[request] hello kitty island adventures

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StarrHD
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Re: [request] hello kitty island adventures

Post by StarrHD »

the new update broke all past variables with cheats as well as item editing with just cheat engine i think someone snitched and changed how things are stored memory wise so now back to the drawing board. :dry:

disneypatch
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Re: [request] hello kitty island adventures

Post by disneypatch »

+1

skyfermcfly
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Re: [request] hello kitty island adventures

Post by skyfermcfly »

Mutton Lummox wrote:
Wed Feb 12, 2025 9:43 am
I don't know if anyone will find this useful but I figured out a script for winning the Red Hot Rampage minigame by picking up a single Magma Bloom. In case you want the arcade machine, the comic or the nordic furniture. I'm not super experienced with CE but I've been trying to think of solutions to other things in the game.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>24598</ID>
      <Description>"Picking one Magma Bloom wins Red Hot Rampage"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(flower_pickup_aob,GameAssembly.dll,01 91 90 00 00 00)  // Locate "add [rcx+90], edx"
alloc(newmem,$100,flower_pickup_aob)
label(return)

newmem:
  add [rcx+90], edx  // Original instruction, reduces score by 1
  add [rcx+90], edx  // Instruction is repeated to 14 times.
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  jmp return

flower_pickup_aob:
  jmp newmem
  nop
return:
registersymbol(flower_pickup_aob)

[DISABLE]
dealloc(newmem)
flower_pickup_aob:
  db 01 91 90 00 00 00 // Restore original instruction
unregistersymbol(flower_pickup_aob)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you so much! This still works after the update. Do you think you could make this for the Bobbing for Apples and the Rockadoodler Roundup? Instead of picking up flowers it would be the apple and rockadoodler.

stinkychimken
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Re: [request] hello kitty island adventures

Post by stinkychimken »

StarrHD wrote:
Thu Feb 13, 2025 9:27 am
the new update broke all past variables with cheats as well as item editing with just cheat engine i think someone snitched and changed how things are stored memory wise so now back to the drawing board. :dry:
I was wondering why I couldn't click on the add 99 :(

How annoying!

Sakura-Chan
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Re: [request] hello kitty island adventures

Post by Sakura-Chan »

Please Update

Sakura-Chan
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Re: [request] hello kitty island adventures

Post by Sakura-Chan »

CJBok wrote:
Sat Feb 01, 2025 8:37 am
This cheat will give you 99 of a picked up item or received item.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>24567</ID>
      <Description>"Add 99 for picked up item"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(itemcount_aob,GameAssembly.dll,8B 57 18 03 56 18 78)
alloc(newmem,$100,itemcount_aob)
label(return)

newmem:
  mov dword ptr [rdi+18],#99
  mov edx,[rdi+18]
  add edx,[rsi+18]
  jmp return

itemcount_aob:
  jmp newmem
  nop
return:
registersymbol(itemcount_aob)

[DISABLE]
itemcount_aob:
  db 8B 57 18 03 56 18
unregistersymbol(itemcount_aob)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Please Update

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AskaLangly
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Re: [request] hello kitty island adventures

Post by AskaLangly »

Sad that us CE users have to resort to not being able to do what we want. Might as well make this online-only.

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miabi
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Re: [request] hello kitty island adventures

Post by miabi »

what gets me is it is not like it hurt anyone... there are no in-app purchases or high score tables or anything, we paid for the game, if we want to help out friends and make things a little easier, why not?

like there is a reason dream islands were so popular in animal crossing

disneypatch
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Re: [request] hello kitty island adventures

Post by disneypatch »

miabi wrote:
Thu Feb 13, 2025 8:39 pm
what gets me is it is not like it hurt anyone... there are no in-app purchases or high score tables or anything, we paid for the game, if we want to help out friends and make things a little easier, why not?

like there is a reason dream islands were so popular in animal crossing
bc then we wouldn’t be under their control lol
i hope if they’re scouring this page, they read this - iT’s NoT tHaT sErIoUs :P

dxflr
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Re: [request] hello kitty island adventures

Post by dxflr »

the devs clearly hate fun, there is a lot of people riled up about the time travel restrictions placed upon the game too. idk if it is contractual or what but it is a pain that we paid for a game, some even paid $60 and we can’t enjoy it the way we want to just because they want everyone to play the same way. really fucked up

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sicamode
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Re: [request] hello kitty island adventures

Post by sicamode »

It made sense to have restrictions for the apple arcade version of the game but I paid too much for the devs to force me to play it their way. I will continue to not update the game just so I can play it the way I want.

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cat_catastrophe
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Re: [request] hello kitty island adventures

Post by cat_catastrophe »

miabi wrote:
Thu Feb 13, 2025 8:39 pm
what gets me is it is not like it hurt anyone... there are no in-app purchases or high score tables or anything, we paid for the game, if we want to help out friends and make things a little easier, why not?
The devs are definitely control freaks; when you consider all the time gating in the game mixed with the fact that they went out of their way to make sure players get penalized for time traveling... I think that's likely what lead to a lot of us using CE on it to begin with. I'm sure a chunk of the people here would have simply time traveled if the devs hadn't been dicks about it.

Nintendo didn't even do this with Animal Crossing. Nintendo. AKA the most notorious control freaks in gaming, lol. It's wild to me.

Like for me anyway, I don't usually pull out CE for cozy games, pretty much all my prior use cases of it were when I was struggling with something in combat-heavy games that didn't have any real modding community. But the time gating on everything in HKIA was driving me up a frikkin' wall. I was happily surprised that I found a thread with scripts and people assembling cheat tables. :-D

litetakagi
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Re: [request] hello kitty island adventures

Post by litetakagi »

I cannot do simple code, but I will wait to see if someone can make it again, I am missing the table to add 99 items, specially in a game that apparently we cannot time travel or enjoy the game like we want to =(

rihedson
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Re: [request] hello kitty island adventures

Post by rihedson »

First thing that i did now is turn off the updates from this game! I will only activate when i have completed all the missions, and had the maximum of everything, it's so stressfull grinding like crazy for simple things, i agree with a comment here saying the devs are control freaks! i wish there was a offline/pirated version of this game so i could download the old version and enjoy the table that was working. :sleep: :sleep: :sleep:

ayokoace
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Re: [request] hello kitty island adventures

Post by ayokoace »

The daily gift today is the blossoms which I desperately need but I cant clone because the 99 code doesnt work :( I wish I had turned off auto update before this urghh If there is a private server I'd love to join :3

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