Legends of Idleon

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merlynrat
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Re: Legends of Idleon

Post by merlynrat »

eztub wrote:
Fri Mar 14, 2025 12:57 pm
Gaiseric wrote:
Thu Mar 13, 2025 11:19 pm
is there a way to get all achieves quickly?
i know there is that command that gives achievements but it's a too slow and some achievements don't work that way
i also tried using the chromedebug but for some reason i can't edit the achievements please someone help
The entire array of "AchieveReg" has 419 entries. I do not know which entry belongs to which exact achievement but to simply unlock all of them (some might not be in the game yet) you would:

type in chrome debug

Code: Select all

for (let i = 0; i < 420; i++) {bEngine.getGameAttribute("AchieveReg")[i]=-1}
but i think unlock the achievements by changing the AchieveReg to -1 cant get the rewards of the achievement?
at least i cant get those BG rewards

saluteca
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Re: Legends of Idleon

Post by saluteca »

Hello anyone can help me with this ?

Image

LegendZero88
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Re: Legends of Idleon

Post by LegendZero88 »

Someone can help me? i gave myself too much money and i cant remove them because when i open crhomedebug ( i opened it before) the game crashes.

niallipa
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Re: Legends of Idleon

Post by niallipa »

kikiGo wrote:
Thu May 02, 2024 9:59 am
Saul wrote:
Tue Mar 19, 2024 9:07 am
barak302 wrote:
Tue Mar 19, 2024 7:31 am
the tome is server side?
no, tomes are client side ... but tomes are "stored" also on "server side" something like save (levels, items, gold, etc)

that guy doesn't know what server side means and the only thing server side is green gems
Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town with wide crystals accidentally xD)

Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24

Upd.2

I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])

And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, but chng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24 isn't working for me.

I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I tried chng bEngine.getGameAttribute("OptionsListAccount")[202]=24 it changed my Tome average kills to 0.

Upd.3
SOLVED

by editing back to base value of crystal chance spawn

Hope this will help someone in the future.
I'm trying to solve the problem, but nothing works.

How did you fix it?

eztub
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Re: Legends of Idleon

Post by eztub »

LegendZero88 wrote:
Fri Mar 14, 2025 4:17 pm
Someone can help me? i gave myself too much money and i cant remove them because when i open crhomedebug ( i opened it before) the game crashes.
just type in the console

"nomore COIN x"

and change x the amount you want to throw away. If you have "too much" then you would want a number with more than 30 zeros

Gaiseric
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Re: Legends of Idleon

Post by Gaiseric »

hi is there any way to edit tome points?

eztub
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Re: Legends of Idleon

Post by eztub »

merlynrat wrote:
Fri Mar 14, 2025 3:14 pm
eztub wrote:
Fri Mar 14, 2025 12:57 pm
Gaiseric wrote:
Thu Mar 13, 2025 11:19 pm
is there a way to get all achieves quickly?
i know there is that command that gives achievements but it's a too slow and some achievements don't work that way
i also tried using the chromedebug but for some reason i can't edit the achievements please someone help
The entire array of "AchieveReg" has 419 entries. I do not know which entry belongs to which exact achievement but to simply unlock all of them (some might not be in the game yet) you would:

type in chrome debug

Code: Select all

for (let i = 0; i < 420; i++) {bEngine.getGameAttribute("AchieveReg")[i]=-1}
but i think unlock the achievements by changing the AchieveReg to -1 cant get the rewards of the achievement?
at least i cant get those BG rewards
you can unlock all backgrounds manually (some of them aren't in the game yet) with

Code: Select all

bEngine.getGameAttribute("BGunlocked")[x]=1
change "x" to the background number you want.

Here's a picture with all backgrounds and the ones that arent in the game crossed out

mmMaiamm
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Re: Legends of Idleon

Post by mmMaiamm »

hey does anyone know what it is to change Gaming levels? i accidently overleveled it to quickly and need to remove some levels to a more realistic level.


UPDATE: i managed to find it its under bEngine.GameAttribute.h.Lv0 in the Lv0 you will find your character skill levels. you have to manually reset each charcter as it doesnt change the shared skills across all accounts!
Last edited by mmMaiamm on Sat Mar 15, 2025 1:41 am, edited 1 time in total.

LegendZero88
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Re: Legends of Idleon

Post by LegendZero88 »

eztub wrote:
Fri Mar 14, 2025 5:10 pm
LegendZero88 wrote:
Fri Mar 14, 2025 4:17 pm
Someone can help me? i gave myself too much money and i cant remove them because when i open crhomedebug ( i opened it before) the game crashes.
just type in the console

"nomore COIN x"

and change x the amount you want to throw away. If you have "too much" then you would want a number with more than 30 zeros
thank you

agilebee
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Re: Legends of Idleon

Post by agilebee »

My game keeps crashing on startup and also whenever I try to access the new caves. I think it has something to do with some cheats I had done. Is there some kind of way to figure out what the problem is to fix it? Like a crash log?

MaskedTroll
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Re: Legends of Idleon

Post by MaskedTroll »

i made a "small Mistake".
Does anybody know how i can fix this?
I don't even know what i leveld beyond a limit... was just messing around hahaha
Might be Island, might be Alchemy... idk
Also i failed with skills an made them all max lvl 245... also unavailable once... might this be the issue?
[Link]

zempekias
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Re: Legends of Idleon

Post by zempekias »

Hello, how can I spawn items? For example a godshard weapon. And also are there any problems by doing it?(I use the browser console, which looks like the chromedebuger)
Also, if I cheat many blue gems, can Lava track it down?

mmMaiamm
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Re: Legends of Idleon

Post by mmMaiamm »

bEngine.gameAttributes.h.GamingSprout
(40) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), null, Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)]
0: (6) [1, 9, 0, 5, 347, 84]
1: (6) [1, 2, 0, 3, 616, 146]
2: (6) [1, 6, 0, 4, 171, 111]
3: (6) [1, 4, 0, 4, 181, 280]
4: (6) [1, 4, 0, 3, 472, 132]
5: (6) [1, 7, 0, 3, 386, 303]
6: (6) [1, 4, 0, 4, 86, 121]
7: (6) [1, 2, 0, 3, 351, 224]
8: (6) [1, 1, 0, 3, 537, 110]
9: (6) [1, 3, 0, 3, 150, 384]
10: (6) [1, 2, 0, 3, 399, 165]
11: (6) [1, 4, 0, 4, 294, 300]
12: (6) [1, 2, 0, 3, 419, 74]
13: (6) [1, 3, 0, 3, 94, 201]
14: (6) [1, 1, 0, 4, 246, 203]
15: (6) [1, 9, 0, 5, 75, 367]
16: (6) [1, 4, 0, 3, 633, 293]
17: (6) [1, 5, 0, 3, 463, 277]
18: (6) [1, 1, 0, 3, 168, 191]
19: (6) [1, 3, 0, 3, 278, 97]
20: (6) [1, 4, 0, 3, 222, 342]
21: (6) [1, 8, 0, 3, 339, 161]
22: (6) [1, 2, 0, 3, 88, 296]
23: (6) [1, 1, 0, 3, 302, 390]
24: (6) [1, 7, 0, 3, 376, 109]
25: (6) [343, 7599034.742720524, 0, 0, 377, 383]
26: (6) [296, 900856.8970000744, 0, 0, 467, 383]
27: (6) [372, 266696, 80, 39, 634.3851203499321, 66.45704686389008]
28: (6) [361, 65530, 21, 0, 70, 70]
29: (6) [334, 1, 0, 0, 522, 209]
30: (6) [52, 702846.8970000744, 0, 0, 589, 383]
31: (6) [113, 16930556.641695272, 0, 0, 655, 171]
32: null
33: (6) [24, 0, 0, 0, 531, 328]
34: (6) [1, 16930556.641695272, 0, 0, 499, 262]
35: (6) [0, 0, 0, 0, 0, 0]
36: (6) [0, 0, 0, 0, 0, 0]
37: (6) [0, 0, 0, 0, 0, 0]
38: (6) [0, 0, 0, 0, 0, 0]
39: (6) [0, 0, 0, 0, 0, 0]
length: 40
__proto__: Array(0)


Does anyone know how to fix Line 32. i was trying to change some of the Values in the import section to a more realistic value and have somehow Nulled one - ADD-ON Update

So i somehow removed the Array i have re added the 32 back into Array(6) however it turned into an an Empty ArrayBox all with Nulls. If someone can please Copy their Line 32 here so i can add their Values into my own that would be appreciated as atm idk what the ID is - Example would be 34: (6) [1, 16930556.641695272, 0, 0, 499, 262] i just need that but for 32 instead

amad2493
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Re: Legends of Idleon

Post by amad2493 »

mmMaiamm wrote:
Sat Mar 15, 2025 2:09 am
bEngine.gameAttributes.h.GamingSprout
(40) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), null, Array(6), Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)]
0: (6) [1, 9, 0, 5, 347, 84]
1: (6) [1, 2, 0, 3, 616, 146]
2: (6) [1, 6, 0, 4, 171, 111]
3: (6) [1, 4, 0, 4, 181, 280]
4: (6) [1, 4, 0, 3, 472, 132]
5: (6) [1, 7, 0, 3, 386, 303]
6: (6) [1, 4, 0, 4, 86, 121]
7: (6) [1, 2, 0, 3, 351, 224]
8: (6) [1, 1, 0, 3, 537, 110]
9: (6) [1, 3, 0, 3, 150, 384]
10: (6) [1, 2, 0, 3, 399, 165]
11: (6) [1, 4, 0, 4, 294, 300]
12: (6) [1, 2, 0, 3, 419, 74]
13: (6) [1, 3, 0, 3, 94, 201]
14: (6) [1, 1, 0, 4, 246, 203]
15: (6) [1, 9, 0, 5, 75, 367]
16: (6) [1, 4, 0, 3, 633, 293]
17: (6) [1, 5, 0, 3, 463, 277]
18: (6) [1, 1, 0, 3, 168, 191]
19: (6) [1, 3, 0, 3, 278, 97]
20: (6) [1, 4, 0, 3, 222, 342]
21: (6) [1, 8, 0, 3, 339, 161]
22: (6) [1, 2, 0, 3, 88, 296]
23: (6) [1, 1, 0, 3, 302, 390]
24: (6) [1, 7, 0, 3, 376, 109]
25: (6) [343, 7599034.742720524, 0, 0, 377, 383]
26: (6) [296, 900856.8970000744, 0, 0, 467, 383]
27: (6) [372, 266696, 80, 39, 634.3851203499321, 66.45704686389008]
28: (6) [361, 65530, 21, 0, 70, 70]
29: (6) [334, 1, 0, 0, 522, 209]
30: (6) [52, 702846.8970000744, 0, 0, 589, 383]
31: (6) [113, 16930556.641695272, 0, 0, 655, 171]
32: null
33: (6) [24, 0, 0, 0, 531, 328]
34: (6) [1, 16930556.641695272, 0, 0, 499, 262]
35: (6) [0, 0, 0, 0, 0, 0]
36: (6) [0, 0, 0, 0, 0, 0]
37: (6) [0, 0, 0, 0, 0, 0]
38: (6) [0, 0, 0, 0, 0, 0]
39: (6) [0, 0, 0, 0, 0, 0]
length: 40
__proto__: Array(0)


Does anyone know how to fix Line 32. i was trying to change some of the Values in the import section to a more realistic value and have somehow Nulled one - ADD-ON Update

So i somehow removed the Array i have re added the 32 back into Array(6) however it turned into an an Empty ArrayBox all with Nulls. If someone can please Copy their Line 32 here so i can add their Values into my own that would be appreciated as atm idk what the ID is - Example would be 34: (6) [1, 16930556.641695272, 0, 0, 499, 262] i just need that but for 32 instead
32 is for snail.

For id just refer to array 31 or 33. If 31 ID ends with 3, 32 ID should end with 4

For example: 31 ID : 323133 , 32 ID : 323134
Go to chrome debug and type this command:

Code: Select all

bEngine.gameAttributes.h.GamingSprout[32] = JSON.parse(JSON.stringify(bEngine.gameAttributes.h.GamingSprout[39]));
 
 //This will copy array 39 and its element. It's safe since 39 has no value but have the same structure.
Now for the value of each element for array 32 which is for snail

Code: Select all

bEngine.gameAttributes.h.GamingSprout[32][0]=Import Box Snail Level
bEngine.gameAttributes.h.GamingSprout[32][1]=Snail Level
bEngine.gameAttributes.h.GamingSprout[32][2]=0
bEngine.gameAttributes.h.GamingSprout[32][3]=0
bEngine.gameAttributes.h.GamingSprout[32][4]= This is the position for Snail's UI. can put any number. Like 0-1000
bEngine.gameAttributes.h.GamingSprout[32][5]=70 //other than 70 then snail is broken
For id just refer to array 31 or 33. If 31 ID ends with 3, 32 ID should end with 4

jurase
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Re: Legends of Idleon

Post by jurase »

If I want to have the gems in cave 11 and upgrade them, what command should I use?

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