Legends of Idleon

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Kingofthevalley
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Re: Legends of Idleon

Post by Kingofthevalley »

.......


how do i do this i have the injector but idk what to do next
:ph34r: Open chrome. Go to where URL is and type localhost:32123 then press enter
:D Then click on idelon on that come up and done.

:!: must have the injector open.

ShadowHunter007
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Re: Legends of Idleon

Post by ShadowHunter007 »

Can anyone help me with what I think is a simple request? I messed up my Poppy the Kangaroo Mouse game by hitting "Fisharoo Reset" one too many times. Currently its at level 2 and I want to reduce it back one level, to level 1, without breaking anything in my account. I have been looking through the code in N.js and found a few areas that look like may be where to modify to adjust this but dont wanna break anything and consult yall before proceeding.

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Blackheart87
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Re: Legends of Idleon

Post by Blackheart87 »

the injector closes after a few secs what im i doing wrong

Gaiseric
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Re: Legends of Idleon

Post by Gaiseric »

hi, can someone please tell me how i could solve this problem[Link]

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Re: Legends of Idleon

Post by ShadowHunter007 »

RexyTheDog wrote:
Fri Jun 21, 2024 11:23 am
When I go into the N.js with 7zip edit and change [274] to = 1 and save nothing changes in game. I am trying to reduce my Fisheroo Reset down to level 1 since I mistakenly upgraded it before seeing the guide in the discord saying not to level Fisheroo Reset past 1. Am I doing something wrong?

[Link]

Also, editing the line that is supposed to modify "Fisheroo Investing" to [277] = 30 is not changing the actual level in game

[Link]

Do changes like this HAVE to be done through the injector thing, or am I right in thinking I can just manually edit them myself in the actual N.js?
Last edited by ShadowHunter007 on Fri Mar 07, 2025 6:35 pm, edited 1 time in total.

TuxCarpenter
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Re: Legends of Idleon

Post by TuxCarpenter »

Spoiler
kikiGo wrote:
Thu May 02, 2024 9:59 am
Saul wrote:
Tue Mar 19, 2024 9:07 am
barak302 wrote:
Tue Mar 19, 2024 7:31 am
the tome is server side?
no, tomes are client side ... but tomes are "stored" also on "server side" something like save (levels, items, gold, etc)

that guy doesn't know what server side means and the only thing server side is green gems
Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town with wide crystals accidentally xD)

Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24

Upd.2

I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])

And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, but chng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24 isn't working for me.

I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I tried chng bEngine.getGameAttribute("OptionsListAccount")[202]=24 it changed my Tome average kills to 0.

Upd.3
SOLVED

by editing back to base value of crystal chance spawn

Hope this will help someone in the future.
Is there a way to manipulate the jackpot count in tome? i am not certain how to isolate the index of the array where the value is saved.

FYI using fire instead of jackpot is the best way to stay under radar imo.

Kingofthevalley
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Re: Legends of Idleon

Post by Kingofthevalley »

Blackheart87 wrote:
Thu Mar 06, 2025 1:27 am
the injector closes after a few secs what im i doing wrong
It does that,

you have to open it and close it few times

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Blackheart87
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Re: Legends of Idleon

Post by Blackheart87 »

Kingofthevalley wrote:
Thu Mar 06, 2025 12:46 pm
Blackheart87 wrote:
Thu Mar 06, 2025 1:27 am
the injector closes after a few secs what im i doing wrong
It does that,

you have to open it and close it few times
i put the injector and the cheat.js in the idle foldier and when i open the injector and it says

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...

and stays like that am i missing things for it to work correctly

Kingofthevalley
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Re: Legends of Idleon

Post by Kingofthevalley »

Blackheart87 wrote:
Thu Mar 06, 2025 3:54 pm
Kingofthevalley wrote:
Thu Mar 06, 2025 12:46 pm
Blackheart87 wrote:
Thu Mar 06, 2025 1:27 am
the injector closes after a few secs what im i doing wrong
It does that,

you have to open it and close it few times
i put the injector and the cheat.js in the idle foldier and when i open the injector and it says

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...

and stays like that am i missing things for it to work correctly
Did you follow the steps. copy + paste the config.custom.example, then rename it
then place it directly in the steamapp idleon folder

Also which version are you using. I would suggest using valleymons injector

Kingofthevalley
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Re: Legends of Idleon

Post by Kingofthevalley »

TuxCarpenter wrote:
Thu Mar 06, 2025 12:10 pm
Spoiler
kikiGo wrote:
Thu May 02, 2024 9:59 am
Saul wrote:
Tue Mar 19, 2024 9:07 am

no, tomes are client side ... but tomes are "stored" also on "server side" something like save (levels, items, gold, etc)

that guy doesn't know what server side means and the only thing server side is green gems
Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town with wide crystals accidentally xD)

Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24

Upd.2

I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])

And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, but chng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24 isn't working for me.

I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I tried chng bEngine.getGameAttribute("OptionsListAccount")[202]=24 it changed my Tome average kills to 0.

Upd.3
SOLVED

by editing back to base value of crystal chance spawn

Hope this will help someone in the future.
Is there a way to manipulate the jackpot count in tome? i am not certain how to isolate the index of the array where the value is saved.

FYI using fire instead of jackpot is the best way to stay under radar imo.
If you find it please tag me. I also somehow got too may jackpots. was testing and did not notice what it was doing

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Blackheart87
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Re: Legends of Idleon

Post by Blackheart87 »

Kingofthevalley wrote:
Thu Mar 06, 2025 7:46 pm
Blackheart87 wrote:
Thu Mar 06, 2025 3:54 pm
Kingofthevalley wrote:
Thu Mar 06, 2025 12:46 pm


It does that,

you have to open it and close it few times
i put the injector and the cheat.js in the idle foldier and when i open the injector and it says

Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...

and stays like that am i missing things for it to work correctly
Did you follow the steps. copy + paste the config.custom.example, then rename it
then place it directly in the steamapp idleon folder

Also which version are you using. I would suggest using valleymons injector
i was using v4

Gaiseric
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Re: Legends of Idleon

Post by Gaiseric »

Gaiseric wrote:
Thu Mar 06, 2025 4:22 am
hi, can someone please tell me how i could solve this problem[Link]
may someone please help me
i tried re downloading the game but i have the same problem

koolache
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Re: Legends of Idleon

Post by koolache »

Hey guys, just wanted to ask what the best way to get more gems in the game was, and if theres risk of getting banned as long as im not stupid and give myself an absurd amount of stuff? With all due respect I don't really want to go through 455 pages of discussion for it so if someone could so much as point me to which page I can find that in i'd appreciate it

TuxCarpenter
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Re: Legends of Idleon

Post by TuxCarpenter »

Kingofthevalley wrote:
Thu Mar 06, 2025 7:47 pm
TuxCarpenter wrote:
Thu Mar 06, 2025 12:10 pm
Spoiler
kikiGo wrote:
Thu May 02, 2024 9:59 am


Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town with wide crystals accidentally xD)

Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24

Upd.2

I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])

And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, but chng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24 isn't working for me.

I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I tried chng bEngine.getGameAttribute("OptionsListAccount")[202]=24 it changed my Tome average kills to 0.

Upd.3
SOLVED

by editing back to base value of crystal chance spawn

Hope this will help someone in the future.
Is there a way to manipulate the jackpot count in tome? i am not certain how to isolate the index of the array where the value is saved.

FYI using fire instead of jackpot is the best way to stay under radar imo.
If you find it please tag me. I also somehow got too may jackpots. was testing and did not notice what it was doing
Will do, I am going through the index one by one atm, will edit this post if I find a solution

Update 1 - found the index:
chng bEngine.getGameAttribute("DNSM").h.TomeQTY[25]=number
doesnt seem to work after cloud save, the value is probably saved somewhere in OptionsListAccount

maybe kmd or saul can help on this one

Update 2 - looked into N.js for the complete tome list, still trying to figure out where the jackpot value is allocated in N.js
Tome Name and Index

Code: Select all

| Tome Name                                          | Index  |
|----------------------------------------------------|--------|
| Stamp Total LV                                     | 0      |
| Statue Total LV                                    | 1      |
| Cards Total LV                                     | 2      |
| Total Talent Max LV                                | 3      |
| Unique Quests Completed                            | 4      |
| Account LV                                         | 5      |
| Total Tasks Completed                              | 6      |
| Total Achievements Completed                       | 7      |
| Most Money held in Storage                         | 8      |
| Most Spore Caps held in Inventory at once          | 9      |
| Trophies Found                                     | 10     |
| Account Skills LV                                  | 11     |
| Best Spiketrap Surprise round                      | 12     |
| Total AFK Hours claimed                            | 13     |
| DPS Record on Shimmer Island                       | 14     |
| Star Talent Points Owned                           | 15     |
| Average kills for a Crystal Spawn                  | 16     |
| Dungeon Rank                                       | 17     |
| Highest Drop Rarity Multi                          | 18     |
| Constellations Completed                           | 19     |
| Most DMG Dealt to Gravestone in a Weekly Battle    | 20     |
| Unique Obols Found                                 | 21     |
| Total Bubble LV                                    | 22     |
| Total Vial LV                                      | 23     |
| Total Sigil LV                                     | 24     |
| Jackpots Hit in Arcade                             | 25     |
| Post Office PO Boxes Earned                        | 26     |
| Highest Killroy Score on a Warrior                 | 27     |
| Highest Killroy Score on an Archer                 | 28     |
| Highest Killroy Score on a Mage                    | 29     |
| Fastest Time to kill Chaotic Efaunt (in Seconds)   | 30     |
| Largest Oak Log Printer Sample                     | 31     |
| Largest Copper Ore Printer Sample                  | 32     |
| Largest Spore Cap Printer Sample                   | 33     |
| Largest Goldfish Printer Sample                    | 34     |
| Largest Fly Printer Sample                         | 35     |
| Best Non Duplicate Goblin Gorefest Wave            | 36     |
| Total Best Wave in Worship                         | 37     |
| Total Digits of all Deathnote Kills                | 38     |
| Equinox Clouds Completed                           | 39     |
| Total Refinery Rank                                | 40     |
| Total Atom Upgrade LV                              | 41     |
| Total Construct Buildings LV                       | 42     |
| Most Tottoise in Storage                           | 43     |
| Most Greenstacks in Storage                        | 44     |
| Rift Levels Completed                              | 45     |
| Highest Power Pet                                  | 46     |
| Fastest Time reaching Round 100 Arena (in Seconds) | 47     |
| Total Kitchen Upgrade LV                           | 48     |
| Total Shiny Pet LV                                 | 49     |
| Total Cooking Meals LV                             | 50     |
| Total Pet Breedability LV                          | 51     |
| Total Lab Chips Owned                              | 52     |
| Total Colosseum Score                              | 53     |
| Most Giants Killed in a Single Week                | 54     |
| Total Onyx Statues                                 | 55     |
| Fastest Time to Kill 200 Tremor Wurms (in Seconds) | 56     |
| Total Boat Upgrade LV                              | 57     |
| God Rank in Divinity                               | 58     |
| Total Gaming Plants Evolved                        | 59     |
| Total Artifacts Found                              | 60     |
| Gold Bar Sailing Treasure Owned                    | 61     |
| Highest Captain LV                                 | 62     |
| Highest Immortal Snail LV                          | 63     |
| Best Gold Nugget                                   | 64     |
| Items Found                                        | 65     |
| Most Gaming Bits Owned                             | 66     |
| Highest Crop OG                                    | 67     |
| Total Crops Discovered                             | 68     |
| Total Golden Food Beanstacks                       | 69     |
| Total Summoning Upgrades LV                        | 70     |
| Total Career Summoning Wins                        | 71     |
| Ninja Floors Unlocked                              | 72     |
| Familiars Owned in Summoning                       | 73     |
| Jade Emporium Upgrades Purchased                   | 74     |
| Total Minigame Highscore                           | 75     |
| Total Prayer Upgrade LV                            | 76     |
| Total Land Rank                                    | 77     |
| Largest Magic Bean Trade                           | 78     |
| Most Balls earned from LBoFaF                      | 79     |
| Total Arcade Gold Ball Shop Upgrade LV             | 80     |
| Vault Upgrade bonus LV                             | 81     |
Update 3 - found it!
a.engine.getGameAttribute("DNSM").h.TomeQTY[25] = a.engine.getGameAttribute("OptionsListAccount")[199]

Solution:
chng bEngine.getGameAttribute("OptionsListAccount")[199]=number
this will update the value of jackpot counter

PIX
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Re: Legends of Idleon

Post by PIX »

can someone help me, to fix:

Chrome location: undefined in console

I just edit file config.js in
chromePath: "C:\\Program Files\\Google\\Chrome\\Application\\chrome.exe",

cause that my chomepath, but idk why i got undefined in consule?

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