
This is simply telling what keys are used for debugging. The actual features are simply inaccessible. There's a separate debug build, which is not released to the public.
well you are doing something wrong...i said in my post its fully working, so why you are writing "simply inaccessible" ...
It's nt picking up anything unfortunately.ThatHippieGuy wrote: ↑Thu Oct 08, 2020 12:06 pmHere's a currency table if anyone needs, I haven't included coins and gemstones but the following is included:
• gifts
• keys
• diamonds
• ambroisa
• darkness
Hi, may I ask what is the tool you used to modify the engine.dll. I'm using dnSpy currently.cfemen wrote: ↑Sun Feb 09, 2020 5:01 pmwell, I broke the game![]()
what i did:
Created New Instance of DebugKeyScreen in the OpenPauseScreen Method.
Get the Instance of ScreenManager
Initialize the DebugKeyScreen Instance Buttons with the Instance of ScreenManager
Add the Initialized Instance to the List screens<GameScreens> of the ScreenManager.
Result:
fully working dev-menu that can be toggled with Escape
ToggleGodMode = +One Hit Kills![]()
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