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CrossCode v1.0.0-10 EasyMod
Posted: Thu Oct 11, 2018 8:00 pm
by Shion
Game stops at black screen only when there is an error in game.compiled.js. Errors can happen for many reasons: you are copying a string of over 2 megabytes long to and from browser/editor and they might have limitations. Opera and EditPad I use both freeze for about half a minute when I copy&paste the code, but nothing gets broken in the process.
They've made some major change to the code, so variable and function names are different now. Copy-pasting from previous mods won't work.
I've modded v1.0.0-10 script with most stuff again and game starts normally.
- Invincibility
- Skill points do not decrease
- Consumables do not decrease
- Trade does not consume items (but they are still required)
- 100% drop rates (for both enemies and plants)
- Combat arts are not limited by SP anymore
Wasn't updating the mod before, because I can't make myself play the game after the Vermillion chapter. Dat plot twist. Dem feelings. And then BLAM! you're back to those damn timing&precision puzzles. And I just hate them.
Re: Cross Code V1.0
Posted: Thu Oct 11, 2018 8:14 pm
by Shion
PolyCapped wrote: ↑Tue Oct 02, 2018 12:45 am
Also is "points for exp gain" and " money drops" still within the script for 1.0.0 - 7? i can't seem to find it.
Probably not.
But here's the code part for EXP gain:
Code: Select all
if (!(this.aa >= 99)) {
var j = 0,
a = a * i,
j = d ? sc.dF.Wma(a, this.aa, b, g, g, f) : sc.dF.Wma(a, this.aa, b, 1 + this.W.Ag("XP_PLUS"), this.W.Ag("XP_ZERO"), f),
j = j + (c || 0); // j is the amount of EXP gained
if (j == 0) return 0;
this.exp = this.exp + j;
sc.pa.bc("player", "exp", j);
if (this.exp >= 1E3) {
a = Math.floor(this.exp / 1E3);
this.aa = this.aa + a;
sc.pa.Ni("player", "level", this.aa);
this.PW(a, q, h);
this.exp = this.aa >= 99 ? 0 : this.exp % 1E3;
b = ig.copy(this.Ub);
this.pw();
this.Paa(-1E3);
for (var r in b) b[r] = this.Ub[r] - b[r];
b.level = a;
b.cp = a;
for (r in b) this.LN[r] = this.LN[r] + b[r];
sc.P.Ga(this, sc.dd.DL, b)
}
sc.P.Ga(this, sc.dd.vV, j);
return j
}
And right after it comes the code for credit drops:
Code: Select all
if (this.ki(sc.ng.CREDITS)) {
c && (a = Math.round(a * (1 + this.W.Ag("MONEY_PLUS"))));
this.df = this.df + a; // a is the amount of credits gained
if (this.df >= 9999999) this.df = 9999999;
sc.pa.bc("player", "money", a);
sc.pa.bc("player", "moneyHold", this.df);
sc.P.Ga(this, sc.dd.kja, a)
}
You can find both by searching
"XP_PLUS"
or
"MONEY_PLUS"
.
Re: Cross Code V1.0
Posted: Thu Oct 11, 2018 11:10 pm
by Test Subject
If I only want the 100% Drop rate how can I activate only that?
Re: Cross Code V1.0
Posted: Sat Oct 13, 2018 1:34 pm
by MIMAMO
is there any way i use this mod selectively?
Re: Cross Code V1.0
Posted: Sat Oct 13, 2018 10:17 pm
by Cor Blimey
MIMAMO wrote: ↑Sat Oct 13, 2018 1:34 pm
is there any way i use this mod selectively?
Test Subject wrote: ↑Thu Oct 11, 2018 11:10 pm
If I only want the 100% Drop rate how can I activate only that?
This is a straight up edit of the game files. If you edit the files yourself, you can set it up how you like.
If you just want items, they're stored as 4 bytes, double of the amount the game actually displays. (As is money, CP, a few other things.) Get a handful of the items, and either get a couple more or sell/use a few, and re-search, they seem to be stored in a block, but the entire block changes position sometimes. 180 usually works for me, keeps it at 90, below the max of 99, and is almost always enough.
Don't lock values.
Re: Cross Code V1.0
Posted: Mon Oct 15, 2018 6:18 am
by zeronix
Just finished the game. i'm here to share, if anyone having a difficulty solving the puzzle and willing to proceed for the sake of the story
, i know a way how to skip them.
,,
Re: Cross Code V1.0
Posted: Mon Oct 15, 2018 8:37 am
by der_bayer36
zeronix wrote: ↑Mon Oct 15, 2018 6:18 am
Just finished the game. i'm here to share, if anyone having a difficulty solving the puzzle and willing to proceed for the sake of the story
, i know a way how to skip them.
,,
How?
Re: Cross Code V1.0
Posted: Mon Oct 15, 2018 9:24 am
by zeronix
here goes, this is just a sample , but if u cant understand you can tell me what map u are stuck.
just browse thru your CrossCode\assets\data\maps .. then select and edit which map > floor > current location
this sample is for a door that can be unlock by a key. Just edit the condition to
"condition": "" ,, save, reload game, then viola!! the door is already unlocked. You can also edit the
"map": "cold-dng.g.room3" to boss map like "wave-dng.b1.boss",, entering this door will direct you to the boss room immediately. SAVE A BACKUP BEFORE DOING THIS!! ,,this sometimes cause a story skip if done incorrectly.
i recommend you do this on the shock, wave puzzle dungeon and the vermillion tower. Those puzzle is damn hard for me.
Code: Select all
{
"type": "Door", (TeleportField on some dungeon)
"x": 96,
"y": 576,
"level": 1,
"settings": {
"name": "exitWest",
"doorType": "DEFAULT",
"dir": "SOUTH",
"mapId": 194,
"map": "cold-dng.g.room3",
"marker": "entrance",
"hideCondition": "",
"blockEventCondition": "",
"variation": "",
"condition": "map.keyUsed"
}
Re: Cross Code V1.0
Posted: Thu Oct 18, 2018 10:27 am
by Chikumori
zeronix wrote: ↑Mon Oct 15, 2018 9:24 am
here goes, this is just a sample , but if u cant understand you can tell me what map u are stuck.
just browse thru your CrossCode\assets\data\maps .. then select and edit which map > floor > current location
I'm stuck at the very last puzzle room in Vermillion Dungeon. The one on the 4th floor, supposedly Gautham's biggest puzzle room involving all 4 elements. Might you know which parts of the data can be edited to get through this?
Re: Cross Code V1.0
Posted: Fri Oct 19, 2018 4:10 pm
by zeronix
Chikumori wrote: ↑Thu Oct 18, 2018 10:27 am
zeronix wrote: ↑Mon Oct 15, 2018 9:24 am
here goes, this is just a sample , but if u cant understand you can tell me what map u are stuck.
just browse thru your CrossCode\assets\data\maps .. then select and edit which map > floor > current location
I'm stuck at the very last puzzle room in Vermillion Dungeon. The one on the 4th floor, supposedly Gautham's biggest puzzle room involving all 4 elements. Might you know which parts of the data can be edited to get through this?
edit this \CrossCode\assets\data\maps\arid-dng\second\f4\center.json
find this code "startCondition": "map.finalSwitch" >>>> edit to "startCondition": "" ,,, save and reload game.
Re: Cross Code V1.0
Posted: Tue Oct 23, 2018 6:05 pm
by shadowfang82
game just got a update to 1.1 will the 1.0.0-10 script still work
Re: Cross Code V1.0
Posted: Thu Oct 25, 2018 11:41 pm
by erdrick27
How do you actually use this script?
Re: Cross Code V1.0
Posted: Mon Nov 19, 2018 9:07 am
by omgwut
Could someone verify if the 1.0.0 -10 script works with game version 1.0.1? I tried doing it myself but I'm too stupid to do code editing.
Re: Cross Code V1.0
Posted: Mon Nov 26, 2018 5:42 pm
by Shirokaido
They're onto us. I was making some edits and found THIS:
FOR_THE_HACKERS = "I see you are browsing through the code of our game! Hope you having a good time around here. I thought I adda little extra for you here, since you took the effort to check out the optimized/obfuscated code of CrossCode.If you happen to have a particular question about a feature, you can write us a mail and will be happy to answer it!Simply check out our homepage over at [Link]! Also don't tell Lachsen you found this, or he will throw evil looks at me all day! - R.D."
So, uh, yeah!
Anywho, I made some edits to game version 1.0.1-1. I'm at work, so I was only able to do some quick testing. They worked, tho, so it looks like we're all good. I'll probably maintain this for about a month, so if it updates during December, I'll redo the file. Here's the 'mods' I made in this:
-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)
Also
Shion wrote: ↑Thu Oct 11, 2018 8:00 pm
Wasn't updating the mod before, because I can't make myself play the game after the Vermillion chapter. Dat plot twist. Dem feelings. And then BLAM! you're back to those damn timing&precision puzzles. And I just hate them.
I feel you on that. I just went through that chapter last night and I literally couldn't sleep until I was done with it.
Filepath: Steam\steamapps\common\CrossCode\assets\js
Re: Cross Code V1.0
Posted: Tue Nov 27, 2018 4:53 pm
by shadowfang82
is there any way to edit your inventory like add a item or change how many you have.