[REQUEST] Crown Wars: The Black Prince Table

Ask about cheats/tables for single player games here
Arara
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by Arara »

Timer cheats is probably the most important to have, this game has timer everywhere and i hate it lol
kind of ironic for a strategy game to implement this kind of bullish

Snuuu
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by Snuuu »

I belive in You guys

bigblue1981
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by bigblue1981 »

Arara wrote:
Wed May 29, 2024 1:42 pm
Timer cheats is probably the most important to have, this game has timer everywhere and i hate it lol
kind of ironic for a strategy game to implement this kind of bullish
This is probably the best thing to hack right now lol

Payaw
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by Payaw »

dat resources table is not working

toydefenser
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by toydefenser »

can't cheat game?

Kami101
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by Kami101 »

+1

Zero86KKM
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by Zero86KKM »

+1

Senelon
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by Senelon »

please make a cheat for this game

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bugmenot123
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by bugmenot123 »

+1

TheRedFear
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by TheRedFear »

+1


And dang. If i'd realized it was this hard to cheat I might not have bought it.

TheRedFear
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Re: Crown Wars: The Black Prince Table

Post by TheRedFear »

SlipperyEel wrote:
Sun May 26, 2024 10:28 am
So in-combat stuff continues to be a pain, but the castle resources appear to be stored in two arrays with fixed offsets for each value (within each array, but not between the arrays). Since gold is the easiest to track down, if you can find the two gold offsets then you can retrieve the other resource offsets.

Image

Do a standard 4 byte search for your initial gold value, then hire a companion to reduce it, scan again for the new value. Hopefully you'll get just the two addresses, but if you have more you can just edit the values and change screens a few times. Hopefully you'll be left with just the two correct addresses. The two group headers are the gold addresses - 40 (hex), since leather is the first resource in the array (leather, metal, gold, wood). Note that you'll probably have to run at least one mission first in order to be able to change the gold value. You also only have one free companion slot available at the first building level, unless there's a "fire companion" button I missed somewhere. You could just get half your first squad killed I guess. Edit: Checking again, you can dismiss recruited companions, so that makes things easier.

I had a quick look for possible AoB scan fodder, but haven't found anything useful as yet. I also tried the UE4 dumper to see if one of the pointers it finds might be useful, but that's a bit above my paygrade.

Edit 2: So on further progression, the resources addresses jumped from two to five. The table is likely only applicable during the first couple of months of the game, but fortunately once you have a decent stockpile you'll have enough to be able to do a few manual scans any time you need to add more. Looks like all resources (including gold) max out at 99999.
So I thought I did everything right. After i found the initial gold value it took me the longest time to figure out what the hell "-40 Hex" meant but eventually I found a web browser Hex calculator, copied in the addresses, subtracted 40, copied them back into CE and it seemed to work.

The Gold value appeared correctly at least.But none of the other values did. Did I misunderstand what this process was meant to accomplish? I thought once I input those values it would just find the other resources for me.

SlipperyEel
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by SlipperyEel »

The table was made for the launch version, and even then only worked up to a certain point before it broke. I doubt it works at all now with whatever update/version they're up to.

t22112
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Re: Crown Wars: The Black Prince Table

Post by t22112 »

TheRedFear wrote:
Sun Jun 30, 2024 6:57 am

So I thought I did everything right. After i found the initial gold value it took me the longest time to figure out what the hell "-40 Hex" meant but eventually I found a web browser Hex calculator, copied in the addresses, subtracted 40, copied them back into CE and it seemed to work.

The Gold value appeared correctly at least.But none of the other values did. Did I misunderstand what this process was meant to accomplish? I thought once I input those values it would just find the other resources for me.
Easy Bro when you get the Gold address, follow what you did but need some change like this

LEATHER -40
METAL -20
GOLD +0
WOOD +20

xanderptr
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Re: [REQUEST] Crown Wars: The Black Prince Table

Post by xanderptr »

+1

Joshuan
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Re: Crown Wars: The Black Prince Table

Post by Joshuan »

t22112 wrote:
Thu Jul 04, 2024 6:31 am
TheRedFear wrote:
Sun Jun 30, 2024 6:57 am

So I thought I did everything right. After i found the initial gold value it took me the longest time to figure out what the hell "-40 Hex" meant but eventually I found a web browser Hex calculator, copied in the addresses, subtracted 40, copied them back into CE and it seemed to work.

The Gold value appeared correctly at least.But none of the other values did. Did I misunderstand what this process was meant to accomplish? I thought once I input those values it would just find the other resources for me.
Easy Bro when you get the Gold address, follow what you did but need some change like this

LEATHER -40
METAL -20
GOLD +0
WOOD +20
Thank you so much.

I never thought I could do this, but thanks to SlipperyEel´s and t22112´s help I could increase my resources in current game build.

Only Wood was a little tricky, as "+20" did not work.
Leather and Metal worked just fine. "-20" and "-40" did the trick immediately.

Best wishes.

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