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Re: [Request] Blasphemous
Posted: Sat Sep 14, 2019 5:36 pm
by kaizerv
Luke76bg wrote: ↑Sat Sep 14, 2019 5:02 pm
Well i don't know, i just told you what's happened, I got the upgrades playing the game normally, because the first time the invicible code messed up my game and so i restarted it! Thanks for the code! Do you know how to remove the fervour penalty because death ? I can't recover the green statue because it's placed on an elevator and when i try, the elevator start moving instead to recover the fervor!
1. u can either create a code to make the max guilt from 7 to 0 or find the function that handles the guilt
2. or you can use the console "guilt reset"
3. or you can find confessor statue (legitly)
Re: [COMPLETED] [Request] Blasphemous
Posted: Sat Sep 14, 2019 6:27 pm
by Luke76bg
Thank you! I destroyed already all the statues already found till now and i'm close to the end of the game. That's why i was asking!
Re: [COMPLETED] [Request] Blasphemous
Posted: Sat Sep 14, 2019 6:54 pm
by Luke76bg
oh there is a way to keep the parry always on when you keep pressed the button ? No, right ?
Re: [COMPLETED] [Request] Blasphemous
Posted: Sat Sep 14, 2019 7:44 pm
by Luke76bg
This is interesting, the charge attack at the maximum level cast a blade of energy! It would be amazing to have this blade of energy for the normal attack! Please guys!!!! °____°
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 7:20 am
by KS212
One request if possible is to have all Relics ACTIVE at the same time... coz, having to equip the stupid things really is a shitty move by the devs. Serves absolutely NO purpose.
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 8:17 am
by The_Podstanar
Added two new console commands to my original post
here.
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 11:56 am
by kaizerv
Infinite Parry ( J = Parry K = Attack/Cancel
Test anyone? )
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>101</ID>
<Description>"ParryAsUGo"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(ParryAsUGo,19 02 00 00 F3 0F 10 86 84 00 00 00) // should be unique
alloc(newmem,$1000,ParryAsUGo)
label(code)
label(return)
alloc(_parry,4)
registersymbol(_parry)
newmem:
mov [_parry],rsi
movss xmm0,[rsi+00000084]
jmp return
code:
movss xmm0,[rsi+00000084]
jmp return
ParryAsUGo+04:
jmp newmem
nop 3
return:
registersymbol(ParryAsUGo)
[DISABLE]
ParryAsUGo+04:
db F3 0F 10 86 84 00 00 00
unregistersymbol(ParryAsUGo)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>102</ID>
<Description>"InfiniteTimeParry J=Parry K=Cancel Different Control Can be Set via Right Click"</Description>
<VariableType>Float</VariableType>
<Address>_parry</Address>
<Offsets>
<Offset>84</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>74</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>75</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 1:37 pm
by Luke76bg
kaizerv wrote: ↑Sun Sep 15, 2019 11:56 am
Infinite Parry ( J = Parry K = Attack/Cancel
Test anyone? )
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>101</ID>
<Description>"ParryAsUGo"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(ParryAsUGo,19 02 00 00 F3 0F 10 86 84 00 00 00) // should be unique
alloc(newmem,$1000,ParryAsUGo)
label(code)
label(return)
alloc(_parry,4)
registersymbol(_parry)
newmem:
mov [_parry],rsi
movss xmm0,[rsi+00000084]
jmp return
code:
movss xmm0,[rsi+00000084]
jmp return
ParryAsUGo+04:
jmp newmem
nop 3
return:
registersymbol(ParryAsUGo)
[DISABLE]
ParryAsUGo+04:
db F3 0F 10 86 84 00 00 00
unregistersymbol(ParryAsUGo)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>102</ID>
<Description>"InfiniteTimeParry J=Parry K=Cancel Different Control Can be Set via Right Click"</Description>
<VariableType>Float</VariableType>
<Address>_parry</Address>
<Offsets>
<Offset>84</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>74</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>75</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
i will try it now, let's hope nothing strange happen this time O_O
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 1:45 pm
by Luke76bg
ok it worked! Thank you! There is no way to have joypad supported right ? I mean, until i keep pressed the parry button the parry is up, when i release it's down ? I can try to fix this with jottokey maybe :/
Edit
with joytokey solution i have problem with the switching comands interface in the game...:/
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 3:14 pm
by Luke76bg
Someone knows if there is way to restart a quest with the debug menu ? The gemino quest is timed and if you miss it, you can't finish the game at 100%. You have to restart the game again!
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 4:19 pm
by kaizerv
flag set * <= make the flag true
flag clear * <= make the flag false
* = something which can be the quest or any other subcommand
Here's the only thing I can find about GEMINO, if there's another flag to reset the quest you out of luck.
GEMINO_ENTRANCE_OPEN
GEMINO_TOMB_OPEN
So, you probably need something like "flag clear GEMINO_TOMB_OPEN" via console but who knows?
I'm just chilling at 22% completion
~ I don't even understand which parts of the game unless you at the beginner area like me.
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 5:12 pm
by Luke76bg
kaizerv wrote: ↑Sun Sep 15, 2019 4:19 pm
flag set * <= make the flag true
flag clear * <= make the flag false
* = something which can be the quest or any other subcommand
Here's the only thing I can find about GEMINO, if there's another flag to reset the quest you out of luck.
GEMINO_ENTRANCE_OPEN
GEMINO_TOMB_OPEN
So, you probably need something like "flag clear GEMINO_TOMB_OPEN" via console but who knows?
I'm just chilling at 22% completion
~ I don't even understand which parts of the game unless you at the beginner area like me.
Gemino it's in the location "where the ulive wither" and if it's a timed event, if you do his quest, he will open a tomb for you! That's why you found these commands!
Read this
[Link]
now i can't find the latest confessor to get the true ending! The confessors should be 7 in total :/
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 5:17 pm
by Luke76bg
Thanks, with your commands, i should be able to open the tomb, but i have to return an item to him and if he remain dead it's...impossible....let's see, i have to try! Thank you! ^^
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 5:29 pm
by kaizerv
Well, talking about dead bosses, here's a bunch of flags that have them. Maybe u find it useful or to any others that want to replay a boss fight (just a theory)~
Code: Select all
"flag set D17Z01_BOSSDEAD"
"flag set D01Z06S01_BOSSDEAD"
"flag set D02Z05S01_BOSSDEAD"
"flag set D03Z04S01_BOSSDEAD"
"flag set D08Z01S01_BOSSDEAD"
"flag set CONFESSOR_1_DESTROYED"
"flag set CONFESSOR_1_ARENACOMPLETED"
"flag set CONFESSOR_2_DESTROYED"
"flag set CONFESSOR_2_ARENACOMPLETED"
"flag set CONFESSOR_3_DESTROYED"
"flag set CONFESSOR_3_ARENACOMPLETED"
"flag set CONFESSOR_4_DESTROYED"
"flag set CONFESSOR_4_ARENACOMPLETED"
"flag set ATTRITION_ALTAR_DONE"
"flag set COMPUNCTION_ALTAR_DONE"
"flag set CONTRITION_ALTAR_DONE"
"flag set DEOSGRACIAS_CUTSCENE_PLAYED"
"flag set DEOSGRACIAS_KEY_DONE"
"flag set DEOSGRACIAS_ATTRITION_DONE"
"flag set DEOSGRACIAS_CONTRITION_DONE"
"flag set DEOSGRACIAS_COMPUNCTION_DONE"
"flag set REDENTO_LOCATION_4"
"flag set TIRSO_PIETY_FILTERED"
"flag set TIRSO_ANGUISH_FILTERED"
"flag set TIRSO_BURNTFACE_FILTERED"
"flag set TIRSO_ITEMS_USED_3"
"flag set TIRSO_QI19_DELIVERED"
"flag set TIRSO_QI20_DELIVERED"
"flag set TIRSO_QI37_DELIVERED"
"flag set TIRSO_FIRSTCONVERSATION_DONE"
"flag set LVDOVICO_QUEST_DONE"
"flag set PENITENT_MET_LVDOVICO"
"flag set DAGGER_ENCOUNTER_1_DONE"
"flag set DAGGER_ENCOUNTER_2_DONE"
"flag set DAGGER_ENCOUNTER_3_DONE"
"flag set VIRIDIANA_DEAD"
"flag set VIRIDIANA_DEAD_BOSS02"
"flag set GEMINO_ENTRANCE_OPEN"
"flag set GEMINO_TOMB_OPEN"
"flag set BROTHERS_EVENT1_COMPLETED"
"flag set BROTHERS_EVENT2_COMPLETED"
"flag set BROTHERS_EVENTPERPETVUA_COMPLETED"
"flag set CANDELARIA_FIRST_CONVERSATION_DONE"
"flag set CANDELARIA_FAKEITEM_DONE"
"flag set LOTL_1OFFERING_DONE"
"flag set LOTL_2OFFERING_DONE"
"flag set RESCUED_CHERUB_16"
"flag set RESCUED_CHERUB_17"
"flag set RESCUED_CHERUB_07"
"flag set RESCUED_CHERUB_08"
"flag set RESCUED_CHERUB_27"
"flag set RESCUED_CHERUB_10"
"flag set RESCUED_CHERUB_30"
"flag set RESCUED_CHERUB_23"
"flag set RESCUED_CHERUB_31"
"flag set RESCUED_CHERUB_26"
"flag set RESCUED_CHERUB_25"
"flag set RESCUED_CHERUB_09"
"flag set RESCUED_CHERUB_11"
"flag set RESCUED_CHERUB_14"
"flag set RESCUED_CHERUB_12"
"flag set RESCUED_CHERUB_15"
"flag set RESCUED_CHERUB_18"
"flag set RESCUED_CHERUB_37"
"flag set RESCUED_CHERUB_19"
"flag set ALTASGRACIAS_EGG_BROKEN"
edit: set is true while clear is false
Re: [COMPLETED] [Request] Blasphemous
Posted: Sun Sep 15, 2019 5:33 pm
by Luke76bg
Thanks for the boss list! Interesting! But look, are you sure there is nothing else related to Gemino ? Because i can get his item, but i can't get him alive to be able to speak with him, there is should be a way :/