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Re: Airship kingdoms adrift

Posted: Mon Sep 25, 2023 8:42 am
by yuumura
Timothy2017 wrote:
Mon Sep 25, 2023 4:31 am
Can someone make an example please? I tried, but it did not work. Thanks
must be confusing for you m8

1st place you land is "SilberblumHQ" so you look for "SilberblumHQ" and edit the supply store there

hope this will help

example :
Spoiler
{
"Key": "Merc_SilberblumHQ_Supply",
"Value": {
"selected": false,
"data": {
"MerchantID": {
"StringType": {
"_string": "Merc_SilberblumHQ_Supply",
"InitValue": "Merc_SilberblumHQ_Supply",
"$type": "StringType"
}
},
"Full name": {
"StringType": {
"_string": "Merc_SilberblumHQ_Supply_name",
"InitValue": "Merc_SilberblumHQ_Supply_name",
"$type": "StringType"
}
},
"VisualID": {
"IntType": {
"_int": 28,
"InitValue": 28,
"$type": "IntType"
}
},
"SpeakerID": {
"StringType": {
"_string": "GenericMerchant",
"InitValue": "GenericMerchant",
"$type": "StringType"
}
},
"OpeningStoreSpeechKey": {
"StringType": {
"_string": "openning_store",
"InitValue": "openning_store",
"$type": "StringType"
}
},
"PlayerInsufficientFundSpeechKey": {
"StringType": {
"_string": "player_insuffe_fund",
"InitValue": "player_insuffe_fund",
"$type": "StringType"
}
},
"MerchantInsufficientFundSpeechKey": {
"StringType": {
"_string": "merchant_insuffie_fund",
"InitValue": "merchant_insuffie_fund",
"$type": "StringType"
}
},
"CargoFullSpeechKey": {
"StringType": {
"_string": "cargo_full",
"InitValue": "cargo_full",
"$type": "StringType"
}
},
"OutOfStockSpeechKey": {
"StringType": {
"_string": "out_of_stock",
"InitValue": "out_of_stock",
"$type": "StringType"
}
},
"NeedlessItemSpeechKey": {
"StringType": {
"_string": "needless_item",
"InitValue": "needless_item",
"$type": "StringType"
}
},
"StoreID": {
"StringListType": {
"_lsstring": [
"store_SupplyStore_SilberblumHQ" edit to "CheatMatMerchant1"
],
"InitValue": [
"store_SupplyStore_SilberblumHQ" edit to "CheatMatMerchant1"
],
"$type": "StringListType"
}
},
"StorePriority": {
"IntListType": {
"_lsint": [
1
],
"InitValue": [
1
],
"$type": "IntListType"
}
}
}
}
}
look at the RED parts

you can edit 2 shop at SilberblumHQ
1. Merc_SilberblumHQ_Supply
2. Merc_SilberblumHQ_Shipparts

dont forget to backup your MerchantData.json

Re: Airship kingdoms adrift

Posted: Mon Sep 25, 2023 11:17 am
by Kami101
Timothy2017 wrote:
Mon Sep 25, 2023 4:31 am
Can someone make an example please? I tried, but it did not work. Thanks
First go to \Airship_Data\StreamingAssets\MerchantData

Then search for, for example SilberblumShipMerchant0 and change that to for example CheatShipPartsMerchant2, it should look like this

"_lsstring": [
"CheatShipPartsMerchant2"
],
"InitValue": [
"CheatShipPartsMerchant2"

and then you will have a merchant at the SilberblumHQ Shiyard that sells all of the ship weapons, change it accordingly for whatever you need

Re: Airship kingdoms adrift

Posted: Tue Sep 26, 2023 11:49 pm
by Haachama
Is there any way to make parts can be placed anywhere, I tried to find anything on the json but no luck

Re: Airship kingdoms adrift

Posted: Thu Sep 28, 2023 6:45 pm
by andrei919
I think its this for size and the next for class or maybe type maybe chage them to shield class or storage il test it : "SizeX": { "SizeY": { --- "Class":

But messing with this will mess ships default parts i think ...

And keep in minde the sprite data will still show a big part

Re: Airship kingdoms adrift

Posted: Sat Sep 30, 2023 6:21 am
by Rainierius
Can you post a link for the cheated merchantData.json where I can buy strong and bigger ships?

Re: Airship kingdoms adrift

Posted: Mon Oct 02, 2023 5:34 am
by hahattpro
I try to find gold/money value, (found 2 value at 4 bytes), try to change them, but it is seem that the value only change on front end (i.e: UI).
If I do anything in-game that change amount of gold I have, then the number snap back to correct gold I actually have.
It is seem that the game keep backup somewhere, or it keep the transaction log where gold is recaculate after every transaction.

Re: Airship kingdoms adrift

Posted: Tue Oct 03, 2023 2:15 am
by Empress_Ravenna
Inf HP Plz

Re: Airship kingdoms adrift

Posted: Tue Oct 03, 2023 3:29 am
by BabyGroot
Ship Battle Model > You can find GOD MODE there.
This game is always updating, so it's difficult to always update the table when you create it

Re: Airship kingdoms adrift

Posted: Tue Oct 03, 2023 6:49 am
by Empress_Ravenna
where is this Ship Battle Model?

Re: Airship kingdoms adrift

Posted: Fri Oct 06, 2023 1:37 pm
by RubberMonkey
In case someone wanted to know how to edit with regex, you can use notepad++ or something similar, open all the files in PortData, do ctrl+f and then
Find:

Code: Select all

^.*mat_.*(?=,)

Replace with:

Code: Select all

                                        "currency1:10"
Search mode: Regular expression
Replace all in all opened documents

Then
Find:

Code: Select all

^.*mat_.*$

Replace with:

Code: Select all

                                        "currency1:10"
Replace all in all opened documents
Ctrl+shift+S to save all to make all port upgrades cost gold.

Similarly you can open OfficersDatabase and find:

Code: Select all

^.*2-.*(?=,)
replace with

Code: Select all

"2-goods_beer:1"
then do it again replacing the 2 with 3,4 and 5 to make all promotions cost beer.

You can do this with recipes and other things too. Please backup, I take no responsibility for what you do with this. :lol:

Re: Airship kingdoms adrift

Posted: Fri Oct 06, 2023 4:36 pm
by tsur
Btw I'm using the following method to remove the splash logos [Link]
(the guide is a bit outdated - actual process is much simpler)

If anyone knows how to skip the intro movies please share.
EDIT: replace the intro video at "\Airship - Kingdoms Adrift\Airship_Data\StreamingAssets\Video\LFS_introcutscene.mp4" with a blank video, for example ffmpeg -f lavfi -i color=color=black:size=128x96 -t 0.1 -fpsmax 1 LFS_introcutscene.mp4
LFS_introcutscene.rar
(1.01 KiB) Downloaded 249 times

Re: Airship kingdoms adrift

Posted: Sat Oct 07, 2023 6:01 am
by fahrizz
i fucked up my original MerchantData.json . and i forgot to make backup. somebody please send my the original and fres MerchantData.json file .

Re: Airship kingdoms adrift

Posted: Sat Oct 07, 2023 8:22 am
by tsur
fahrizz wrote:
Sat Oct 07, 2023 6:01 am
i fucked up my original MerchantData.json . and i forgot to make backup. somebody please send my the original and fres MerchantData.json file .
for 1.0.37.2:
MerchantData 1.0.37.2.rar
(45.39 KiB) Downloaded 317 times

Re: Airship kingdoms adrift

Posted: Sat Oct 07, 2023 2:04 pm
by fahrizz
tsur wrote:
Sat Oct 07, 2023 8:22 am
fahrizz wrote:
Sat Oct 07, 2023 6:01 am
i fucked up my original MerchantData.json . and i forgot to make backup. somebody please send my the original and fres MerchantData.json file .
for 1.0.37.2: MerchantData 1.0.37.2.rar
thankyou so much captain.

Re: Airship kingdoms adrift

Posted: Sun Oct 08, 2023 7:52 am
by tsur
RubberMonkey wrote:
Fri Oct 06, 2023 1:37 pm
In case someone wanted to know how to edit with regex, you can use notepad++ or something similar [...]
Here's the regex to convert all the trade hubs to CheatMatMerchant1:
Find:

Code: Select all

("StoreID": {\s+"StringListType": {\s+"_lsstring": \[\s+")(store_Hub_[^"]*)("\s+\],\s+"InitValue": \[\s+")(store_Hub_[^"]*)("\s+\],\s+"\$type": "StringListType"\s+}\s+},)
Replace:

Code: Select all

$1CheatMatMerchant1$3CheatMatMerchant1$5
Remember to backup MerchantData.json first.