Legends of Idleon

Ask about cheats/tables for single player games here
vulubalulu
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 18, 2022 9:50 pm
Reputation: 1

Re: Legends of Idleon

Post by vulubalulu »

qwertyuiop111asd wrote:
Sat Jul 01, 2023 8:16 pm
timek900 wrote:
Sat Jul 01, 2023 4:15 am
is it possible to inject a code making us already having 199 pet pulls? So that the free one always becomes doot.

Code: Select all

200<=c.asNumber(y.getCompanionGuarantee())?this._DT=1==this._GenINFO[168]?"FREE_IS_NOT_ELIGIBLE":"GUARANTEED_MYTHIC_PET":this._DT=h.string(this._GenINFO[170])+(h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159]))):this._DT=h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159])),e.drawString(this._DT,Math.round(382-e.f
Want to guess what this does? Someone did post a picture getting this message at 200 pulls to reddit, and that got removed. That snippet is a mess cause lava codes like an ass.
he doesn't code anything. this game made with construct 2 game engine. it's based on block building code snippets. That's why this game is a bug infested mess.

NotMyIdleon
Noobzor
Noobzor
Posts: 8
Joined: Sat Jul 01, 2023 5:59 am
Reputation: 3

Re: Legends of Idleon

Post by NotMyIdleon »

Hey all, anyone know how to change the value of Dungeon Credits earned?

RJMtheninth
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Jul 02, 2023 5:39 am
Reputation: 0

Re: Legends of Idleon

Post by RJMtheninth »

Im relatively new to cheating on the game, but whenever I open it with icf5 it just crashes? can someone help. All I want is to have the cheat that lets you buy everything from the shop for 0 gems.

the issue has fixed itself idk what I did or what happened

florp
What is cheating?
What is cheating?
Posts: 4
Joined: Sun May 28, 2023 5:29 pm
Reputation: 0

Re: Legends of Idleon

Post by florp »

vulubalulu wrote:
Sun Jul 02, 2023 2:18 am
qwertyuiop111asd wrote:
Sat Jul 01, 2023 8:16 pm
timek900 wrote:
Sat Jul 01, 2023 4:15 am
is it possible to inject a code making us already having 199 pet pulls? So that the free one always becomes doot.

Code: Select all

200<=c.asNumber(y.getCompanionGuarantee())?this._DT=1==this._GenINFO[168]?"FREE_IS_NOT_ELIGIBLE":"GUARANTEED_MYTHIC_PET":this._DT=h.string(this._GenINFO[170])+(h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159]))):this._DT=h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159])),e.drawString(this._DT,Math.round(382-e.f
Want to guess what this does? Someone did post a picture getting this message at 200 pulls to reddit, and that got removed. That snippet is a mess cause lava codes like an ass.
he doesn't code anything. this game made with construct 2 game engine. it's based on block building code snippets. That's why this game is a bug infested mess.
I'm pretty sure it was made in Stencyl.

LavaLame2
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 02, 2023 6:43 am
Reputation: 0

Re: Legends of Idleon

Post by LavaLame2 »

Thank you to all involved
Chromedebug is neat, first time getting into this

LavaLame2
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 02, 2023 6:43 am
Reputation: 0

Re: Legends of Idleon

Post by LavaLame2 »

Chrome debug command to upgrade all pet genetics to lvl 99

Note: may make you subject to ban / shadowban. I don't really know what I'm doing

Code: Select all

bEngine.gameAttributes.h.Breeding[4][0]=99,
bEngine.gameAttributes.h.Breeding[4][1]=99,
bEngine.gameAttributes.h.Breeding[4][2]=99,
bEngine.gameAttributes.h.Breeding[4][3]=99,
bEngine.gameAttributes.h.Breeding[4][4]=99,
bEngine.gameAttributes.h.Breeding[4][5]=99,
bEngine.gameAttributes.h.Breeding[4][6]=99,
bEngine.gameAttributes.h.Breeding[4][7]=99,
bEngine.gameAttributes.h.Breeding[4][8]=99,
bEngine.gameAttributes.h.Breeding[4][9]=99,
bEngine.gameAttributes.h.Breeding[4][10]=99,
bEngine.gameAttributes.h.Breeding[4][11]=99,
bEngine.gameAttributes.h.Breeding[4][12]=99,
bEngine.gameAttributes.h.Breeding[4][13]=99,
bEngine.gameAttributes.h.Breeding[4][14]=99,
bEngine.gameAttributes.h.Breeding[4][15]=99,
bEngine.gameAttributes.h.Breeding[4][16]=99,
bEngine.gameAttributes.h.Breeding[5][0]=99,
bEngine.gameAttributes.h.Breeding[5][1]=99,
bEngine.gameAttributes.h.Breeding[5][2]=99,
bEngine.gameAttributes.h.Breeding[5][3]=99,
bEngine.gameAttributes.h.Breeding[5][4]=99,
bEngine.gameAttributes.h.Breeding[5][5]=99,
bEngine.gameAttributes.h.Breeding[5][6]=99,
bEngine.gameAttributes.h.Breeding[5][7]=99,
bEngine.gameAttributes.h.Breeding[5][8]=99,
bEngine.gameAttributes.h.Breeding[5][9]=99,
bEngine.gameAttributes.h.Breeding[5][10]=99,
bEngine.gameAttributes.h.Breeding[5][11]=99,
bEngine.gameAttributes.h.Breeding[5][12]=99,
bEngine.gameAttributes.h.Breeding[5][13]=99,
bEngine.gameAttributes.h.Breeding[5][14]=99,
bEngine.gameAttributes.h.Breeding[5][15]=99,
bEngine.gameAttributes.h.Breeding[5][16]=99,
bEngine.gameAttributes.h.Breeding[6][0]=99,
bEngine.gameAttributes.h.Breeding[6][1]=99,
bEngine.gameAttributes.h.Breeding[6][2]=99,
bEngine.gameAttributes.h.Breeding[6][3]=99,
bEngine.gameAttributes.h.Breeding[6][4]=99,
bEngine.gameAttributes.h.Breeding[6][5]=99,
bEngine.gameAttributes.h.Breeding[6][6]=99,
bEngine.gameAttributes.h.Breeding[6][7]=99,
bEngine.gameAttributes.h.Breeding[6][8]=99,
bEngine.gameAttributes.h.Breeding[6][9]=99,
bEngine.gameAttributes.h.Breeding[6][10]=99,
bEngine.gameAttributes.h.Breeding[6][11]=99,
bEngine.gameAttributes.h.Breeding[6][12]=99,
bEngine.gameAttributes.h.Breeding[6][13]=99,
bEngine.gameAttributes.h.Breeding[6][14]=99,
bEngine.gameAttributes.h.Breeding[6][15]=99,
bEngine.gameAttributes.h.Breeding[6][16]=99,
bEngine.gameAttributes.h.Breeding[6][17]=99,
bEngine.gameAttributes.h.Breeding[7][0]=99,
bEngine.gameAttributes.h.Breeding[7][1]=99,
bEngine.gameAttributes.h.Breeding[7][2]=99,
bEngine.gameAttributes.h.Breeding[7][3]=99,
bEngine.gameAttributes.h.Breeding[7][4]=99,
bEngine.gameAttributes.h.Breeding[7][5]=99,
bEngine.gameAttributes.h.Breeding[7][6]=99,
bEngine.gameAttributes.h.Breeding[7][7]=99,
bEngine.gameAttributes.h.Breeding[7][8]=99,
bEngine.gameAttributes.h.Breeding[7][9]=99,
bEngine.gameAttributes.h.Breeding[7][10]=99,
bEngine.gameAttributes.h.Breeding[7][11]=99,
bEngine.gameAttributes.h.Breeding[7][12]=99,
bEngine.gameAttributes.h.Breeding[7][13]=99,
bEngine.gameAttributes.h.Breeding[7][14]=99,
bEngine.gameAttributes.h.Breeding[7][15]=99

omega780
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Sep 23, 2022 4:57 am
Reputation: 0

Re: Legends of Idleon

Post by omega780 »

qwertyuiop111asd wrote:
Sat Jul 01, 2023 8:16 pm
timek900 wrote:
Sat Jul 01, 2023 4:15 am
is it possible to inject a code making us already having 199 pet pulls? So that the free one always becomes doot.

Code: Select all

200<=c.asNumber(y.getCompanionGuarantee())?this._DT=1==this._GenINFO[168]?"FREE_IS_NOT_ELIGIBLE":"GUARANTEED_MYTHIC_PET":this._DT=h.string(this._GenINFO[170])+(h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159]))):this._DT=h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159])),e.drawString(this._DT,Math.round(382-e.f
Want to guess what this does? Someone did post a picture getting this message at 200 pulls to reddit, and that got removed. That snippet is a mess cause lava codes like an ass.
Lol so that "FREE_IS_NOT_ELIGIBLE" means that the people who wait a few years with free rolls can't even get it without paying?

raxele123
Expert Cheater
Expert Cheater
Posts: 270
Joined: Sun Nov 29, 2020 6:35 pm
Reputation: 32

Re: Legends of Idleon

Post by raxele123 »

LavaLame2 wrote:
Sun Jul 02, 2023 11:43 am
Chrome debug command to upgrade all pet genetics to lvl 99

Note: may make you subject to ban / shadowban. I don't really know what I'm doing

Code: Select all

bEngine.gameAttributes.h.Breeding[4][0]=99,
bEngine.gameAttributes.h.Breeding[4][1]=99,
bEngine.gameAttributes.h.Breeding[4][2]=99,
bEngine.gameAttributes.h.Breeding[4][3]=99,
bEngine.gameAttributes.h.Breeding[4][4]=99,
bEngine.gameAttributes.h.Breeding[4][5]=99,
bEngine.gameAttributes.h.Breeding[4][6]=99,
bEngine.gameAttributes.h.Breeding[4][7]=99,
bEngine.gameAttributes.h.Breeding[4][8]=99,
bEngine.gameAttributes.h.Breeding[4][9]=99,
bEngine.gameAttributes.h.Breeding[4][10]=99,
bEngine.gameAttributes.h.Breeding[4][11]=99,
bEngine.gameAttributes.h.Breeding[4][12]=99,
bEngine.gameAttributes.h.Breeding[4][13]=99,
bEngine.gameAttributes.h.Breeding[4][14]=99,
bEngine.gameAttributes.h.Breeding[4][15]=99,
bEngine.gameAttributes.h.Breeding[4][16]=99,
bEngine.gameAttributes.h.Breeding[5][0]=99,
bEngine.gameAttributes.h.Breeding[5][1]=99,
bEngine.gameAttributes.h.Breeding[5][2]=99,
bEngine.gameAttributes.h.Breeding[5][3]=99,
bEngine.gameAttributes.h.Breeding[5][4]=99,
bEngine.gameAttributes.h.Breeding[5][5]=99,
bEngine.gameAttributes.h.Breeding[5][6]=99,
bEngine.gameAttributes.h.Breeding[5][7]=99,
bEngine.gameAttributes.h.Breeding[5][8]=99,
bEngine.gameAttributes.h.Breeding[5][9]=99,
bEngine.gameAttributes.h.Breeding[5][10]=99,
bEngine.gameAttributes.h.Breeding[5][11]=99,
bEngine.gameAttributes.h.Breeding[5][12]=99,
bEngine.gameAttributes.h.Breeding[5][13]=99,
bEngine.gameAttributes.h.Breeding[5][14]=99,
bEngine.gameAttributes.h.Breeding[5][15]=99,
bEngine.gameAttributes.h.Breeding[5][16]=99,
bEngine.gameAttributes.h.Breeding[6][0]=99,
bEngine.gameAttributes.h.Breeding[6][1]=99,
bEngine.gameAttributes.h.Breeding[6][2]=99,
bEngine.gameAttributes.h.Breeding[6][3]=99,
bEngine.gameAttributes.h.Breeding[6][4]=99,
bEngine.gameAttributes.h.Breeding[6][5]=99,
bEngine.gameAttributes.h.Breeding[6][6]=99,
bEngine.gameAttributes.h.Breeding[6][7]=99,
bEngine.gameAttributes.h.Breeding[6][8]=99,
bEngine.gameAttributes.h.Breeding[6][9]=99,
bEngine.gameAttributes.h.Breeding[6][10]=99,
bEngine.gameAttributes.h.Breeding[6][11]=99,
bEngine.gameAttributes.h.Breeding[6][12]=99,
bEngine.gameAttributes.h.Breeding[6][13]=99,
bEngine.gameAttributes.h.Breeding[6][14]=99,
bEngine.gameAttributes.h.Breeding[6][15]=99,
bEngine.gameAttributes.h.Breeding[6][16]=99,
bEngine.gameAttributes.h.Breeding[6][17]=99,
bEngine.gameAttributes.h.Breeding[7][0]=99,
bEngine.gameAttributes.h.Breeding[7][1]=99,
bEngine.gameAttributes.h.Breeding[7][2]=99,
bEngine.gameAttributes.h.Breeding[7][3]=99,
bEngine.gameAttributes.h.Breeding[7][4]=99,
bEngine.gameAttributes.h.Breeding[7][5]=99,
bEngine.gameAttributes.h.Breeding[7][6]=99,
bEngine.gameAttributes.h.Breeding[7][7]=99,
bEngine.gameAttributes.h.Breeding[7][8]=99,
bEngine.gameAttributes.h.Breeding[7][9]=99,
bEngine.gameAttributes.h.Breeding[7][10]=99,
bEngine.gameAttributes.h.Breeding[7][11]=99,
bEngine.gameAttributes.h.Breeding[7][12]=99,
bEngine.gameAttributes.h.Breeding[7][13]=99,
bEngine.gameAttributes.h.Breeding[7][14]=99,
bEngine.gameAttributes.h.Breeding[7][15]=99
Just so we're on the same page, you do mean the shiny pet levels right?

qwertyuiop111asd
Cheater
Cheater
Posts: 35
Joined: Thu Jun 16, 2022 1:24 am
Reputation: 3

Re: Legends of Idleon

Post by qwertyuiop111asd »

omega780 wrote:
Sun Jul 02, 2023 5:16 pm
qwertyuiop111asd wrote:
Sat Jul 01, 2023 8:16 pm
timek900 wrote:
Sat Jul 01, 2023 4:15 am
is it possible to inject a code making us already having 199 pet pulls? So that the free one always becomes doot.

Code: Select all

200<=c.asNumber(y.getCompanionGuarantee())?this._DT=1==this._GenINFO[168]?"FREE_IS_NOT_ELIGIBLE":"GUARANTEED_MYTHIC_PET":this._DT=h.string(this._GenINFO[170])+(h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159]))):this._DT=h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159])),e.drawString(this._DT,Math.round(382-e.f
Want to guess what this does? Someone did post a picture getting this message at 200 pulls to reddit, and that got removed. That snippet is a mess cause lava codes like an ass.
Lol so that "FREE_IS_NOT_ELIGIBLE" means that the people who wait a few years with free rolls can't even get it without paying?
BINGO

LavaLame2
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 02, 2023 6:43 am
Reputation: 0

Re: Legends of Idleon

Post by LavaLame2 »

raxele123 wrote:
Sun Jul 02, 2023 7:46 pm
LavaLame2 wrote:
Sun Jul 02, 2023 11:43 am
Chrome debug command to upgrade all pet genetics to lvl 99

Note: may make you subject to ban / shadowban. I don't really know what I'm doing

Code: Select all

bEngine.gameAttributes.h.Breeding[4][0]=99,
bEngine.gameAttributes.h.Breeding[4][1]=99,
bEngine.gameAttributes.h.Breeding[4][2]=99,
bEngine.gameAttributes.h.Breeding[4][3]=99,
bEngine.gameAttributes.h.Breeding[4][4]=99,
bEngine.gameAttributes.h.Breeding[4][5]=99,
bEngine.gameAttributes.h.Breeding[4][6]=99,
bEngine.gameAttributes.h.Breeding[4][7]=99,
bEngine.gameAttributes.h.Breeding[4][8]=99,
bEngine.gameAttributes.h.Breeding[4][9]=99,
bEngine.gameAttributes.h.Breeding[4][10]=99,
bEngine.gameAttributes.h.Breeding[4][11]=99,
bEngine.gameAttributes.h.Breeding[4][12]=99,
bEngine.gameAttributes.h.Breeding[4][13]=99,
bEngine.gameAttributes.h.Breeding[4][14]=99,
bEngine.gameAttributes.h.Breeding[4][15]=99,
bEngine.gameAttributes.h.Breeding[4][16]=99,
bEngine.gameAttributes.h.Breeding[5][0]=99,
bEngine.gameAttributes.h.Breeding[5][1]=99,
bEngine.gameAttributes.h.Breeding[5][2]=99,
bEngine.gameAttributes.h.Breeding[5][3]=99,
bEngine.gameAttributes.h.Breeding[5][4]=99,
bEngine.gameAttributes.h.Breeding[5][5]=99,
bEngine.gameAttributes.h.Breeding[5][6]=99,
bEngine.gameAttributes.h.Breeding[5][7]=99,
bEngine.gameAttributes.h.Breeding[5][8]=99,
bEngine.gameAttributes.h.Breeding[5][9]=99,
bEngine.gameAttributes.h.Breeding[5][10]=99,
bEngine.gameAttributes.h.Breeding[5][11]=99,
bEngine.gameAttributes.h.Breeding[5][12]=99,
bEngine.gameAttributes.h.Breeding[5][13]=99,
bEngine.gameAttributes.h.Breeding[5][14]=99,
bEngine.gameAttributes.h.Breeding[5][15]=99,
bEngine.gameAttributes.h.Breeding[5][16]=99,
bEngine.gameAttributes.h.Breeding[6][0]=99,
bEngine.gameAttributes.h.Breeding[6][1]=99,
bEngine.gameAttributes.h.Breeding[6][2]=99,
bEngine.gameAttributes.h.Breeding[6][3]=99,
bEngine.gameAttributes.h.Breeding[6][4]=99,
bEngine.gameAttributes.h.Breeding[6][5]=99,
bEngine.gameAttributes.h.Breeding[6][6]=99,
bEngine.gameAttributes.h.Breeding[6][7]=99,
bEngine.gameAttributes.h.Breeding[6][8]=99,
bEngine.gameAttributes.h.Breeding[6][9]=99,
bEngine.gameAttributes.h.Breeding[6][10]=99,
bEngine.gameAttributes.h.Breeding[6][11]=99,
bEngine.gameAttributes.h.Breeding[6][12]=99,
bEngine.gameAttributes.h.Breeding[6][13]=99,
bEngine.gameAttributes.h.Breeding[6][14]=99,
bEngine.gameAttributes.h.Breeding[6][15]=99,
bEngine.gameAttributes.h.Breeding[6][16]=99,
bEngine.gameAttributes.h.Breeding[6][17]=99,
bEngine.gameAttributes.h.Breeding[7][0]=99,
bEngine.gameAttributes.h.Breeding[7][1]=99,
bEngine.gameAttributes.h.Breeding[7][2]=99,
bEngine.gameAttributes.h.Breeding[7][3]=99,
bEngine.gameAttributes.h.Breeding[7][4]=99,
bEngine.gameAttributes.h.Breeding[7][5]=99,
bEngine.gameAttributes.h.Breeding[7][6]=99,
bEngine.gameAttributes.h.Breeding[7][7]=99,
bEngine.gameAttributes.h.Breeding[7][8]=99,
bEngine.gameAttributes.h.Breeding[7][9]=99,
bEngine.gameAttributes.h.Breeding[7][10]=99,
bEngine.gameAttributes.h.Breeding[7][11]=99,
bEngine.gameAttributes.h.Breeding[7][12]=99,
bEngine.gameAttributes.h.Breeding[7][13]=99,
bEngine.gameAttributes.h.Breeding[7][14]=99,
bEngine.gameAttributes.h.Breeding[7][15]=99
Just so we're on the same page, you do mean the shiny pet levels right?
I meant the normal breeding genetics that take the different world's genes to upgrade each pet.
I realized after the fact that the free upgrade command exists but I guess this saves some clicks.
Still looking into shiny pet levels. Been digging through chrome debug for the past few hours, guess this is how I enjoy the game now :)

bumistro
Expert Cheater
Expert Cheater
Posts: 60
Joined: Thu Feb 23, 2023 6:01 pm
Reputation: 19

Re: Legends of Idleon

Post by bumistro »

shiny levels are ("Breeding")[22-25][0...]

more precisely the values that are stored are numbers of days being bred

LavaLame2
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 02, 2023 6:43 am
Reputation: 0

Re: Legends of Idleon

Post by LavaLame2 »

bumistro wrote:
Sun Jul 02, 2023 8:21 pm
shiny levels are ("Breeding")[22-25][0...]

more precisely the values that are stored are numbers of days being bred
You rock, thanks!

LavaLame2
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 02, 2023 6:43 am
Reputation: 0

Re: Legends of Idleon

Post by LavaLame2 »

Is there a way to change your display name / guild name? Even if just temporarily client side?
I want to be able to make memes without putting info out there

While searching for more slab related stuff in chrome debug the only reference I see is the SlabItemSort array in CustomLists.h.SlabItemSort.
This has references to the name of each item in quotes in order.

I see a similar reference to player names in a couple spots where it has my full character list of names in quotes separated by commas.
Where is it pulling this info from/how do I drill into that?
I have a very little knowledge but would like to learn more about how this all works. Any help appreciated :)
Last edited by LavaLame2 on Mon Jul 03, 2023 1:58 am, edited 1 time in total.

LavaLame2
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 02, 2023 6:43 am
Reputation: 0

Re: Legends of Idleon

Post by LavaLame2 »

Instant daily/weekly guild task completion with chrome debug

Not sure if this is a thing already, I see guild cost nullification but I'm guessing that's for if you want to just buy all bonuses.

If this is undetectable, this is useful for instant daily/weekly completion.

There's probably a more elegant way to do this but it sets each task to the "w1 daily task" and sets it as ready to claim.

GuildTasks[1]-[5] are daily - GuildTasks[6]-[9] are weekly


wide guild

:lol:
Last edited by LavaLame2 on Mon Jul 03, 2023 2:20 pm, edited 2 times in total.

idleoncheater
What is cheating?
What is cheating?
Posts: 4
Joined: Fri Jan 13, 2023 12:06 am
Reputation: 0

Re: Legends of Idleon

Post by idleoncheater »

Does anyone have a way to edit # of void portals entered on vman?

Post Reply

Who is online

Users browsing this forum: Google Adsense [Bot]