Page 4 of 4

Re: Airship kingdoms adrift

Posted: Sun Oct 08, 2023 6:01 pm
by tsur
1.0.37.2 always crashes after dialog at "Cultist Hideout".
This issue doesn't happen in 1.1.3.1, but the cheat table for 1.0.35.2 doesn't work anymore.
Experts, please help.

Re: Airship kingdoms adrift

Posted: Sun Nov 26, 2023 4:27 am
by acecel
Another possible modification is to increase the number of slots for each storage part so massively increasing your ship storage capacity.
What i did is a simple x 10 on every type of storage part, here is the process :

Code: Select all


 1) Make a backup of the Folder :

	..\Airship Kingdoms Adrift\Airship_Data\StreamingAssets\PartData
	
	
 2) Open the file : "StorageDatabase.json" located in the Folder indicated above, with notepad++ or similar tool
    

 3) Search for all instance of : "CargoSpace" (with the "") in the current document	(which should give you a list)
	
  
 4) For EACH Results in the Search list : Replace the 2 values with the new value you want, in this case it's (x10) the default value

	"CargoSpace": 
	{
		"IntType": 
		{
			"_int": 6,				<- First Value to be modified 			6 -> 60
			"InitValue": 6,		<- Second Value to be modified		6 -> 60
			"$type": "IntType"
		}
	}
	
	-> Become :
	
	"CargoSpace": 
	{
		"IntType": 
		{
			"_int": 60,
			"InitValue": 60,
			"$type": "IntType"
		}
	}
	
 5) Save the file & (re)Start the game to see your big inventory
You can go even higher than x10 like x100 or x1000 and get insanely huge inventory ( i don't know the game's limit so be careful :mrgreen:

Note that any modifications of the game files like this could have unforeseen consequences like in this case other transport ships having 10 times more cargo (to steal if you are a pirate for example :D ) so be careful and always make backup of your saves as often as possible.

Save file location if you don't know it :

Code: Select all

%homepath%\AppData\LocalLow\Revolution Industry\Airship Kingdoms Adrift\AKA

Re: Airship kingdoms adrift

Posted: Sun Nov 26, 2023 4:49 am
by acecel
In case some people having the version of the game v1.0.37.2 would like the modified file to increase their ship cargo by 10 then you can download the file linked below :

https://mega.nz/file/eFgkGazS#PDnotMtW ... y2Mo37lH8

Code: Select all

1) FIrst make a backup of the folder :
..\Airship Kingdoms Adrift\Airship_Data\StreamingAssets\PartData

2) Copy the file inside the zip into the same folder and overwrite the existing one (IF YOU HAVE MADE A BACKUP)

3) Start the game and enjoy your 10 times bigger ship inventory :mrgreen:

Re: Airship kingdoms adrift

Posted: Mon Nov 27, 2023 3:57 am
by acecel
I have modified each warehouse size (x10 slots for each level) and each dock size (x10 ships for each level), and lastly removed any material needed for the upgrade of both (warehouse and dock).
It's for the version v1.0.37.2 of the game, you may try it for another version but be prepared for it not to work.

The link to the compressed file containing all the modified files :
https://mega.nz/file/rchjkCbY#0H8nq2FC ... wt2GIUnik

The location of the folder where you need to put the file is :

Code: Select all

..\Airship Kingdoms Adrift\Airship_Data\StreamingAssets\PortData
1) MAKE A BACKUP COPY OF THE FOLDER
2) Copy the content of the rar inside the folder overwriting everything


If you want to do it yourself, i used notepad++ to search all references to "Key": "Warehouse", which listed all the files/town that had a warehouse, then scrolled to the "UpgradedValue" section and increased each value in the list. And i did the same exact procedure for the dock (search "Key": "Dock" then increase each value in "UpgradeValue").

For example :

Code: Select all

                      "UpgradedValue": {
                                "IntListType": {
                                    "_lsint": [
                                        32,
                                        64,
                                        128
                                    ],
                                    "InitValue": [
                                        32,
                                        64,
                                        128
                                    ],
                                    "$type": "IntListType"
                                }
                            },
 
Become :

Code: Select all

                      "UpgradedValue": {
                                "IntListType": {
                                    "_lsint": [
                                        320,
                                        640,
                                        1280
                                    ],
                                    "InitValue": [
                                        320,
                                        640,
                                        1280
                                    ],
                                    "$type": "IntListType"
                                }
                            },
 

Re: Airship kingdoms adrift

Posted: Wed Jan 24, 2024 8:40 pm
by fearlessengineer333
By editing 2 legendary ship parts and 1 rare, (they all seem not to be used by npc's) you can create a highly lethal ship.

----------------------
/partdata/PowerplantDatabase.json
"pp_powerplant_cadenza"
(Edit power generation for one power plant for entire ship)

----------------------
/partdata/EngineDatabase.json
"eg_pierre_engine"
(Edit propulsion, torque and maneuvering for one engine for ship)

----------------------
/partdata/StorageDatabase.json
"st_luxury_vault"
(Edit cargo slots to high number for large ship storage, keep in mind that RAM will peak when dealing with large inventories, about 500 is a good number)

----------------------
Use justn3w's method to buy these items exchanging CheatShipPartsMerchant1 with SilberblumShipMerchant0.

viewtopic.php?p=316490#p316490

Re: Airship kingdoms adrift

Posted: Wed Jan 31, 2024 5:22 pm
by Lonestarwolf
Can someone explain how they got the cheat merchant to work? I did it just like it was posted and it doesn't work. Or maybe shoot me a copy of the file working for you. Thanks

Re: Airship kingdoms adrift

Posted: Sat Apr 06, 2024 8:12 pm
by moneycheat
grizx3 wrote:
Sat Sep 23, 2023 1:06 pm
thanks to andrei919

money to edit: 90000000
after some digit is shows error

for weapons is : *\Airship_Data\StreamingAssets\PartData\WeaponDatabase.json
edit with Notepad or Xml editor for a better view, i use oxygen xml editor
after edit close the game ,start again and load the save

is a little tricky because if you edit small weapons and game spawn 3 ship pirate with these weapons... you are dead
i prefer the WASP rocket

2 weapons wasps & rotary small cannon +original file
[Link]

pass : fearlessrevolution
Which one can you edit for a more powerful shot?

Re: Airship kingdoms adrift

Posted: Sat Apr 06, 2024 10:45 pm
by moneycheat
For un weapons delay which ones do you need to edit?

"CooldownBetweenVolley": {
"FloatType": {
"_float": 2.6,
"InitValue": 2.6,
"$type": "FloatType"

"CooldownBetweenShot": {
"FloatType": {
"_float": 0.0,
"InitValue": 0.0,
"$type": "FloatType"

Does anyone have a file with the un delay weapons?

Re: Airship kingdoms adrift

Posted: Wed Apr 10, 2024 10:13 pm
by moneycheat
justn3w wrote:
Sun Sep 24, 2023 11:53 am
You can edit the MerchantData.json to sell items stored in StoreData.json. Both are located in located in \Airship_Data\StreamingAssets\MerchantData

Eg if you ctrl+f 'Merchant_01' located in MerchantData.json you can see that the default store StoreID is set to "SilberblumShipMerchant0", this is the ship merchant in SilberblumHQ (Shipyard > Ship Merchant). The developer of this game also added cheat stores, so if you change the StoreID above to one of the belows, it will reflect that store:

"CheatShipMerchant1" - Sells all ships
"CheatShipPartsMerchant1" - Sells all ship Armor
"CheatShipPartsMerchant2" - Sells all ship weapons
"CheatMatMerchant1" - Sells Mats
"CheatMatMerchant2"- Sells Mats
"CheatKeyMerchant1" - Sells keys
"CheatOfficerMerchant1" - sells officers.

You can apply discounts to these if you got no money by editing the StoreData > OfferPriceOffset&InitValue. They are defaulted to 0.0 so set them to -99.0

Hope this helps
Are you able to have these files available for download please. Or if anyone else has the modded files.

Re: Airship kingdoms adrift

Posted: Sun May 26, 2024 8:43 am
by timohazv
Hi all. Please send the correctly edited file with cheat stores.

Re: Airship kingdoms adrift

Posted: Tue May 28, 2024 3:20 pm
by timohazv
Hello again everyone. experimented with the file, got cheat stores with weapons, ships, modules and officers. all stores are working great. stores are located in:
1) Silberblum headquarters. all the ships are there.
2) Blueglade city. there are weapons, officers and modules.

I do not recommend using hiring officers. hired some officers, and it’s very good that almost immediately I had a quest connected with one of my partners, I had two of them - two identical! and then, after completing the quest, the game began to crash. nothing helped. The game crashed all the time. It’s good that a lot of saves were made and I was able to return almost without problems.

for everything else - thank you very much!
MerchantData.7z
(22.53 KiB) Downloaded 36 times