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how do i do this i have the injector but idk what to do next



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how do i do this i have the injector but idk what to do next
When I go into the N.js with 7zip edit and change [274] to = 1 and save nothing changes in game. I am trying to reduce my Fisheroo Reset down to level 1 since I mistakenly upgraded it before seeing the guide in the discord saying not to level Fisheroo Reset past 1. Am I doing something wrong?
kikiGo wrote: ↑Thu May 02, 2024 9:59 amHey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town withwide crystals
accidentally xD)
Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24
Upd.2
I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])
And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, butchng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24
isn't working for me.
I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I triedchng bEngine.getGameAttribute("OptionsListAccount")[202]=24
it changed my Tome average kills to 0.
Upd.3
SOLVED
by editing back to base value of crystal chance spawn
Hope this will help someone in the future.
It does that,Blackheart87 wrote: ↑Thu Mar 06, 2025 1:27 amthe injector closes after a few secs what im i doing wrong
i put the injector and the cheat.js in the idle foldier and when i open the injector and it saysKingofthevalley wrote: ↑Thu Mar 06, 2025 12:46 pmIt does that,Blackheart87 wrote: ↑Thu Mar 06, 2025 1:27 amthe injector closes after a few secs what im i doing wrong
you have to open it and close it few times
Did you follow the steps. copy + paste the config.custom.example, then rename itBlackheart87 wrote: ↑Thu Mar 06, 2025 3:54 pmi put the injector and the cheat.js in the idle foldier and when i open the injector and it saysKingofthevalley wrote: ↑Thu Mar 06, 2025 12:46 pmIt does that,Blackheart87 wrote: ↑Thu Mar 06, 2025 1:27 amthe injector closes after a few secs what im i doing wrong
you have to open it and close it few times
Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...
and stays like that am i missing things for it to work correctly
If you find it please tag me. I also somehow got too may jackpots. was testing and did not notice what it was doingTuxCarpenter wrote: ↑Thu Mar 06, 2025 12:10 pmIs there a way to manipulate the jackpot count in tome? i am not certain how to isolate the index of the array where the value is saved.Spoiler
kikiGo wrote: ↑Thu May 02, 2024 9:59 amHey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town withwide crystals
accidentally xD)
Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24
Upd.2
I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])
And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, butchng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24
isn't working for me.
I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I triedchng bEngine.getGameAttribute("OptionsListAccount")[202]=24
it changed my Tome average kills to 0.
Upd.3
SOLVED
by editing back to base value of crystal chance spawn
Hope this will help someone in the future.
FYI using fire instead of jackpot is the best way to stay under radar imo.
i was using v4Kingofthevalley wrote: ↑Thu Mar 06, 2025 7:46 pmDid you follow the steps. copy + paste the config.custom.example, then rename itBlackheart87 wrote: ↑Thu Mar 06, 2025 3:54 pmi put the injector and the cheat.js in the idle foldier and when i open the injector and it saysKingofthevalley wrote: ↑Thu Mar 06, 2025 12:46 pm
It does that,
you have to open it and close it few times
Attached to LegendsOfIdleon.exe
Injecting cheats...
Step 1 complete...
and stays like that am i missing things for it to work correctly
then place it directly in the steamapp idleon folder
Also which version are you using. I would suggest using valleymons injector
Will do, I am going through the index one by one atm, will edit this post if I find a solutionKingofthevalley wrote: ↑Thu Mar 06, 2025 7:47 pmIf you find it please tag me. I also somehow got too may jackpots. was testing and did not notice what it was doingTuxCarpenter wrote: ↑Thu Mar 06, 2025 12:10 pmIs there a way to manipulate the jackpot count in tome? i am not certain how to isolate the index of the array where the value is saved.Spoiler
kikiGo wrote: ↑Thu May 02, 2024 9:59 am
Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town withwide crystals
accidentally xD)
Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24
Upd.2
I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])
And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, butchng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24
isn't working for me.
I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I triedchng bEngine.getGameAttribute("OptionsListAccount")[202]=24
it changed my Tome average kills to 0.
Upd.3
SOLVED
by editing back to base value of crystal chance spawn
Hope this will help someone in the future.
FYI using fire instead of jackpot is the best way to stay under radar imo.
chng bEngine.getGameAttribute("DNSM").h.TomeQTY[25]=number
Code: Select all
| Tome Name | Index |
|----------------------------------------------------|--------|
| Stamp Total LV | 0 |
| Statue Total LV | 1 |
| Cards Total LV | 2 |
| Total Talent Max LV | 3 |
| Unique Quests Completed | 4 |
| Account LV | 5 |
| Total Tasks Completed | 6 |
| Total Achievements Completed | 7 |
| Most Money held in Storage | 8 |
| Most Spore Caps held in Inventory at once | 9 |
| Trophies Found | 10 |
| Account Skills LV | 11 |
| Best Spiketrap Surprise round | 12 |
| Total AFK Hours claimed | 13 |
| DPS Record on Shimmer Island | 14 |
| Star Talent Points Owned | 15 |
| Average kills for a Crystal Spawn | 16 |
| Dungeon Rank | 17 |
| Highest Drop Rarity Multi | 18 |
| Constellations Completed | 19 |
| Most DMG Dealt to Gravestone in a Weekly Battle | 20 |
| Unique Obols Found | 21 |
| Total Bubble LV | 22 |
| Total Vial LV | 23 |
| Total Sigil LV | 24 |
| Jackpots Hit in Arcade | 25 |
| Post Office PO Boxes Earned | 26 |
| Highest Killroy Score on a Warrior | 27 |
| Highest Killroy Score on an Archer | 28 |
| Highest Killroy Score on a Mage | 29 |
| Fastest Time to kill Chaotic Efaunt (in Seconds) | 30 |
| Largest Oak Log Printer Sample | 31 |
| Largest Copper Ore Printer Sample | 32 |
| Largest Spore Cap Printer Sample | 33 |
| Largest Goldfish Printer Sample | 34 |
| Largest Fly Printer Sample | 35 |
| Best Non Duplicate Goblin Gorefest Wave | 36 |
| Total Best Wave in Worship | 37 |
| Total Digits of all Deathnote Kills | 38 |
| Equinox Clouds Completed | 39 |
| Total Refinery Rank | 40 |
| Total Atom Upgrade LV | 41 |
| Total Construct Buildings LV | 42 |
| Most Tottoise in Storage | 43 |
| Most Greenstacks in Storage | 44 |
| Rift Levels Completed | 45 |
| Highest Power Pet | 46 |
| Fastest Time reaching Round 100 Arena (in Seconds) | 47 |
| Total Kitchen Upgrade LV | 48 |
| Total Shiny Pet LV | 49 |
| Total Cooking Meals LV | 50 |
| Total Pet Breedability LV | 51 |
| Total Lab Chips Owned | 52 |
| Total Colosseum Score | 53 |
| Most Giants Killed in a Single Week | 54 |
| Total Onyx Statues | 55 |
| Fastest Time to Kill 200 Tremor Wurms (in Seconds) | 56 |
| Total Boat Upgrade LV | 57 |
| God Rank in Divinity | 58 |
| Total Gaming Plants Evolved | 59 |
| Total Artifacts Found | 60 |
| Gold Bar Sailing Treasure Owned | 61 |
| Highest Captain LV | 62 |
| Highest Immortal Snail LV | 63 |
| Best Gold Nugget | 64 |
| Items Found | 65 |
| Most Gaming Bits Owned | 66 |
| Highest Crop OG | 67 |
| Total Crops Discovered | 68 |
| Total Golden Food Beanstacks | 69 |
| Total Summoning Upgrades LV | 70 |
| Total Career Summoning Wins | 71 |
| Ninja Floors Unlocked | 72 |
| Familiars Owned in Summoning | 73 |
| Jade Emporium Upgrades Purchased | 74 |
| Total Minigame Highscore | 75 |
| Total Prayer Upgrade LV | 76 |
| Total Land Rank | 77 |
| Largest Magic Bean Trade | 78 |
| Most Balls earned from LBoFaF | 79 |
| Total Arcade Gold Ball Shop Upgrade LV | 80 |
| Vault Upgrade bonus LV | 81 |
a.engine.getGameAttribute("DNSM").h.TomeQTY[25] = a.engine.getGameAttribute("OptionsListAccount")[199]
chng bEngine.getGameAttribute("OptionsListAccount")[199]=number
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