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Re: Legends of Idleon

Posted: Tue Jun 29, 2021 2:18 pm
by salmon85
Another one for the new console

Code: Select all

case 'gga':
				try {
					return bEngine.getGameAttribute(params[0]).toString('utf8');
				} catch (err) {
					return `Error: ${err}`;
				}
				break;
so much easier to read in the external window :D

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 2:20 pm
by station_2011
Amazing work guys!

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 2:43 pm
by buralsal
Lucifer M wrote:
Wed Jun 09, 2021 6:25 pm
Image

You can indeed change items to whatever you want but be careful to not change it to something that has not been released.

In the Z.js search for .MonsterDrops and you'll come across what the mobs are called.

["COIN", "0.5", "15", "N/A"],

This above is an example, I changed the coins on the first ever mobs to 15 coins from 5 coins and I used the first mobs to drop anything I needed.

So as it goes you change "COIN" to any item name, "0.5" is the percentage of getting that item and then finally the amount.
You get banned from adding things that monsters don't normally drop?

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 2:48 pm
by andre420
Hey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice :)
Thanks for the research and making that software!

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 2:57 pm
by Gibsonsg
andre420 wrote:
Tue Jun 29, 2021 2:48 pm
Hey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice :)
Thanks for the research and making that software!
It seems only a few things can result in a shadowban:

-Levelling too fast between saves
-being reported by players in game
-having more gems on account than the server believes you should have

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 3:18 pm
by salmon85
Gibsonsg wrote:
Tue Jun 29, 2021 2:57 pm
andre420 wrote:
Tue Jun 29, 2021 2:48 pm
Hey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice :)
Thanks for the research and making that software!
It seems only a few things can result in a shadowban:

-Levelling too fast between saves
-being reported by players in game
-having more gems on account than the server believes you should have

Shadowban

Image

thanks to
viewtopic.php?p=198828#p198828
shadowbans are soon to be a thing of the past

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 3:36 pm
by Gibsonsg
salmon85 wrote:
Tue Jun 29, 2021 3:18 pm
Gibsonsg wrote:
Tue Jun 29, 2021 2:57 pm
andre420 wrote:
Tue Jun 29, 2021 2:48 pm
Hey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice :)
Thanks for the research and making that software!
It seems only a few things can result in a shadowban:

-Levelling too fast between saves
-being reported by players in game
-having more gems on account than the server believes you should have

Shadowban

Image

thanks to
viewtopic.php?p=198828#p198828
shadowbans are soon to be a thing of the past
I hope so, but I don't hold up much hope for unshadowbanning, I tried a few ways last night, but was unsuccessful. I'm banned for levelling speed and gem inconsistencies, as I was foolish. I just hope the is no block, server side, on rewriting the shadowban variables.

Maybe iBelgs injection tool would help, as I think I can make a function to add / modify code on the fly and parse out the changes. I'm gonna try and spend a little time attempting it.

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 3:38 pm
by salmon85
Gibsonsg wrote:
Tue Jun 29, 2021 3:36 pm
I hope so, but I don't hold up much hope for unshadowbanning, I tried a few ways last night, but was unsuccessful. I'm banned for levelling speed and gem inconsistencies, as I was foolish. I just hope the is no block, server side, on rewriting the shadowban variables.

Maybe iBelgs injection tool would help, as I think I can make a function to add / modify code on the fly and parse out the changes. I'm gonna try and spend a little time attempting it.

I've already managed to do it on one of my accounts. Creator though didn't have success.
viewtopic.php?p=198899#p198899

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 3:43 pm
by andre420
I tried to download the Injector.exe and the orther thing, but on Zippyshare i get "403-Forbidden" uuuhhh...
Can some1 Reupload, or am i just a dumdum???

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 3:51 pm
by andre420
andre420 wrote:
Tue Jun 29, 2021 3:43 pm
I tried to download the Injector.exe and the orther thing, but on Zippyshare i get "403-Forbidden" uuuhhh...
Can some1 Reupload, or am i just a dumdum???
Nevermind guys, i am a DumDum!
Apparently Zippyshare is banned in Germany...
Danke Merkel

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 4:02 pm
by salmon85
yeah same for the uk.
just use a vpn if you have access to one.

Creators bulk command butchered but working on new console

Code: Select all

case 'bulk':
				const ArrDrops1 = ["Timecandy6","ExpBalloon3","ResetCompleted","ResetCompletedS","ClassSwap","PremiumGem"];
				const ArrDrops2 = ["InvBag1","InvBag2","InvBag3","InvBag4","InvBag5","InvBag6","InvBag7","InvBag8","InvBag21","InvBag22","InvBag23","InvBag24","InvBag25","InvBag26","InvBag100","InvBag101","InvBag102","InvBag103","InvBag104","InvBag105","InvBag106","InvBag107","InvBag109","InvBag110"];
				const ArrDrops3 = ["InvStorage1","InvStorage2","InvStorage3","InvStorage4","InvStorage5","InvStorage6","InvStorage7",
				"InvStorage8","InvStorage9","InvStorage10","InvStorage11","InvStorage12","InvStorage13",//"InvStorage14",
				"InvStorage15","InvStorage16","InvStorage17","InvStorage18","InvStorage19","InvStorage20","InvStorage21",
				"InvStorage31","InvStorage32","InvStorage33","InvStorage34","InvStorage35","InvStorage36","InvStorage37",
				"InvStorage38","InvStorage39","InvStorage40","InvStorage41","InvStorage42","InvStorageF"];
				switch (params[0])	{
					case 'invbag':
						for (let b in ArrDrops2) {
							let x = character.getXCenter()
							let y = character.getValue('ActorEvents_20', '_PlayerNode');
							actorEvents189._customBlock_DropSomething(ArrDrops2[b], 1, 0, 0, 2, y, 0, x, y);
						}
					break;
					case 'invstorage':
						for (let b in ArrDrops3) {
							let x = character.getXCenter()
							let y = character.getValue('ActorEvents_20', '_PlayerNode');
							actorEvents189._customBlock_DropSomething(ArrDrops3[b], 1, 0, 0, 2, y, 0, x, y);
						}
					break;
					default:
						for (let b in ArrDrops1) {
						let x = character.getXCenter()
						let y = character.getValue('ActorEvents_20', '_PlayerNode');
						actorEvents189._customBlock_DropSomething(ArrDrops1[b], 5000, 0, 0, 2, y, 0, x, y);
						}
				}
			break;

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 4:49 pm
by tomato
Image
Are there any GemShop related items in Visual Studio Code??? I want to change the value...

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 5:00 pm
by salmon85
tomato wrote:
Tue Jun 29, 2021 4:49 pm
Image
Are there any GemShop related items in Visual Studio Code??? I want to change the value...

Code: Select all

"GemP2 CARRY_CAPACITY Each_purchase_boosts_the_carry_capacity_by_+25%_for_all_your_characters._This_starts_working_immediately,_and_applies_to_every_item_type! 150 58 10 0 25".split(" "),
150 = inital cost
58 = some item id
10 = amount allowed to purchase (100000 removes the number)
0 = amount of item to give
25 = cost increase each purchase

don't touch the amount given per purchase unless you're doing candies / card packs, I've bricked 2 characters in the past by setting this too high on things which shouldn't be purchased more than once

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 7:13 pm
by salmon85
epismema made changes to the bulk commands from creator

Code: Select all

				case 'bulk':{
					const item = params[0];
					const amount = params[1] || 1;
					// 1) Handy cheat items
					const ArrDrops1 = ["Timecandy6","ExpBalloon3","ResetCompleted","ResetCompletedS","ClassSwap","PremiumGem"];
					// 2) All bag boosters
					const ArrDrops2 = ["InvBag1","InvBag2","InvBag3","InvBag4","InvBag5","InvBag6","InvBag7","InvBag8","InvBag21","InvBag22","InvBag23","InvBag24","InvBag25","InvBag26","InvBag100","InvBag101","InvBag102","InvBag103","InvBag104","InvBag105","InvBag106","InvBag107","InvBag109","InvBag110"];
					// 3) All storage chest boosters
					const ArrDrops3 = ["InvStorage1","InvStorage2","InvStorage3","InvStorage4","InvStorage5","InvStorage6","InvStorage7",
					"InvStorage8","InvStorage9","InvStorage10","InvStorage11","InvStorage12","InvStorage13",//"InvStorage14",
					"InvStorage15","InvStorage16","InvStorage17","InvStorage18","InvStorage19","InvStorage20","InvStorage21",
					"InvStorage31","InvStorage32","InvStorage33","InvStorage34","InvStorage35","InvStorage36","InvStorage37",
					"InvStorage38","InvStorage39","InvStorage40","InvStorage41","InvStorage42","InvStorageF"];
					// 4) All item bag capacity boosters
					const ArrDrops4 = ["MaxCapBagT2","MaxCapBag1","MaxCapBag2","MaxCapBag3","MaxCapBag4","MaxCapBag5",
					"MaxCapBagMi6","MaxCapBagT1","MaxCapBag7","MaxCapBag9","MaxCapBagT3","MaxCapBagT4",
					"MaxCapBagT5","MaxCapBagT6","MaxCapBag6","MaxCapBag8","MaxCapBag10","MaxCapBagF3",
					"MaxCapBagF4","MaxCapBagF5","MaxCapBagF6","MaxCapBagM1","MaxCapBagM2","MaxCapBagM3",
					"MaxCapBagM4","MaxCapBagM5","MaxCapBagM6","MaxCapBagM7","MaxCapBagFi0","MaxCapBagFi1",
					"MaxCapBagFi2","MaxCapBagFi3","MaxCapBagFi4","MaxCapBagFi5","MaxCapBagFi6","MaxCapBagB0",
					"MaxCapBagB1","MaxCapBagB2","MaxCapBagB3","MaxCapBagB4","MaxCapBagB5","MaxCapBagB6",
					"MaxCapBagTr0","MaxCapBagTr1","MaxCapBagTr2","MaxCapBagTr3","MaxCapBagTr4","MaxCapBagTr5",
					"MaxCapBagS0","MaxCapBagS1","MaxCapBagS2","MaxCapBagS3","MaxCapBagS4","MaxCapBagS5"];
					// 5) All Yugioh cards
					const ArrDrops5 = ["CardsA0","CardsA1","CardsA2","CardsA3","CardsA4","CardsA5","CardsA6","CardsA7","CardsA8",
					"CardsA9","CardsA10","CardsA11","CardsA12","CardsA13","CardsA14","CardsA15","CardsA16",
					"CardsB1","CardsB2","CardsB3","CardsB4","CardsB5","CardsB6","CardsB7","CardsB8",
					"CardsB9","CardsB10","CardsB11","CardsB12","CardsB13","CardsB14",
					"CardsC1","CardsC2","CardsC3","CardsC4","CardsC5","CardsC6","CardsC7","CardsC8",
					"CardsC9","CardsC10","CardsC11","CardsC12","CardsC13","CardsC14","CardsC15","CardsC16",
					"CardsD1","CardsD2","CardsD3","CardsD4","CardsD5","CardsD6","CardsD7","CardsD8","CardsD9","CardsD10",
					"CardsD11","CardsD12","CardsD13","CardsD16","CardsD17","CardsD18","CardsD19","CardsD20","CardsD21",
					"CardsE0","CardsE1","CardsE2","CardsE3","CardsE4","CardsE5","CardsE6","CardsE7","CardsE8",
					"CardsE9","CardsE10","CardsE11","CardsE12","CardsE13","CardsE14","CardsE15",
					"CardsF1","CardsF2","CardsF3","CardsF4","CardsF5","CardsF6","CardsF7","CardsF8","CardsF9","CardsF10","CardsF11",
					"CardsY0","CardsY1","CardsY2","CardsY3","CardsY4","CardsY5","CardsY5","CardsY6",
					"CardsY7","CardsY8","CardsY9","CardsY10","CardsY11","CardsY12","CardsY13",
					"CardsZ0","CardsZ1","CardsZ2","CardsZ3","CardsZ4","CardsZ5","CardsZ6","CardsZ7","CardsZ8","CardsZ9"];
					// 6) All statues
					const ArrDrops6 = ["EquipmentStatues1","EquipmentStatues2","EquipmentStatues3","EquipmentStatues4","EquipmentStatues5",
					"EquipmentStatues6","EquipmentStatues7","EquipmentStatues8","EquipmentStatues9","EquipmentStatues10",
					"EquipmentStatues11","EquipmentStatues12","EquipmentStatues13","EquipmentStatues14","EquipmentStatues15",
					"EquipmentStatues16","EquipmentStatues17","EquipmentStatues18","EquipmentStatues19"];
					// 7) All stamps (Many stamps aren't released yet)
					const ArrDrops7 = ["StampA1","StampA2","StampA3","StampA4","StampA5","StampA6","StampA7","StampA8","StampA9","StampA10",
					"StampA11","StampA12","StampA13","StampA14","StampA15","StampA16","StampA17","StampA18","StampA19",
					"StampA20","StampA21"/*,"StampA22"*/,"StampA23","StampA24"/*,"StampA25"*/,"StampA26","StampA27","StampA28",
					//"StampA29","StampA30","StampA31","StampA32","StampA33","StampA34","StampA35",
					"StampB1","StampB2","StampB3","StampB4","StampB5","StampB6","StampB7","StampB8","StampB9","StampB10",
					"StampB11","StampB12","StampB13","StampB14","StampB15","StampB16","StampB17","StampB18","StampB19",
					"StampB20","StampB21","StampB22","StampB23","StampB24","StampB25","StampB26","StampB27",//"StampB28","StampB29",
					"StampB30","StampB31"/*,"StampB32","StampB33"*/,"StampB34"/*,"StampB35"*/,"StampB36",
					"StampC1","StampC2","StampC3"/*,"StampC4","StampC5"*/,"StampC6","StampC7"/*,"StampC8"*/,"StampC9",//"StampC10","StampC11","StampC12","StampC13",
					"StampC14","StampC15"/*,"StampC16","StampC17","StampC18"*/,"StampC19","StampC20"];
					// 8) All fishing tools
					const ArrDrops8 = ["Line1","Line2","Line3","Line4","Line5","Line6","Line7",
					"Line8","Line9","Line10","Line11","Line12","Line13","Line14",
					"Weight1","Weight2","Weight3","Weight4","Weight5","Weight6","Weight7",
					"Weight8","Weight9","Weight10","Weight11","Weight12","Weight13","Weight14"];
					// 9) All released Star Talent books
					const ArrDrops9 = [//"3615100",  //Bored To Death (Lvl 100)
					"361650",   //Beginner Best Class (Lvl 50)
					//"3617100",  //Studious Quester (Lvl 100)
					"3618100",  //Quest Chungus (Lvl 100)
					"3619100",  //Crystals 4 Dayys (Lvl 100)
					"362050",   //Will Of The Eldest (Lvl 50)
					"3621104",  //TICK TOCK (Lvl 104)
					"3622100",  //STONKS! (Lvl 100)
					"3623100",  //Roll Da Dice (Lvl 100)
					"362450",   //Attacks on simmer (Lvl 50)
					"3625120",  //Toilet Paper Postage (Lvl 120)
					"362640",   //Exp Converter (Lvl 40)
					"362750",   //Goblet Of Hemoglobin (Lvl 50)
					"3628100",  //JUST EXP (Lvl 100)
					"3629100",  //Frothy Malk (Lvl 100)
					"363050",   //Convert Better Darnit (Lvl 50)
					"3631100",  //PULSATION (Lvl 100)
					"3632100",  //CARDIOVASCULAR! (Lvl 100)
					//"3633100",  //Nothing
					"363450",   //Telekinetic Storage (Lvl 50)
					"3635100",  //Printer Sampling (Lvl 100)
					"3639100",  //Shrine Architect (Lvl 100)
					]
					// 10) Blacksmith recipes and tabs
					const ArrDrops10 = ["SmithingRecipes1","SmithingRecipes2","SmithingRecipes3","SmithingRecipes4","EquipmentSmithingTabs2","EquipmentSmithingTabs3"];
					// 11) All skilling resources
					const ArrDrops11 = ["Copper","Iron","Gold","Plat","Dementia","Void","Lustre","Starfire","Dreadlo","Godshard",
					"CopperBar","IronBar","GoldBar","PlatBar","DementiaBar","VoidBar","LustreBar","StarfireBar","DreadloBar","GodshardBar",
					"OakTree","BirchTree","JungleTree","ForestTree","ToiletTree","PalmTree","StumpTree","SaharanFoal","Tree7",
					"Leaf1","Leaf2","Leaf3",
					"Fish1","Fish2","Fish3","Fish4",
					"Bug1","Bug2","Bug3","Bug4","Bug5","Bug6","PureWater",
					"Critter1","Critter2","Critter3","Critter4","Critter5","Critter6","Critter7","Critter8","Critter9",
					"Critter1A","Critter2A","Critter3A","Critter4A","Critter5A","Critter6A","Critter7A","Critter8A","Critter9A",
					"Soul1","Soul2","Soul3","Soul4","Soul5",
					"Soul6","Refinery1","Refinery2","Refinery3","Refinery4","Refinery5","Refinery6",
					"CraftMat1","CraftMat2","CraftMat3"/*,"CraftMat4"*/,"CraftMat5","CraftMat6","CraftMat7","CraftMat8","CraftMat9","CraftMat10"];
					// 12) All monster resources
					const ArrDrops12 = ["Grasslands1","Grasslands2","Grasslands3","Grasslands4","Jungle1","Jungle2","Jungle3","Forest1","Forest2","Forest3",
					"Sewers1","Sewers1b","Sewers2","Sewers3","TreeInterior1","TreeInterior1b","TreeInterior2","BabaYagaETC",
					"DesertA1","DesertA1b","DesertA2","DesertA3","DesertA3b","DesertB1","DesertB2","DesertB3","DesertB4",
					"DesertC1","DesertC2","DesertC2b","DesertC3","DesertC4","SnowA1","SnowA2","SnowA2a","SnowA3","SnowA4",
					"SnowB1","SnowB2","SnowB2a","SnowB5","SnowB3","SnowB4","SnowC1","SnowC2","SnowC3","SnowC4","SnowC4a",
					"IceMountains2","Hgg","EfauntDrop1","EfauntDrop2"];
					// 13) Most (not all) currencies and gift items
					const ArrDrops13 = ["Key1","Key2","Key3","SilverPen","DeliveryBox",
					"Quest30","Quest35","Quest36","Quest38","Quest40","Quest42","Quest44","Quest45","Quest49","Quest50"];
					// 14) Best food
					const ArrDrops14 = ["PeanutG","FoodG1","FoodG2","FoodG3","FoodG4","FoodG5","FoodG6","Meatloaf","MidnightCookie",
					"FoodPotOr3","FoodPotRe3","FoodPotGr3","FoodPotMana3","FoodPotYe3"];
					// 15) All trophies
					const ArrDrops15 = ["Trophy1","Trophy2","Trophy3"/*,"Trophy4"*/,
					"Trophy5","Trophy6","Trophy7","Trophy8","Trophy9","Trophy10",
					"Trophy11","Trophy12","Trophy13","Trophy14"];
					// 16) All upgrade stones (except lvl 1 and 2 cause 3 exists)
					const ArrDrops16 = ["StoneWe","StoneWeb","StoneW3","StoneW6",
					"StoneA1b","StoneA2b","StoneA3b","StoneA3","StoneAe","StoneAeB",
					"StoneHelm1","StoneHelm6","StoneHelm1b",
					"StoneTe","StoneT1e","StoneT1eb","StoneT3",
					"StoneZ2",
					"StonePremSTR","StonePremAGI","StonePremWIS","StonePremLUK"];
					// 17) All premium hats
					const ArrDrops17 = ["EquipmentHats31","EquipmentHats32","EquipmentHats33","EquipmentHats34","EquipmentHats35",
					"EquipmentHats36","EquipmentHats40","EquipmentHats37","EquipmentHats38","EquipmentHats46",
					"EquipmentHats47","EquipmentHats48","EquipmentHats49","EquipmentHats50","EquipmentHats43",
					"EquipmentHats45","EquipmentHats57","EquipmentHats62"];
					// 18)All Summer Event Drops
					const ArrDrops18 = ["Pearl1","Pearl2","Pearl3","Pearl4","Quest49","Quest50"];
					switch (params[0])
						{
						case 'invbag':
							for (let b in ArrDrops2) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops2[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'invstorage':
							for (let b in ArrDrops3) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops3[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'capbag':
							for (let b in ArrDrops4) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops4[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'yugioh':
							for (let b in ArrDrops5) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops5[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'statues':
							for (let b in ArrDrops6) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops6[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'stamps':
							for (let b in ArrDrops7) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops7[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'fishtools':
							for (let b in ArrDrops8) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops8[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'startalents':
							for (let b in ArrDrops9) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething("TalentBook1",ArrDrops9[b], 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'smith':
							for (let b in ArrDrops10) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops10[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'skill':
							for (let b in ArrDrops11) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops11[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'monster':
							for (let b in ArrDrops12) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops12[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'currency':
							for (let b in ArrDrops13) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops13[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'food':
							for (let b in ArrDrops14) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops14[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'trophy':
							for (let b in ArrDrops15) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops15[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'upstone':
							for (let b in ArrDrops16) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops16[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'hats':
							for (let b in ArrDrops17) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops17[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						case 'summer':
							for (let b in ArrDrops18) {
								let x = character.getXCenter()
								let y = character.getValue('ActorEvents_20', '_PlayerNode');
								actorEvents189._customBlock_DropSomething(ArrDrops18[b], amount, 0, 0, 2, y, 0, x, y);
							}
						break;
						default:
							for (let b in ArrDrops1) {
							let x = character.getXCenter()
							let y = character.getValue('ActorEvents_20', '_PlayerNode');
							actorEvents189._customBlock_DropSomething(ArrDrops1[b], 5000, 0, 0, 2, y, 0, x, y);
							}
					}}
				break;

to use:

ibelg's new external console with the cheat injector
add the code to cheats.js
from the console

Code: Select all

bulk <select from the case statements> <amount (if you can have more than 1)>

Re: Legends of Idleon

Posted: Tue Jun 29, 2021 7:29 pm
by zeromike233
Does anyone know how to add the auto-loot?