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Re: [COMPLETED] [Request] Blasphemous

Posted: Sun Sep 15, 2019 11:53 pm
by Gehenna
Would it be possible to have infinite beads? Not sure how the game handles it, or if it is even possible.

Re: [Request] Blasphemous

Posted: Mon Sep 16, 2019 1:32 am
by ZoanChrome
kaizerv wrote:
Sat Sep 14, 2019 4:34 pm

Invulnerable

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>88</ID>
      <Description>"BypassEverything"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(Bypass,40 88 48 1D 48 8B 86 80 00 00 00) // should be unique
alloc(newmem,$1000,Bypass)

label(code)
label(return)

newmem:
  mov [rax+11],1
  mov [rax+1D],cl
  mov rax,[rsi+00000080]
  jmp return
code:
  mov [rax+1D],cl
  mov rax,[rsi+00000080]
  jmp return

Bypass:
  jmp newmem
  nop 6
return:
registersymbol(Bypass)

[DISABLE]

Bypass:
  db 40 88 48 1D 48 8B 86 80 00 00 00

unregistersymbol(Bypass)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
and
No spikes & fall death
Infinite parry

Doesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
maybe I need to update my CE, it's still 6.8.1

Edit: After updating CE to 7.0
Blasphemous Hoodlum Repack 1.0.6: Invulnerable (Bypass Everything) works, no spikes & fall death crash the game, Inf Parry won't enable
Blasphemous 10 Sep 2019 Custom Codex: Invulnerable (Bypass Everything) works, no spikes & fall death and inf Parry won't enable

Re: [COMPLETED] [Request] Blasphemous

Posted: Mon Sep 16, 2019 4:20 am
by kaizerv
Luke76bg wrote:
Sun Sep 15, 2019 5:33 pm
Thanks for the boss list! Interesting! But look, are you sure there is nothing else related to Gemino? Because I can get his item, but I can't get him alive to be able to speak with him, there is should be a way :/
Probably there is if someone willing to dig deeper, but I didn't find anything else.
Gehenna wrote:
Sun Sep 15, 2019 11:53 pm
Would it be possible to have infinite beads? Not sure how the game handles it, or if it is even possible.
I have been trying infinite relic slots for quite some time without success, even finding their max slots. Maybe it ties to other places. Pretty sure beads are the same.
ZoanChrome wrote:
Mon Sep 16, 2019 1:32 am
Doesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
Did u start the script after u in-game, where the character can move? I start a new game, all the scripts work. Mine is 1.06. I even try the GoG which is 1.05, and apparently it works too. So, I can't help you there.

Re: [Request] Blasphemous

Posted: Mon Sep 16, 2019 8:18 am
by KS212
The_Podstanar wrote:
Tue Sep 10, 2019 3:36 pm

EDIT: Added two new console commands: GodMode and InfFervour. Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner.
Woah hold up, its possible to ADD debug commands?! If so is it possible to modify jump height and run speed via this method?

Or a way to add Mea Culpa Hearts... the vanilla debug menu seems to be missing an option to add those, besides being able to add everything else.

Re: [COMPLETED] [Request] Blasphemous

Posted: Mon Sep 16, 2019 8:29 am
by ZoanChrome
kaizerv wrote:
Mon Sep 16, 2019 4:20 am
ZoanChrome wrote:
Mon Sep 16, 2019 1:32 am
Doesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
Did u start the script after u in-game, where the character can move? I start a new game, all the scripts work. Mine is 1.06. I even try the GoG which is 1.05, and apparently it works too. So, I can't help you there.
yes, I enable after I load game, where character can move around,
right now only invulnerable can be enabled, no spike & Fall Death and infinite parry won't enable
even in Gog 1.05, only invulnerable can be enabled, no spike death cause crash, and infinite parry won't enable

Re: [Request] Blasphemous

Posted: Mon Sep 16, 2019 8:44 am
by The_Podstanar
KS212 wrote:
Mon Sep 16, 2019 8:18 am
Woah hold up, its possible to ADD debug commands?! If so is it possible to modify jump height and run speed via this method?

Or a way to add Mea Culpa Hearts... the vanilla debug menu seems to be missing an option to add those, besides being able to add everything else.
Yes, you can create your own classes and instantiate them. Jump height/run speed/mea culpa should be modifiable this way, i didn't look into them.

Re: [COMPLETED] [Request] Blasphemous

Posted: Mon Sep 16, 2019 9:15 am
by kaizerv
ZoanChrome wrote:
Mon Sep 16, 2019 8:29 am
kaizerv wrote:
Mon Sep 16, 2019 4:20 am
ZoanChrome wrote:
Mon Sep 16, 2019 1:32 am
Doesn't work with me (Hoodlum release v1.06 repack), the script won't enable
and yes, I select all>> copy & paste directly to CE
Did u start the script after u in-game, where the character can move? I start a new game, all the scripts work. Mine is 1.06. I even try the GoG which is 1.05, and apparently it works too. So, I can't help you there.
yes, I enable after I load game, where character can move around,
right now only invulnerable can be enabled, no spike & Fall Death and infinite parry won't enable
even in Gog 1.05, only invulnerable can be enabled, no spike death cause crash, and infinite parry won't enable
After thinking about it, I try swapping the original Assembly-CSharp.dll with the mod ones.
Some of my scripts didn't work such as no spike & fall death~ ^_^ That's a clue I guess

Re: [Request] Blasphemous

Posted: Mon Sep 16, 2019 2:15 pm
by KS212
The_Podstanar wrote:
Mon Sep 16, 2019 8:44 am


Yes, you can create your own classes and instantiate them. Jump height/run speed/mea culpa should be modifiable this way, i didn't look into them.
Oh man, please please please oh please make a Jump height/run speed mod... it'd probably be more stable/permanent than poking at the memory via CE in this case as the code keeps disabling whenever a room loads.

Re: [COMPLETED] [Request] Blasphemous

Posted: Mon Sep 16, 2019 6:38 pm
by Luke76bg
yes a faster walking speed code would be greatly appreciated! The character walk with the same speed from the beginning to the end of the game! :(

Re: [COMPLETED] [Request] Blasphemous

Posted: Tue Sep 17, 2019 2:20 am
by ZoanChrome
kaizerv wrote:
Mon Sep 16, 2019 9:15 am

After thinking about it, I try swapping the original Assembly-CSharp.dll with the mod ones.
Some of my scripts didn't work such as no spike & fall death~ ^_^ That's a clue I guess
Well, at first i thought of that too, i did use it, but not anymore after re-installing and still only invulnerable works
but i think it's fine, after all invulnerable already make this game easier

KS212 wrote:
Mon Sep 16, 2019 2:15 pm
Oh man, please please please oh please make a Jump height/run speed mod... it'd probably be more stable/permanent than poking at the memory via CE in this case as the code keeps disabling whenever a room loads.
Well, I prefer it's still in CE because you can toggle how much the increase, so you won't reach a place that should be unreachable before acquiring some kind of items (if there's things like that in this game)

but if the console can use 'bind [keys] [command]' like Left 4 Dead Console, that would be great
so you can be quicksilver or spider-man when you need it
maybe something like this:
bind B walk_speed 2

Re: [COMPLETED] [Request] Blasphemous

Posted: Thu Sep 19, 2019 4:53 pm
by kaizerv
So, prob the hype for the game dies already n I had my doubt why do I even bother releasing it, but hey, I learn something new so maybe it be useful to learners n gamers alike :P ~

- Installation -
Backup ur Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll at \Blasphemous\Blasphemous_Data\Managed
Drag & Drop & Replace those files with mine
Go in-game
If you saw some Pikachu
Click on Em
Njoy
Spoiler
Image
password:fearless

last word: feedback?

Re: [COMPLETED] [Request] Blasphemous

Posted: Thu Sep 19, 2019 11:57 pm
by Luke76bg
kaizerv wrote:
Thu Sep 19, 2019 4:53 pm
So, prob the hype for the game dies already n I had my doubt why do I even bother releasing it, but hey, I learn something new so maybe it be useful to learners n gamers alike :P ~

- Installation -
Backup ur Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll at \Blasphemous\Blasphemous_Data\Managed
Drag & Drop & Replace those files with mine
Go in-game
If you saw some Pikachu
Click on Em
Njoy
Spoiler
Image

password:fearless

last word: feedback?

I love you!!!!! (but a shortcut to hide completely pikachu would be great! If we had had this walking speed since the beginning, this game would have been so much better! Thank you!!!)

Re: [COMPLETED] [Request] Blasphemous

Posted: Fri Sep 20, 2019 2:54 am
by kaizerv
Luke76bg wrote:
Thu Sep 19, 2019 11:57 pm
I love you!!!!! (but a shortcut to hide completely pikachu would be great! If we had had this walking speed since the beginning, this game would have been so much better! Thank you!!!)
Blasphemous! Does Thy dare desecrate Pikachu as the Last Son of the Miracle ?! :roll:

Roleplaying aside here's the version that can hide Pikachu with the "n" keyboard button. :D

password:fearless

Re: [COMPLETED] [Request] Blasphemous

Posted: Fri Sep 20, 2019 4:18 am
by KS212
kaizerv wrote:
Fri Sep 20, 2019 2:54 am
Luke76bg wrote:
Thu Sep 19, 2019 11:57 pm
I love you!!!!! (but a shortcut to hide completely pikachu would be great! If we had had this walking speed since the beginning, this game would have been so much better! Thank you!!!)
Blasphemous! Does Thy dare desecrate Pikachu as the Last Son of the Miracle ?! :roll:

Roleplaying aside here's the version that can hide Pikachu with the "n" keyboard button. :D

password:fearless
Nice mod! Will try in a few hrs when I get back. Thanks for making this.

Re: [COMPLETED] [Request] Blasphemous

Posted: Fri Sep 20, 2019 5:40 am
by Luke76bg
kaizerv wrote:
Fri Sep 20, 2019 2:54 am
Luke76bg wrote:
Thu Sep 19, 2019 11:57 pm
I love you!!!!! (but a shortcut to hide completely pikachu would be great! If we had had this walking speed since the beginning, this game would have been so much better! Thank you!!!)
Blasphemous! Does Thy dare desecrate Pikachu as the Last Son of the Miracle ?! :roll:

Roleplaying aside here's the version that can hide Pikachu with the "n" keyboard button. :D

password:fearless
ahahaha i love him so much! ^_^

Thank you again!