oriberu wrote: ↑Thu Apr 08, 2021 5:32 pm
I started playing Yakuza 5 and made a preliminary table; more functions will be added as I proceed in the game.
Please let me know if you encounter problems with it.
Game: Yakuza 5 (Steam)
Cheat Engine: 7.2
Features:
- Player takes no damage (still can be grabbed and suffers hit animations)
- Player does not lose heat
- Player does more damage (1000 pts fixed damage on every hit)
- Player can not be hit (no grabbing or hit animations)
- Player remains sober
- Player may order food items without restriction (activate before talking to the vendor)
- Some essential values for Kazuma Kiryu
- Some misc. values
Update 1:
- Always get max score in Karaoke
- Currently drawn weapon has infinite health
- Player may equip any weapon regardless of skill
- Success in hostess sessions
- Darts: win 01 with one throw
- Darts: every throw in Count-Up is valued as 60
- Inventory for Kazuma Kiryu
- Weapon skill progress values for Kiryu
- Karaoke values
- Updated no-hit function to be player character-agnostic
Update 2:
Important: Added inventory scripting and usage rules to address a bug where an item inserted with the editor would become invisible and immovable once added to the item box. Please switch to the most recent version of this table.
Essentially, when inserting or removing an item with the
-- Inventory -- editor, hit the activation check box on the same row as the item slot afterwards. Background: since there does not seem to be an event that fires when a memory record value is changed by the user, I have to make the user trigger the needed change manually (sorry).
Update 3:
- Prevent usable items from being decreased
- Currently drawn weapon's ammo does not decrease
- Ramen game: player is always right
- Taiko No Tatsujin: always clear spirit gauge
- Taiko No Tatsujin: score to 999.999
- UFO Catcher: infinite plays
- some misc. values
Update 4:
- Racing: max out turbo gauge right away
- Never decrease Yen
- Nagasu Taxi Co. values
- improved unlimited ammo script
Update 5:
- Chase sequence: opponent health is drastically reduced
- Bowling: split, infinite balls
- Bowling: split, auto clear
- Bowling: every ball is a strike
- Multiply XP gain
- Multiply weapon skill gain
- Snowball Combat: player is immune
- Dance Battle: opponent's score does not increase
- Dance Battle: player consecutive count does not reset on miss
- Dance Battle: player takes no damage
- Dance Training: great ratings only (basically auto-play mode)
- Added dance-related values (Haruka): stats, training, battle
- Added inventory for Saejima, Haruka
- Added essential values for Saejima, Haruka
- Added values for hostesses: Riku, Kaguya
- Added some misc. values
Notes: the scripts category became quite unwieldy, so I put minigame-related ones into their own group.
Update 6:
- Air Hockey: heat does not decrease
- Air Hockey: only player goals are counted
- Handshake event: max satisfaction
- Comedy skit: max out the laughter gauge
- Sotenbori Love Check Quiz: every answer counts as correct
- Added inventory and essential values for Shun Akiyama
- Added values for hostess Honoka
Notes: I replaced or removed a number of erratic pointers and removed the broken Count-Up darts script.
Update 7:
- Batting: infinite heat
- Batting: infinite pitches
- Batting: more metres
- Golf: do not increase number of shots
- Player may order multiple drinks
- Added essentials and inventory for Shinada
- Added Batting values for Shinada
- Added hostess values for Shion
- Added values for a couple of Cochins...
- Added some misc. values
Update 8:
- Roulette: 5 always wins
- Sea Fishing: tension stays balanced when reeling (crank it!)
- Koi Koi: player starts with 2000 points
- Pool: Puzzle, infinite attempts
- Pool: Rotation, only player score increases
- Gunrhein: set score to 99.999.999
- Updated Multiply XP gain script to accommodate for change in Finale chapters
- Added values for the final hostess, Hinata
- Some misc. values and script improvements
Cheers.