V0.11 is out:
HERE
Release Notes:
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UnlockTrade > Allow you to open trade route with all city's.
Once active trigger, go on world map and now you can open trade route with place status "An egyptian city" and "A distant city".
Citys icones dont change, stay transparent, some place can have empty sale's and/or buy's lists.
The script change a city statut only when you clic on it.
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Once a city have be unlock the only way to restore is original statut is "replay mission" or reload a save before unlock.
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Unlock Storages Yards
This trigger unlock storage yards to make usable all the all products not intended by mission / scenario.
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Only for "storage yards", i trying to unlock granaries but they bug, they are hardly coded by programmer to managing maximum 4 foods type no more. (technically storages information of type 5 and 6 are superposed to type 3 and 4)
It seem, ironically, bazaars are unlocked like storages yards and don't seem buggy...
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Building Menu > Monuments (put in good place)
I have put the 3 monuments pointers on place who respect the game menu:
Building Menu > Religious Structure > Monuments - submenu.
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Manual Extenpand-Colapse for the Houses Fill Goods menu.
Because you may active it and don't want to be bored with the long submenu if you dont use it.
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Integrate 'OpenPlay'
Previously i forgot to integrate the OpenPlay script, for Sandbox mode, now that it.
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Floods settings Pointers
Flooding strats on > control the period of flooding start, you can do any valus between 0 = early January and 345 = late december
150 = Early June
165 = Late June
180 = Early July
195 = Late July
210 = Early August
225 = Late August
240 = Early Septembre
255 = Late Septembre
Flooding lasts > duration of flooding (30=1month)
Flooding Quality > 0 is no flooding, 100 perfect
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These values seem to be integrated on game only once by year, so be patient if you miss the target you will have to patient until the next integration.