[REQUEST] Norland

Ask about cheats/tables for single player games here
CobraPL
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Re: [REQUEST] Norland

Post by CobraPL »

Saucison78 wrote:
Sat Jul 20, 2024 4:40 am
BigBear743 wrote:
Fri Jul 19, 2024 6:16 pm
No luck with resource yet, easiest way to get resources is use pointer scan and pray :?
I'm only a little less than 300 sub to reach 1000, may I have a few extra? :D
Table 1:
+ Character creation 20 years old (help with max out skill)
+ Max Mood
+ Max Needs
I can't seem to activate the options, on the latest version.
All the options are hidden behind web-opening clicks. It works with the latest version from Steam.

For the author:
- my NPCs stats are ?? except for the "intelligence".
- ability to alter pawn's age would be great!
- maxing the needs EXCEPT "sex" one would be great too, because having it maxed hinders gameplay (no cheating).

CobraPL
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Re: [REQUEST] Norland

Post by CobraPL »

For the author:
- my NPCs stats are ?? except for the "intelligence".
- ability to alter pawn's age would be great!
- maxing the needs EXCEPT "sex" one would be great too, because having it maxed hinders gameplay (no cheating).

lacheflausatfearless
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Re: [REQUEST] Norland

Post by lacheflausatfearless »

Changing age is very very complicated if even possible.(outside editing save)
Age is calculated by current day and a fixed "birth date " for each toon.(also there is the ingame option to slow age so that complicates things further)
Birth dates start as negative numbers,im guessing 0 is the end.

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TioEdu
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Re: [REQUEST] Norland

Post by TioEdu »

If you have all the things, creating an army makes the game run at 1-3 FPS, that is, the game is still bugged and not worth it.

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BigBear743
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Re: [REQUEST] Norland

Post by BigBear743 »

lacheflausatfearless wrote:
Mon Jul 22, 2024 1:21 pm
Changing age is very very complicated if even possible.(outside editing save)
Age is calculated by current day and a fixed "birth date " for each toon.(also there is the ingame option to slow age so that complicates things further)
Birth dates start as negative numbers,im guessing 0 is the end.
So age control is easy, find the days address then change it to smaller number and somewhat achieve age control :D . It work for me, but I don't know days will have any effects to the game. :cry:

Sakuraba Izayoi
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Re: [REQUEST] Norland

Post by Sakuraba Izayoi »

Yesterday, I started a new save file and encountered a serious problem with commoners moving out.

Every day after the morning prayers, groups of commoners (around ten people,even more) would move out. They were all happy, had houses to live in, jobs to do, ate bread with beer every day, and could even save money to occasionally eat some meat.

I have no idea what to do. Currently, the territory is entirely dependent on slaves to keep running.

They even have loyalists among them!
I started giving unemployment benefits, 6$ a day, just enough to buy turnips and moonshine, but it seems to have no effect.
--
Could this be because I used Max Mood&Max Need 2?
--
edit:
It's okay, my fault, they are all messengers
Last edited by Sakuraba Izayoi on Tue Jul 23, 2024 5:06 pm, edited 1 time in total.

norlandman67
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Re: [REQUEST] Norland

Post by norlandman67 »

Has anyone been able to get character creation working since update??

The video fried my brain...

im able to edit each stat when changing the scan to double, but my ages are 500 years old when loading the colony. I am edit the ages back down before continuing but keeps boosted stats and reverts old age when loading.

none of my checkboxes are able to be checked except stat editor in character creation with the previously mentioned issue.

or

boxes worked perfectly me a few nights ago but never did a boot up save for another playthough.

lacheflausatfearless
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Re: [REQUEST] Norland

Post by lacheflausatfearless »

BigBear743 wrote:
Tue Jul 23, 2024 3:38 am
lacheflausatfearless wrote:
Mon Jul 22, 2024 1:21 pm
Changing age is very very complicated if even possible.(outside editing save)
Age is calculated by current day and a fixed "birth date " for each toon.(also there is the ingame option to slow age so that complicates things further)
Birth dates start as negative numbers,im guessing 0 is the end.
So age control is easy, find the days address then change it to smaller number and somewhat achieve age control :D . It work for me, but I don't know days will have any effects to the game. :cry:
That is not changing age is changing current date.
One thing you will bug is young soldiers.
Done that and some soldiers become underage not picking up weapon/armor for fights.

lacheflausatfearless
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Re: [REQUEST] Norland

Post by lacheflausatfearless »

norlandman67 wrote:
Tue Jul 23, 2024 5:01 am
Has anyone been able to get character creation working since update??

The video fried my brain...

im able to edit each stat when changing the scan to double, but my ages are 500 years old when loading the colony. I am edit the ages back down before continuing but keeps boosted stats and reverts old age when loading.

none of my checkboxes are able to be checked except stat editor in character creation with the previously mentioned issue.

or

boxes worked perfectly me a few nights ago but never did a boot up save for another playthough.
If table is not working you can do it yourself.
Search for double find all skill all toons.
DON'T CHANGE THEM YET in CE.
Setup the age of toons to 18 .
Advance to screen before start,naw go to CE change skills to 20 .
When you enter game you keep age at 18 and have skills at 20.
Char creator is not changing age directly, it really changes "birth date".
The age number you see on screen is not real is calculated so it will always revert back to what it supposed to be by current date and birth date.
Or just name your toon Sir Cheatsalot and search him in the save file set his skills to 20.
Skills are after name under ( "skills":{"levels":{ "yada yada" 20.0 ,} ).
For those who want to change age the only way i found is to look for "born":-xx.0 after name in the save.(keep in mind is birth date so to make younger "add" to the "birth date")

00467
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Re: [REQUEST] Norland

Post by 00467 »

Would very much like to learn how to update the quick read feature when the game version is updated

dustbeen43
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Re: [REQUEST] Norland

Post by dustbeen43 »

Can anyone can share his table ? There is another update yesterday.
Tables from viewtopic.php?p=363267#p363267 still works btw (mood always at max)

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濒危物种猫咪
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Re: [REQUEST] Norland

Post by 濒危物种猫咪 »

dustbeen43 wrote:
Tue Jul 23, 2024 5:00 pm
Can anyone can share his table ? There is another update yesterday.
Tables from viewtopic.php?p=363267#p363267 still works btw (mood always at max)
Here is my basic table viewtopic.php?f=4&t=30346
game update too fast,maybe the official version will have masters to make the table

warlockdmb
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Re: [REQUEST] Norland

Post by warlockdmb »

BigBear743 wrote:
Sat Jul 20, 2024 4:31 pm
Molox wrote:
Sat Jul 20, 2024 1:39 pm
there is already a new patch
Good developer that keep the game updated constantly, not good for us though :?
I again do not have access to the newest update but I made a video on how I update the script so follow that instruction and everyone can update the table :?
viewtopic.php?p=362935#p362935
Hello! Can you please write how to update it, I’m tired of looking in the video for how to do it. It will be more clear if you write instructions, I will be very grateful!

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Illusion11316
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Re: [REQUEST] Norland

Post by Illusion11316 »

Credit goes to BigBear
Note (I am note sure, if the stat is working. Check by create new game and lookup the stat id and find out the accessed address)
Attachments
Norland.CT
(30.74 KiB) Downloaded 667 times

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BigBear743
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Re: [REQUEST] Norland

Post by BigBear743 »

I found that we can directly edit longevity knowledge to achieve longer life span, was trying to test with my lords staying alive at 2000+ years olds and still hanging around. :?

Step 1: go to your game Folder
Step 2: open Knowledge >> technology >> cultural_knowledge >> longevity.json
Step 3: replace the content in longevity.json with these (basically change "dialect" to common so everyone can learn and value from 10 to whatever, your character will live a very long life:

Code: Select all

{
	"level_cap": 3,
	"technology_building": "",
	"hint_fields": {},
	"name": "longevity",
	"dialect": "common",
	"caption": "tech.longevity",
	"technology_effects": [
		{
			"value": 10000,
			"name": "longevity"
		}
	],
	"hint_name": "hint_tech_longevity",
	"available_parameters": [],
	"tag": 1
}

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