[Request] Idle Industry Idle Game

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B4rb4ros
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Re: Got Them Good

Post by B4rb4ros »

I_M0AMAR wrote:
Mon Apr 10, 2023 8:43 am
So Amar123 reached leaderboards today and that's just miniscule power of things i did to this game, my satisfaction is full now whoever wants this file might need to wait another few days cuz my PC blew up in flames for some reason.

Proof:-[Link]
[Link]
[Link]
[Link]
[Link]
Wanna share your file or what? Seems odd that your PC blew up in flames just right now when you were going to share it .. ;)

kkescoleman
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Re: [Request] Idle Industry Idle Game

Post by kkescoleman »

Still wait someone share the file

kudsysteem1
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Re: [Request] Idle Industry Idle Game

Post by kudsysteem1 »

Made an account just to bump this up. i have been waiting for months ;_;.

kkescoleman
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Re: [Request] Idle Industry Idle Game

Post by kkescoleman »

still wait someone to update

Dodging12
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Re: [Request] Idle Industry Idle Game

Post by Dodging12 »

The game is open source, you can easily noop the calls to the server for verification since you know what the actual unminified code looks like now.

kudsysteem
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Re: [Request] Idle Industry Idle Game

Post by kudsysteem »

Dodging12 wrote:
Sun Mar 03, 2024 9:21 pm
The game is open source, you can easily noop the calls to the server for verification since you know what the actual unminified code looks like now.
Nope i am still clueless.. Could you point me in the right direction?

moonshine666
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Re: [Request] Idle Industry Idle Game

Post by moonshine666 »

Hello everyone! I wanted to share my personal experience of hacking this game. In fact, it is not difficult, and everything that is needed has already been described above, in addition, the developer is quite weak as a developer, plus the project looks quite dead, so everything still works and is unlikely to ever stop working.
I will describe what needs to be done, because I am not sure that it is allowed to post links here, but if you do not succeed, you can DM me for the finished file.
First, you need the 7zip asar plugin, it is easy to find on Google. After this, app.asar, which stores all the logic of the game, can be opened as a regular archive, but it is better for convenience to extract the file app.asar\web-mobile\assets\main\index.js
in this file you need to find cashPerMinute*h/10 and change it to cashPerMinute*h*10000, this is more than enough to get a lot of money for offline, if you do not enter the game for about 10 minutes, and immediately with a large, but not abnormal amount of credits change the city.
At the same time, after the change, the game will stop starting, for this you also need to remove the check in the file app.asar\dist\main.js, now literally it looks like if (_0x27fbf6==_0x25ad1e)throw new Error (_0xdef86c (0xf4)), but you just need to find !=, there are only three matches, and one of them clearly says that this is what you need. You are beautiful! :)
You can also play with the staticInput:{} and staticOutput:{} construction of different buildings, but do not try to change the input of all buildings to empty, this will lead to nan credits. Unfortunately, I could not figure out the tedious logic of the developer, for example, in market prices or upgrades, if you can do it, it will be cool. I multiplied all production by 20 times, but at the same time the prices of the local market became tiny, and I remove the game's internet access when I use a modified file, and turn on the internet with the original file when I've done what I wanted in the game. It is also easy to change the energy consumption of all productions or even change it to a plus, but it seems to me that offline earnings are enough.
Thank you for your attention!

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