Legends of Idleon
Re: Legends of Idleon
Hey guys,
i used the injector for the mtx unlocker it has worked for most things except the four purchases for higher talent level.
is there anyway to revert this
thanks
i used the injector for the mtx unlocker it has worked for most things except the four purchases for higher talent level.
is there anyway to revert this
thanks
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- What is cheating?
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Re: Legends of Idleon
does the divinity section of the config work properly? i dont seem to be getting the xp value i have set
nevermind i used the wrong config file
nevermind i used the wrong config file
Re: Legends of Idleon
If you use the console you need to use the chng command with it. chrome doesn't need it, so using what you put into chrome will work. Most recommend to use chrome debug as the chng commands can mess up accounts easily.420blazeboy wrote: ↑Mon May 26, 2025 8:20 pmNo, I'm using console, does that make a difference?What you are doing should be working are you sure you are copying the right code? Maybe reply with the error you are getting? And I'm assuming you are doing this in the chromedebug?
- youngthugfan183
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Re: Legends of Idleon
The console in the chromedebug? You are using the Disputate injector/cheat? And in the web UI you go to the chromedebug tab? Or are you using the browser and inspect element?420blazeboy wrote: ↑Mon May 26, 2025 8:20 pmNo, I'm using console, does that make a difference?What you are doing should be working are you sure you are copying the right code? Maybe reply with the error you are getting? And I'm assuming you are doing this in the chromedebug?
The method I posted above works for everyone, so you must have done something wrong. If you are doing something wrong it will return an error. Posting that would help.
- youngthugfan183
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Re: Legends of Idleon
All the gemshop purchases you made are found in GemItemsPurchased, which would look something like this: (note this is someone elses who f'ed something up, so dont copy this)
Code: Select all
"GemItemsPurchased": "[7,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,12,0,2,0,700,0,4,22,4,5,22,0,11,20,9,4,0,0,2,0,0,0,1,10,32,0,9999,11,22,1,1,2,6,1,4,0,1,1,2,2,11,15,0,10,1,13,1,16,4,3,43,543,10,10,1,6,4,4,8,15,4,4,0,10,0,2,5,2,6,0,0,0,1,6,4,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]"
So doing
bEngine.getGameAttribute("GemItemsPurchased")[113]=0
should reset this to 0 and allow you to purchase it legit again.
Re: Legends of Idleon
worked perfectly thanks you legendyoungthugfan183 wrote: ↑Tue May 27, 2025 8:28 amAll the gemshop purchases you made are found in GemItemsPurchased, which would look something like this: (note this is someone elses who f'ed something up, so dont copy this)If we want to reset the Burning Bad Books we have to find which index in this array those are stored. I looked in the IdleonToolbox code and could see that index 113 contains the nr of purchases for the Bad Books.Code: Select all
"GemItemsPurchased": "[7,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,12,0,2,0,700,0,4,22,4,5,22,0,11,20,9,4,0,0,2,0,0,0,1,10,32,0,9999,11,22,1,1,2,6,1,4,0,1,1,2,2,11,15,0,10,1,13,1,16,4,3,43,543,10,10,1,6,4,4,8,15,4,4,0,10,0,2,5,2,6,0,0,0,1,6,4,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]"
So doingbEngine.getGameAttribute("GemItemsPurchased")[113]=0
should reset this to 0 and allow you to purchase it legit again.
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- Noobzor
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Re: Legends of Idleon
I'm using the Disputate injector and its console. I'm not using web UI and I use chng before every command but it still won't work.youngthugfan183 wrote: ↑Tue May 27, 2025 7:32 amThe console in the chromedebug? You are using the Disputate injector/cheat? And in the web UI you go to the chromedebug tab? Or are you using the browser and inspect element?420blazeboy wrote: ↑Mon May 26, 2025 8:20 pmNo, I'm using console, does that make a difference?What you are doing should be working are you sure you are copying the right code? Maybe reply with the error you are getting? And I'm assuming you are doing this in the chromedebug?
The method I posted above works for everyone, so you must have done something wrong. If you are doing something wrong it will return an error. Posting that would help.
It gives this error using this line chng bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[140]=100
Code: Select all
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:2172:24)
at Object.cheat (<anonymous>:375:36)
at <anonymous>:1:7
- youngthugfan183
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Re: Legends of Idleon
Just open your browser and go to [Link]. If you are using Disputate its already up and running and will probably work, since I do it this way as well. There should be a tab called debug and you can find the console there and that should work.420blazeboy wrote: ↑Tue May 27, 2025 2:30 pmI'm using the Disputate injector and its console. I'm not using web UI and I use chng before every command but it still won't work.
It gives this error using this line chng bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[140]=100Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:2172:24) at Object.cheat (<anonymous>:375:36) at <anonymous>:1:7
Re: Legends of Idleon
i changed the lvl of a chacter and now i need crazy exp to lvl up and its on all of my chacters so its f and i dont know where lvls are saved

- youngthugfan183
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Re: Legends of Idleon
Levels are saved in the bEngine.getGameAttribute("Lv0") array. The array is structured as such:
Code: Select all
class: 0
mining: 1
smithing: 2
chopping: 3
fishing: 4
alchemy: 5
catching: 6
trapping: 7
construction: 8
worship: 9
Re: Legends of Idleon
ichange the class lvl like 3 days ago and forgot that it now needs over 3e23 to get to lvl 300 i want to fix that i found where is it saved with json its expReq0 the class exp is to high and i dont realy know how to change it i never used a command like that one so iam kind of cluelessyoungthugfan183 wrote: ↑Tue May 27, 2025 8:48 pmLevels are saved in the bEngine.getGameAttribute("Lv0") array. The array is structured as such:Note changing levels without actually leveling them does a lot of weird stuff, like not upping the xp you need etc. So be careful.Code: Select all
class: 0 mining: 1 smithing: 2 chopping: 3 fishing: 4 alchemy: 5 catching: 6 trapping: 7 construction: 8 worship: 9
Re: Legends of Idleon
i would say the entire code i use i used all the codes that have exp or xpreq and ExpReq0 was the one that work it gave me all the skills exp and class was number 0 in addres so is there a code that might work with that
i used chng bEngine.getGameAttribute.h.ExpReq0[0]=2.5e15 and it didnt work
i want to change the exp req not the class lvl
i used chng bEngine.getGameAttribute.h.ExpReq0[0]=2.5e15 and it didnt work
i want to change the exp req not the class lvl
- youngthugfan183
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Re: Legends of Idleon
Oh but we can fix that no worries. I use the WebUI and console there so this is made for that, but if you want to do it the way you did just use chng or gga before the commands.wando wrote: ↑Wed May 28, 2025 12:44 pmi would say the entire code i use i used all the codes that have exp or xpreq and ExpReq0 was the one that work it gave me all the skills exp and class was number 0 in addres so is there a code that might work with that
i used chng bEngine.getGameAttribute.h.ExpReq0[0]=2.5e15 and it didnt work
i want to change the exp req not the class lvl
Log into the character that you f'ed up.
Optional but set his class level to what you want:
bEngine.getGameAttribute("Lv0")[0]=level
Note that this doesn't change the xp you need for the current level, but we can fix that.
To change the xp you need you need to look at Exp0 and ExpReq0.
ExpReq0 is the xp you need to level up, which is bugged right now.
We want to:
bEngine.getGameAttribute("ExpReq0")[0]
Copy this value, lets say its 500 for sake of explaining, and set Exp0 to that value -1.
bEngine.getGameAttribute("Exp0")[0]=500-1 or 499
Now we can go and hit 1 mob which will level us up 1 level and if correct reset/fix the xp needed for the next level.
Re: Legends of Idleon
thanks that workedyoungthugfan183 wrote: ↑Wed May 28, 2025 1:25 pmOh but we can fix that no worries. I use the WebUI and console there so this is made for that, but if you want to do it the way you did just use chng or gga before the commands.wando wrote: ↑Wed May 28, 2025 12:44 pmi would say the entire code i use i used all the codes that have exp or xpreq and ExpReq0 was the one that work it gave me all the skills exp and class was number 0 in addres so is there a code that might work with that
i used chng bEngine.getGameAttribute.h.ExpReq0[0]=2.5e15 and it didnt work
i want to change the exp req not the class lvl
Log into the character that you f'ed up.
Optional but set his class level to what you want:
bEngine.getGameAttribute("Lv0")[0]=level
Note that this doesn't change the xp you need for the current level, but we can fix that.
To change the xp you need you need to look at Exp0 and ExpReq0.
ExpReq0 is the xp you need to level up, which is bugged right now.
We want to:
bEngine.getGameAttribute("ExpReq0")[0]
Copy this value, lets say its 500 for sake of explaining, and set Exp0 to that value -1.
bEngine.getGameAttribute("Exp0")[0]=500-1 or 499
Now we can go and hit 1 mob which will level us up 1 level and if correct reset/fix the xp needed for the next level.
Re: Legends of Idleon
ihave another question do i get shadow banned if iuse unlock portals becous it gives you the exact amount of kills
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