Could someone help me? I'm trying to find out the code to buy the bundles that are already gone, but I can't find it, does anyone know how to use it?
I'm using ["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_o"]=1 for example but I'm not getting anything, what am I doing wrong?
The code only gives you the bonuses of the pack but doesn't give you the included equipments/items. You need to manually drop the items included in the pack (e.g. gems, wings, etc.)
Could someone help me? I'm trying to find out the code to buy the bundles that are already gone, but I can't find it, does anyone know how to use it?
I'm using ["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_o"]=1 for example but I'm not getting anything, what am I doing wrong?
The code only gives you the bonuses of the pack but doesn't give you the included equipments/items. You need to manually drop the items included in the pack (e.g. gems, wings, etc.)
and how can I check if I have active bonuses?
Go for gga bundlesRecieved into console to see the list
The code only gives you the bonuses of the pack but doesn't give you the included equipments/items. You need to manually drop the items included in the pack (e.g. gems, wings, etc.)
and how can I check if I have active bonuses?
Go for gga bundlesRecieved into console to see the list
tyx mate
Apparently everything is ok, I just need to know where to see the ID's of the items that come in the pack to spawn them, how do I find this? which file are they in?
Anybody have more info on how to change these values? Searching for the doubled value in the game gets me nothing.
Sorry I can't help with Cheat Engine, but I was able to modify Justice Monument values when playing the minigame via chng/chromedebug. Since it's some time ago, please confirm the value is the same as what you see in game before changing them.
The number in front of attributes are their index in the "_GenINFO" list, so if we want to set chests to 100, then you can use: chng bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[140]=100 (Remove "chng " if you're using chromedebug)
daym, nice. Any chances that you post some of Bravery monument values here?
Monument minigames: bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")
Bravery
- 89: Rethrow
- 90: Retelling
- 127: Streak of last sword kills (Schematics: First try, I swear!)
Justice
- 132: Mental health
- 133: Coin
- 134: Popularity
- 135: Dismissal
- 140: Chest
Example (Set streak of last sword kills to 100): chng bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[127]=100
If you don't want to paste the command every time you play the minigame, you can use Disputate's Hole cheat: viewtopic.php?p=383317#p383317. It covers some but not all attributes of Monument minigames.
tyx mate
Apparently everything is ok, I just need to know where to see the ID's of the items that come in the pack to spawn them, how do I find this? which file are they in?
You can always refer to the wiki for names. If you type in "drop" and then the name in the console it will bring up a list of options, you can just arrow down to the right one and hit enter and it will put in the correct ID. You can also manually pull a list of all item IDs with "list item", just be careful with those as the cards, dungeon items, etc. could be hazardous to spawn in (some cards, etc. are dummies that don't actually drop/do anything in the game).
There is a "keychain" command where you can enter "keychain droprate" etc. and use the keychain pile at the dungeon entrance to get a desired normal max keychain.
im returning after leaving in may
can anyone bring me upto date of do's and dont's
like dropping time candy using a fuckton of them
and dropping gems (also some more stuff idk/remember)
also i bought too many daily teleports from gem shop how do i bring em down ?
Last edited by Shaman123 on Thu Feb 13, 2025 4:23 pm, edited 1 time in total.
it's been a year since i last played, saw there's upgrade vault now. is it possible to nullify the cost to upgrade it? if so how? i tried searching through the pages but it takes so much time to find stuff about it.
Sorry I can't help with Cheat Engine, but I was able to modify Justice Monument values when playing the minigame via chng/chromedebug. Since it's some time ago, please confirm the value is the same as what you see in game before changing them.
The number in front of attributes are their index in the "_GenINFO" list, so if we want to set chests to 100, then you can use: chng bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[140]=100 (Remove "chng " if you're using chromedebug)
daym, nice. Any chances that you post some of Bravery monument values here?
Monument minigames: bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")
Bravery
- 89: Rethrow
- 90: Retelling
- 127: Streak of last sword kills (Schematics: First try, I swear!)
Justice
- 132: Mental health
- 133: Coin
- 134: Popularity
- 135: Dismissal
- 140: Chest
Example (Set streak of last sword kills to 100): chng bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[127]=100
If you don't want to paste the command every time you play the minigame, you can use Disputate's Hole cheat: viewtopic.php?p=383317#p383317. It covers some but not all attributes of Monument minigames.
i have a problem that i have 3 weird items in chest (i think its exp and some other ones) and when i change to this tab of chest and go through a portal my game glitches and i cant use the codex and chest. So is there a way to delete an item from a chest without taking it out
i have a problem that i have 3 weird items in chest (i think its exp and some other ones) and when i change to this tab of chest and go through a portal my game glitches and i cant use the codex and chest. So is there a way to delete an item from a chest without taking it out
gga ChestOrder to check your chest then use chng bEngine.gameAttributes.h["ChestOrder"][XX]="YY" where XX is the weird item and YY to another item, for safety, I would recommend replacing them with "Copper"
it's been a year since i last played, saw there's upgrade vault now. is it possible to nullify the cost to upgrade it? if so how? i tried searching through the pages but it takes so much time to find stuff about it.
gga UpgVault for vault related then use this chng bEngine.gameAttributes.h["UpgVault"][XX]=YY where XX is the upgrade number e.g. #3 is Class XP and YY is the level you want for #3 max is 500.
Check idleon wiki for the max level for each upgrade.
Here are my levels in the vault all are maxed except for #3.
0: 500
1: 200
2: 500
3: 300
4: 200
5: 100
6: 200
7: 1
8: 1
9: 1
10: 5
11: 40
12: 50
13: 80
14: 10
15: 5
16: 100
17: 100
18: 50
19: 100
20: 100
21: 100
22: 25
23: 20
24: 100
25: 50
26: 100
27: 50
28: 100
29: 100
30: 100
31: 25
32: 50
Last edited by Lavalame69 on Thu Feb 13, 2025 12:31 pm, edited 2 times in total.
so it did not work maybe i wrote smth wrong
ig i will need to just remember to not change to this tab
but now i have 3 glitched characters
What I did to mine was after I changed the items, i used cloudz to stop cloud saving and waited 5 seconds to deactivate the code and checked in IE or IT if my storage updated to the item I replaced it with. There's also another gga ChestQuantity if you can set to 0 those bugged items.