[request] hello kitty island adventures

Ask about cheats/tables for single player games here
stinkychimken
Noobzor
Noobzor
Posts: 11
Joined: Fri Mar 29, 2024 3:35 am
Reputation: 0

Re: [request] hello kitty island adventures

Post by stinkychimken »

bumping for table update :wub:

User avatar
miabi
Expert Cheater
Expert Cheater
Posts: 91
Joined: Sun Dec 23, 2018 1:52 am
Reputation: 12

Re: [request] hello kitty island adventures

Post by miabi »

thank you so much for the new minigame codes

still hoping the add 99/remove 99 can happen again too

LuluZ
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Feb 22, 2025 5:35 pm
Reputation: 0

Re: [request] hello kitty island adventures

Post by LuluZ »

Sakura-Chan wrote:
Mon Feb 17, 2025 5:49 am
can someone create a table where you can delete the quest items.
If someone can make this Would be much appreciated

User avatar
miabi
Expert Cheater
Expert Cheater
Posts: 91
Joined: Sun Dec 23, 2018 1:52 am
Reputation: 12

Re: [request] hello kitty island adventures

Post by miabi »

Mutton Lummox wrote:
Sat Feb 15, 2025 1:19 am
Howdy howdy, since you liked my last script here's one for the Rockadoodler Roundup. Just need to catch one of the little guys, use Pochaco or Keropi to help! Also I'd appreciate a discord invite!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Catch 1 Rockadoodler to win!"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(chicken_count_aob,GameAssembly.dll,01 91 90000000)
alloc(newmem,$100,chicken_count_aob)
label(return)

newmem:
  add [rcx+90], edx  // Adds Rockadoodler to scoreboard
  add [rcx+90], edx  // Repeat it 15 times to avoid a crash
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx

  jmp return

chicken_count_aob:
  jmp newmem
  nop
return:
registersymbol(chicken_count_aob)

[DISABLE]
chicken_count_aob:
  db 01 91 90000000
unregistersymbol(chicken_count_aob)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Apple bobbing works but seems this one and the Magma flower one are broken now :(

HFF22
Cheater
Cheater
Posts: 32
Joined: Fri Jun 28, 2024 11:46 am
Reputation: 1

Re: [request] hello kitty island adventures

Post by HFF22 »

yesssss! I did the same mess up with a quest now the item wont register on my table to craft and i cant get past the quest now to progress:(. Its the "flower power" quest and i cant craft the watering can because i was given it to "borrow" and well lets just say i used a chest that registered it on my game so now after returning the watering can, it doesnt show on my bench to craft for the quest, help :(

Mutton Lummox
Noobzor
Noobzor
Posts: 5
Joined: Thu Jun 24, 2021 12:09 pm
Reputation: 10

Re: [request] hello kitty island adventures

Post by Mutton Lummox »

miabi wrote:
Thu Feb 27, 2025 11:13 pm
Apple bobbing works but seems this one and the Magma flower one are broken now :(
Hi there, I just tested both of them and they seem to still work. Make sure they're not both on at the same time. I guess I never noticed but my magma bloom one works on the rock-a-doodler mini game, and you'll end up with a negative score, but cancelling the mini-game will still net you first place.

User avatar
miabi
Expert Cheater
Expert Cheater
Posts: 91
Joined: Sun Dec 23, 2018 1:52 am
Reputation: 12

Re: [request] hello kitty island adventures

Post by miabi »

Mutton Lummox wrote:
Sat Mar 01, 2025 5:47 am
miabi wrote:
Thu Feb 27, 2025 11:13 pm
Apple bobbing works but seems this one and the Magma flower one are broken now :(
Hi there, I just tested both of them and they seem to still work. Make sure they're not both on at the same time. I guess I never noticed but my magma bloom one works on the rock-a-doodler mini game, and you'll end up with a negative score, but cancelling the mini-game will still net you first place.
will try again. It just would not check the box at all now for some reason? and I always make sure to only have one on at once

edit: seems to be working now? no clue why it was not yesterday. I even tried restarting the game.

lonnie65
Cheater
Cheater
Posts: 27
Joined: Mon Feb 10, 2025 11:17 pm
Reputation: 1

Re: [request] hello kitty island adventures

Post by lonnie65 »

I have seen a few people selling materials on Etsy, wonder how they are doing that?

User avatar
miabi
Expert Cheater
Expert Cheater
Posts: 91
Joined: Sun Dec 23, 2018 1:52 am
Reputation: 12

Re: [request] hello kitty island adventures

Post by miabi »

just hope the +99 script can be fixed eventually...

hotcheetos
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Mar 17, 2025 9:13 pm
Reputation: 0

Re: [request] hello kitty island adventures

Post by hotcheetos »

i hope someone is able to provide a max item script <3

HectorDH
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Mar 29, 2025 9:02 pm
Reputation: 1

Re: [request] hello kitty island adventures

Post by HectorDH »

Saw the problem with the other mini game scripts. addressed it here.
Should also stop you (because of an error) from enabling more than one at a time, which is a good thing because these alter the same piece of memory
Don't use the wrong script for the wrong mini game, as it will result in a negative score.
The issue on the other scripts were also that disabling the script would not properly revert the changes made to memory, which resulted in trying to turn it on again failing and other scripts referencing the same memory also failing. (which likely also caused the game to crash)
The script now force sets the logic to be what it used to be rather than trying to restore it another way. Other means were inconsistent, someone else can tidy that up if they want.

The other scripts that aren't related to mini game pickups weren't working, and with mini games I had the bogging for apples script as reference to see what broke in the others, but sadly no luck on figuring out how to fix other topics here.

I can only really adjust existing scripts, not really build from scratch.

Scripts for: Apple, Magma Bloom and Chicken minigames.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>100001</ID>
      <Description>"Rockadoodler Roundup one capture win"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(minigame_counter_aob,GameAssembly.dll,01 91 90000000 C6 81 C0000000 01 C3)
alloc(newmem,$100,minigame_counter_aob)
label(return)

newmem:
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx

  jmp return

minigame_counter_aob:
  jmp newmem
  nop
return:
registersymbol(minigame_counter_aob)

[DISABLE]
minigame_counter_aob:
  add [rcx+90], edx
unregistersymbol(minigame_counter_aob)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>100002</ID>
      <Description>"Bogging for Apples one pickup win"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(minigame_counter_aob,GameAssembly.dll,01 91 90000000 C6 81 C0000000 01 C3)
alloc(newmem,$100,minigame_counter_aob)
label(return)

newmem:
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx
  add [rcx+90],edx

  jmp return

minigame_counter_aob:
  jmp newmem
  nop
return:
registersymbol(minigame_counter_aob)

[DISABLE]
minigame_counter_aob:
  add [rcx+90], edx
unregistersymbol(minigame_counter_aob)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>100003</ID>
      <Description>"Red Hot Rampage one pickup win"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(minigame_counter_aob,GameAssembly.dll,01 91 90000000 C6 81 C0000000 01 C3)
alloc(newmem,$100,minigame_counter_aob)
label(return)

newmem:
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx

  jmp return

minigame_counter_aob:
  jmp newmem
  nop
return:
registersymbol(minigame_counter_aob)

[DISABLE]
minigame_counter_aob:
  add [rcx+90], edx
unregistersymbol(minigame_counter_aob)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I tried to make something that stops items from depleting or gives multiple items on pickup, but had a hard time finding the memory value.

Any changes I made to what I thought was the right place didn't do what I expected and usually just crashed the game.

This line did seem to trigger every time I collected a raindrop, but yeah, got stuck. someone else can try going further from here.

Image

only really wanted to get game tickets, not really interested outside of that, as this one seems to be a collection gate because of the comics being gated behind mini games.

Mutton Lummox
Noobzor
Noobzor
Posts: 5
Joined: Thu Jun 24, 2021 12:09 pm
Reputation: 10

Re: [request] hello kitty island adventures

Post by Mutton Lummox »

HectorDH wrote:
Sat Mar 29, 2025 9:17 pm
Saw the problem with the other mini game scripts. addressed it here.
Hey good job, thanks for fixing it for everyone. I'm not the best at this stuff to be honest. The biggest problem for the other stuff is that scanning the memory the same way as before doesn't produce values. So it's beyond my scope. The reason my minigame scripts work is because the score can still be scanned.

I've tried using melonloader and unityexplorer, but they don't yield any results. I think the best way to really cheat the way some of the people want is to develop some sort of mod. I tried looking at some tutorials but even though the game is IL2CPP I can't find a metadata file that's typically in these kinds of games so I can try to decompile/reverse engineer some addresses.

HectorDH
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Mar 29, 2025 9:02 pm
Reputation: 1

Re: [request] hello kitty island adventures

Post by HectorDH »

Mutton Lummox wrote:
Sat Apr 05, 2025 5:48 am
The biggest problem for the other stuff is that scanning the memory the same way as before doesn't produce values. So it's beyond my scope.
I did a bit of diging and might have a lead that can assist.

Every time an item was crafted, I found something in the trace that might be the reason that things are hard to track down

forceNewHashCodes is a string you can find that will be tied to function that rewrites the location for each item. the game is shuffling a lot of data around pretty much on many interactions.
If you have trouble finding it, generate a string map for the game to a text file and there will be a few entries for forceNewHashCodes. you'll be looking for the one between logic, rather than item names. I'd send the memory location, but it wasn't the same between game launches.

I disabled the function that hosted the forceNewHashCodes logic on my end and got to a point where I could find values through very dirty searches
unknown initial value, followed by a lot of increments / decrements after disabling the new hash code logic
The value didn't look like what i saw in game, but incrementing it did adjust the total of an item in my bag

problem was as soon as the value was written to by the game, the game would crash, so there's more to it. I didn't really dig further than this, so feel free to poke around.

Also found this in my string map (memory location will probably differ)

Code: Select all

1F8A6B86460 - InventoryCheatDetectionTrait/<StartAsync>d__13
1F8B2473998 - InventoryCheatDetectionTraitAuthoring
1F8B24739F0 - InventoryCheatDetectionTraitAuthoring
1F9EFAEF494 - Sunblink.Game.InventoryCheatDetectionTraitAuthoring
1F9F0FFBE74 - inventoryCheatingValidator
1F9F1126084 - InventoryCheatDetectionTrait.ValidateItem
1F9F13DC9A4 - Sunblink.Game.InventoryCheatDetectionTraitAuthoring
7FF41C0155DC - EasyAntiCheat_EOS.exe
7FF41C01560E - Easy Anti-Cheat Service
7FF41C015644 - easyanticheat_launcher.exe
7FF41C015680 - Easy Anti-Cheat Bootstrapper
Crash logs are also present near cheat detection being triggered

Code: Select all

1F944A10014 - 2025/04/02 11:26:52 PM $Inventory cheating detected, inventory hash mismatch
And then off topic.

There are some... interesting things in the stringmap for Hello Kitty.

Like steam games not on my account having their executables referenced.

Code: Select all

7FF41C01F202 - galciv3.exe
7FF41C01F220 - Galactic Civilization III
7FF41C01F25A - galileo.exe
7FF41C01F278 - Jurassic World Evolution 2
7FF41C01F2B4 - galileo.profile.exe
7FF41C01F2E2 - galileo.release.exe
7FF41C01F310 - gamclient.exe
7FF41C01F332 - Shen Xian Yu Yao Guai
7FF41C01F364 - game.bin.exe
7FF41C01F384 - Huan Xiang Shen Yu
7FF41C01F3B0 - UserSetting/300004256_1.ini
7FF41C01F3EE - Meng Chuan Shuo
7FF41C01F428 - game.exe
7FF41C01F440 - An Hei Ji Yuan
7FF41C01F464 - ../AHJYClient
7FF41C01F486 - Batman: Arkham Origins Blackgate
7FF41C01F4CE - ../../Batman Arkham Origins Blackgate HD/Bin
7FF41C01F52E - Birthdays the Beginning
7FF41C01F564 - Media/D3D11/ULQ/MapZoomView00.phyre
7FF41C01F5B2 - data/levels_maps_mountain_serpantin.pak
7FF41C01F608 - ../../ 大唐2》/bin
7FF41C01F62E - Dead or Alive 5 Last Round
7FF41C01F66A - ../Dead or Alive 5 Last Round
7FF41C01F6AC - Devil Law
7FF41C01F6C6 - ../../恶
7FF41C01F6EC - ../osi vendor 5
7FF41C01F712 - Dou Po Cang Qiong
7FF41C01F73C - DPCQBrowser.exe
7FF41C01F762 - Fen Zheng
7FF41C01F77C - ../../縀争/bin
7FF41C01F79C - Firework
7FF41C01F7B4 - ../../common/firework
7FF41C01F7E6 - Gu Qiang Chuan Qi
7FF41C01F810 - ../launch/Skin/GQCommon.ini
7FF41C01F84E - Hai Dao Wang
7FF41C01F86E - ../../../w瘀王/kop1025/system
7FF41C01F888 - kop1025/system
7FF41C01F8AC - Hei An Di Guo
7FF41C01F8E4 - Huan Shi Feng Shen
7FF41C01F910 - pipFactory.dll
7FF41C01F934 - ../../{一封神/bin
7FF41C01F958 - Huan Shou Da Lu
7FF41C01F97E - ../../幻兽大
7FF41C01F992 - /system
7FF41C01F9A8 - Huan Xiang Lian Meng
7FF41C01F9D8 - ../HXLM.exe
7FF41C01F9F6 - Ironclad Tactics
7FF41C01FA1E - ../Ironclad Tactics
7FF41C01FA4C - Jagged Alliance Flashback
7FF41C01FA86 - ../Jagged Alliance Flashback
7FF41C01FAC6 - ../../ROAOnline/GameData
7FF41C01FAFE - Jin Gang Zhi Yin
7FF41C01FB26 - PGGame/MapData/ChangYang_Hill.dmap
7FF41C01FB72 - Jiu Zhou Zhan Ge
I also found Cheat Engine. At first I thought the references were just pointing to my own install, but this isn't a location that matches with my installation. Which leads me to think that the team tried to use cheat engine to see how effective their changes were.

>Free Pascal 2.7.1 2014/10/31

Code: Select all

110046192 - NtAllocateVirtualMemoryOrig
1100461AE - NtFreeVirtualMemoryOrig
1100461C6 - RtlAllocateHeapOrig
1100461DA - RtlDestroyHeapOrig
1100461EE - RtlFreeHeapOrig
11004900C - allochook.lpr
11004901A - Free Pascal 2.7.1 2014/10/31
110049037 - D:/svn/Cheat Engine/allochook/
11004906D - P$ALLOCHOOK_$$_main
1100490A2 - hookedfunctions.pas
1100490B6 - Free Pascal 2.7.1 2014/10/31
1100490D3 - D:/svn/Cheat Engine/allochook/

User avatar
miabi
Expert Cheater
Expert Cheater
Posts: 91
Joined: Sun Dec 23, 2018 1:52 am
Reputation: 12

Re: [request] hello kitty island adventures

Post by miabi »

interesting to see, thank you for so many details

Play2kill
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Jun 01, 2024 2:07 am
Reputation: 0

Re: [request] hello kitty island adventures

Post by Play2kill »

any update on the table?

Post Reply

Who is online

Users browsing this forum: Google [Bot], Maaret, tehjott