12] = cheatConfig.monument.time["Justice"];
			return `Justice monument time restored`;
		  }
	    },
		{ name:"wisdom",
		  message: "Restores wisdom monument",
		  fn: function (params) {
			bEngine.getGameAttribute("Holes")[11][13] = cheatConfig.monument.time["Wisdom"];
			return `Wisdom monument time restored`;
		  }
		},	  
	  ] 
	}, // to here if you dont want monument time "reset"
  ],
});
And this code to config.js if you are going to use monument time

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monument: {
	time: {
		Bravery: 72000, // Bravery monument time 72000 = x1 (20h)
		Justice: 72000, // Justice monument time 72000 = x1 (20h)
		Wisdom: 72000 // Wisdom monument time 72000 = x1 (20h)
	},
},

garbagax
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Re: Legends of Idleon

Post by garbagax »

Can i somehow change the chances of cosmic time candy to always hit 500 hours?

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

garbagax wrote:
Wed Jun 11, 2025 2:40 pm
Can i somehow change the chances of cosmic time candy to always hit 500 hours?
No you can't and you shouldn't need to. There is already a cheat that changes the time of a 1 hour candy.

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Re: Legends of Idleon

Post by pickle2000 »

youngthugfan183 wrote:
Wed Jun 11, 2025 7:56 am
pickle2000 wrote:
Wed Jun 11, 2025 1:57 am
I accidentally added a world6 string item instead of a dark lantern, and the game's User Interface went blank and cannot be interacted with on the character where the item is located. The 7th character is essentially bricked from what I can tell, and the game immediately cloud saved after this happened. Is there any way to reset back to a previous state, or alternatively, get rid of the item that is crashing the game?
You can use wipe inv to clear the inventory of the character you are on.
If you can't even get into your character you can find the item and remove it:
gga bEngine.gameAttributes.h.PlayerDATABASE.h.<character_name>.h.InventoryOrder
This will return your inventory and just find the index that the bugged item is at and remove it.
I really appreciate you taking the time to explain the problem and solution. It took two attempts to resolve the problem, but it ended up fixing the issue. I should have definitely play-tested and read more before jeopardizing my account. Thanks again!

Cricket255
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Re: Legends of Idleon

Post by Cricket255 »

can someone show me where version 1.2.1 is

zacda1997
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Re: Legends of Idleon

Post by zacda1997 »

youngthugfan183 wrote:
Wed Jun 11, 2025 7:56 am
pickle2000 wrote:
Wed Jun 11, 2025 1:57 am
I accidentally added a world6 string item instead of a dark lantern, and the game's User Interface went blank and cannot be interacted with on the character where the item is located. The 7th character is essentially bricked from what I can tell, and the game immediately cloud saved after this happened. Is there any way to reset back to a previous state, or alternatively, get rid of the item that is crashing the game?
You can use wipe inv to clear the inventory of the character you are on.
If you can't even get into your character you can find the item and remove it:
gga bEngine.gameAttributes.h.PlayerDATABASE.h.<character_name>.h.InventoryOrder
This will return your inventory and just find the index that the bugged item is at and remove it.
cheatingash wrote:
Tue Jun 10, 2025 5:59 pm
I have 2 "error" vials at the end of my alchemy tab. I cant get rid of them, anyone have any fresh ideas?
chng bEngine.getGameAttribute("CauldronInfo")[4][ID]=vial_level
where:
ID is Vial number from 0 to 74, because there are currently 75 vials if I recall correctly.
So:

Code: Select all

chng bEngine.getGameAttribute("CauldronInfo")[4][74]=1
chng bEngine.getGameAttribute("CauldronInfo")[4][73]=1
Will reset the vials to level 1 and have you have them unlocked.
If you somehow unlocked vials past index 74 you can also remove them:
bEngine.getGameAttribute("CauldronInfo")[4].pop();
This will remove the last index from the vials array, so if you added 2 non-implemented vials you would have to run this twice.
zacda1997 wrote:
Wed Jun 11, 2025 1:16 am
This works to reset the merit shop upgrade but I already used my points and only had 2 left when i got it reset so i was able to upgrade it once and if you set the upgrade to 4/4 it doesnt unlock the armor recipes. So now I need merit points but all tasks are completed already and i'm hard stuck.
Use wide task to nullify the cost and buy it again.
420blazeboy wrote:
Tue Jun 10, 2025 4:53 pm
How can I change my account creation time that is displayed in Idleon Toolbox? The time of account creation seems to be stored in the same data file from which Idleon Toolbox exports data onto their website and I don't even know where that data file is.
I believe this is server-sided just like green gems and can't be changed.
I tried wide task and it doesn't nullify the merit shop costs for me.

gt97
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Re: Legends of Idleon

Post by gt97 »

where to insect the code = chng bEngine.getGameAttribute

√ Action · chng bEngine.getGameAttribute("OptionListAccount")[383]=40
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:2190:24)
at Object.cheat (<anonymous>:387:36)
at <anonymous>:1:7

garbagax
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Re: Legends of Idleon

Post by garbagax »

is it save to drop dungeon card packs?

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

gt97 wrote:
Thu Jun 12, 2025 3:26 am
where to insect the code = chng bEngine.getGameAttribute

√ Action · chng bEngine.getGameAttribute("OptionListAccount").h[383]=40
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:2190:24)
at Object.cheat (<anonymous>:387:36)
at <anonymous>:1:7
Try chng bEngine.getGameAttribute("OptionListAccount").h[383]=40 in the command prompt.
garbagax wrote:
Thu Jun 12, 2025 8:02 am
is it save to drop dungeon card packs?
Yes you won't get banned since you can buy these in the gemstore I'm pretty sure. But it would look suspicious if you were a low dungeon rank + you had 0 of these bought in the gemstore and had really high dungeon card levels.

So either buy them with wide mtx from the gemstore or get your dungeon level up.

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Re: Legends of Idleon

Post by anonymousplayer »

Hey there everyone! Ive meddled and looked around the value of "Holes" and figured out the value of sanctums, the upgrades from cavern 15.

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][55]=Current Sanctum -1

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][56]=Amount of torches

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][57]= # of Illuminate upgrades, resets every time you spawn centurion

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][58]= # of Search Attempts?

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][59]= # of Amplify Upgrades, multiply by 5 to get your current respawn rate.

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

anonymousplayer wrote:
Thu Jun 12, 2025 8:32 am
Hey there everyone! Ive meddled and looked around the value of "Holes" and figured out the value of sanctums, the upgrades from cavern 15.
These are all the ones of the whole Hole if anyone was woundering.

THESE ARE ALL INDEXES FOR ARRAYS - NOT SINGLE VALUE INTEGERS. DO NOT CHANGE THINGS UNLESS YOU KNOW WHAT YOU ARE DOING

Code: Select all

0: (array size 12) Last cavern level visited by indexed character (-1 is for Camp)
1: (array size 8) Villager levels
2: (array size 12) Villager experience points
3: (array size 12) Villager Opals given
4: (array size 9) Villager Conjuror "Hole Majik" upgrades
5: (array size 12) Villager Conjuror "Village Majik" upgrades
6: (array size 12) Villager Conjuror "IdleOn Majik" upgrades
7: (array size 30) Opals found per cavern
8: (array size 10) The Well - bars filled
9: (array size 30) Current Resources --
- [0-9] The Well ore amount
- [10-19] The Bell notes amount
- [20-29] The Jars rupies amount (White and Black rupies are tracked in Array 11)
10: (array size 60) The Well - buckets farming ore
11: see next section 
12: (array size 8) Amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
13: (array size 150) Engineer Schematics unlocked (sorting is according to the following table ["scripts.CustomLists2"].HolesBuildings) - (I will list only those specifically which we know about but are currently disabled for your use)
- [10] 9th bucket - can be enabled
- [11] 10th bucket - can be enabled
- [22] 'Fast and Deadly' amplifier for Dawg Den - can be enabled
- [31] B Note - CAN NOT be enabled
- [36] Sumptuous Harp (extra string) - CAN NOT be enabled
14: (array size 12) Monuments
- [0] Bravery AFK hours
- [1] Bravery Story Telling bonuses "unlocked"
- [2] Justice AFK hours
- [3] Justice bonuses "unlocked"
- [4] Wisdom AFK hours
- [5] Wisdom bonuses "unlocked"
15: (array size 60) Monuments - Bonuses levels
- [0]-[9] Bravery Bonuses
- [10]-[19] Justice Bonuses
- [20]-[29] Wisdom Bonuses
16: (array size 12) Bell improvement methods values
17: (array size 12) Bell - random bonus levels
18: Bells power amount / Bells sucessfully used
- [0] Ring Bell amount
- [1] Ring Bell used
- [2] Ping Bell amount
- [3] Ping Bell used
- [4] Clean Bell amount
- [5] Clean Bell used
- [6] Renew Bell amount
- [7] Renew Bell used
19: (array size 20) Harp - Note Level / Note exp
20: (array size 20) Harp - Note assigned to String
21: (array size 15) The lamp - wishes used
22: (array size 40) Villager Measure upgrade levels
23: (array size 8) Unknown (my suspicion is villagers "found" but cannot test until new villagers are introduced)
24: (array size 40) The Jars - collectibles found / enhancement level
- [0-15] Set 1 collectibles - 1 if found, 2+ if enhanced
- [16-39] Set 2 collectibles - 1 if found, 2+ if enhanced
25: (array size 15) The Jars
- [0-2] Production index for jar type
- [3-5] Current progress for completing current selected jar
26: (array size 30) Studies villager - levels
- [0-4] Shallow Caverns
- [5-9] Glowshroom Tunnels
- [10-14] Underground Overgrowth
27: (array size 30) Studies villager - current progress toward next level
- [0-4] Shallow Caverns
- [5-9] Glowshroom Tunnels
- [10-14] Underground Overgrowth
28: (array size 30) The Gambit - summoning upgrade doublers - use index of appropriate summoning upgrade index from CustomLists.h["SummonUPG"]
Array 11

Code: Select all

- [0] Current Motherlode Ore mined
- [1] Motherlode layers completed
- [2] Current Fractal Fly bugs caught
- [3] Hive harvests completed
- [4] Current Everlog chopped
- [5] Evertree trunks whittled
- [6] (placeholder) Current Trench Fish caught
- [7] (placeholder) Fish layers completed
- [8] Dawg Den Highscore
- [9] The Well requirement for next opal (can be de-synced from number of opals purchased, not recommended)
- [10] The Well toggle for bucket expansion
- [11] Bravery time since last run (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
- [12] Justice time since last run
- [13] Wisdom time since last run
- [14] (placeholder) 4th Monument time since last run
- [20] Index for number of currency notes unlocked (max 9)
- [21] Index for current note harp is currently tuned for
- [22] Harp Power
- [24] Lamp bonuses currently unlocked (max 11)
- [25] Total current wishes
- [26] Colonies cleared
- [27] Current number of Gloomies killed towards total
- [28] Total number of Gloomies killed so far (referenced by Measurement 10 - MK/T)
- [29] Pocket Divinity first link (standard god index)
- [30] Pocket Divinity second link (standard god index)
- [32] Motherlode ore mined (as referenced by Loadin' some 'Lode)
- [33] Hiring the Hounds, Beginner Best
- [34] Hiring the Hounds, Warrior Best
- [35] Hiring the Hounds, Archer Best
- [36] Hiring the Hounds, Mage Best
- [38] The Jars - Total White Rupies
- [39] The Jars - Total Black Rupies
- [40] The Jars - Simple Jars destroyed
- [41] The Jars - Tall Jars destroyed
- [42] The Jars - Ornate Jars destroyed
- [43] The Jars - Great Jars destroyed
- [44] The Jars - Enchanted Jars destroyed
- [45] The Jars - Artisan Jars destroyed
- [46] The Jars - Epic Jars destroyed
- [47] The Jars - Gilded Jars destroyed
- [48] The Jars - Ceremony Jars destroyed
- [49] The Jars - Heirloom Jars destroyed
- [55] The Temple - Centurions killed
- [56] The Temple - Current Torches
- [57] The Temple - Illuminate upgrades purchased
- [58] The Temple - (?) Search upgrade level
- [59] The Temple - Amplify upgrades purchased
- [60] The Jars - Gilded Jar (doubler) multi stack up
- [62] The Jars - Collectible Index selected for enchanting
- [63] The Temple - Total Golems killed (referenced by Measurement 16 - DR)
- [65] The Gambit - King's Gambit time
- [66] The Gambit - Horsey's Gambit time
- [67] The Gambit - Bishop's Gambit time
- [68] The Gambit - Queen's Gambit time
- [69] The Gambit - Castle's Gambit time
- [70] The Gambit - Noob's Gambit time
THESE ARE ALL INDEXES FOR ARRAYS - NOT SINGLE VALUE INTEGERS. DO NOT CHANGE THINGS UNLESS YOU KNOW WHAT YOU ARE DOING

Related to Hole, values stored in OptionsListAccount:

Code: Select all

318: daily number of resources nodes in the Hole destroyed (max 5)
353: hidden wisdom minigame high score
355: number of rupie slugs purchased
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