Re: [Request] HARVESTELLA
Posted: Thu Nov 10, 2022 8:32 am
Is there a way to change appearance/ gender
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
modding it, game only have 1 appearance model for all gender
Is there a way to freeze time with this table? I tried global time but it doesnt seem to stop the passage of time.BabyGroot wrote: ↑Sat Nov 05, 2022 3:13 amThis test, I don't know what is needed in the game
Check build Id / Date Patches : [Link]Code: Select all
Game Name: HARVESTELLA Game Process : Harvestella-Win64-Shipping.exe Game Release date: 04 Nov, 2022 CE Version : 7.4 Patch Title / Build Id / Date Patch: No Title / 9791975 / 4 November 2022
Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.Options Table
- [ Activate ] - {Click here to add process automatically}
- Game Data
- pBase - [ Color Silver Don't Chance ]
- === Game Instance ===
- Char Name
- Show HUD? : No/Off/Disabled, Yes/On/Enabled
- GameWork- No Decrease Hp? : No/Off/Disabled, Yes/On/Enabled
- GameWork - No Decrease Stamina? : No/Off/Disabled, Yes/On/Enabled
- GameWork - Is Time Elapse Enabled? : No/Off/Disabled, Yes/On/Enabled
- GameWork Money
- GameWork - Global Time
- GameWork - Farm Expand Level
- GameWork - Lower Limit Hp
- GameWork - Lower Limit Stamina
- GameWork - Friendship Add Count
- GameWork - Fish Count In Day
- GameWork - Total Shipping Money
- === Player Controller ===
- CTD - Character Animation Speed
- Max Walk Speed
- Jump Max Hold Time
- AI Force Overrride Height When Targeted Attack Move? : No/Off/Disabled, Yes/On/Enabled
- AI Player Follow Start Radius
- AI Player Follow Acceptance Radius
- AI Player Follow Point 1 Angle
- AI Player Follow Point 2 Angle
- AI Territory Return Radius Start
- AI Territory Return Radius End
- AI Damage Radius
- AI Personal Space Invaded Distance
- Follow Camera Turn Rate
- Follow Camera Look Up Rate
- Draw Invisible? : No/Off/Disabled, Yes/On/Enabled
- Battle Hit Effect Trace Check? : No/Off/Disabled, Yes/On/Enabled
- Battle Knock Back Disabled? : No/Off/Disabled, Yes/On/Enabled
- Battle Enemy Search Range
- Battle Hit Effect Override Radius
- Battle Hit Effect Radius Min
- Battle Hit Effect Radius Max
- Parameter Status Now
- Stamina
- Hp
- Attack Physics
- Attack Magic
- Defense Physics
- Defense Magic
- Resist Zan
- Resist Geki
- Resist Sai
- Resist Ha
- Resist Hi
- Resist Fuu
- Resist Sui
- Resist Chi
- Resist Hyou
- Resist Rai
- Resist Tetsu
- Resist Doku
- Damage Zan
- Damage Geki
- Damage Sai
- Damage Ha
- Damage Hi
- Damage Fuu
- Damage Sui
- Damage Chi
- Damage Hyou
- Damage Rai
- Damage Tetsu
- Damage Doku
- Damage Break
- Add Break Multi
- Skill Cool Time
- Job Cool Time
- Critical Rate
- Attack Interval
- Stamina Recovery Interval
- Slow
- Food Effect
- Multi Dot
- Attack Rate Up By Target Status Effect Num
- Job Point
- Effect Resist Dot Poison
- Effect Resist Dot Physics
- Effect Resist Dot Magic
- Effect Resist Stun
- Effect Resist Slow
- Effect Resist Bind
- Effect Resist Charm
- Effect Resist Fear
- Effect Resist Lock Food
- Effect Resist Food Effect Down
- Break Gauge 1 Point
- Break Gauge 1 Timer
- Break Gauge 1 Attr
- Break Gauge 1 Rate
- Break Gauge 2 Point
- Break Gauge 2 Timer
- Break Gauge 2 Attr
- Break Gauge 2 Rate
- Break Gauge 3 Point
- Break Gauge 3 Timer
- Break Gauge 3 Attr
- Break Gauge 3 Rate
- Break Gauge 4 Point
- Break Gauge 4 Timer
- Break Gauge 4 Attr
- Break Gauge 4 Rate
- Break Multi 1
- Break Multi 2
- Break Multi 3
- Break Multi 4
- Break Multi 12
- Break Multi 23
- Break Multi 34
- Dps Gauge
- Bind? : No/Off/Disabled, Yes/On/Enabled
- bLock Item? : No/Off/Disabled, Yes/On/Enabled
- Lock Food? : No/Off/Disabled, Yes/On/Enabled
- Parameter Status Max
- Parameter.StatusMax.Stamina
- Parameter.StatusMax.Hp
- Parameter.StatusMax.AttackPhysics
- Parameter.StatusMax.AttackMagic
- Parameter.StatusMax.DefensePhysics
- Parameter.StatusMax.DefenseMagic
- Parameter.StatusMax.ResistZan
- Parameter.StatusMax.ResistGeki
- Parameter.StatusMax.ResistSai
- Parameter.StatusMax.ResistHa
- Parameter.StatusMax.ResistHi
- Parameter.StatusMax.ResistFuu
- Parameter.StatusMax.ResistSui
- Parameter.StatusMax.ResistChi
- Parameter.StatusMax.ResistHyou
- Parameter.StatusMax.ResistRai
- Parameter.StatusMax.ResistTetsu
- Parameter.StatusMax.ResistDoku
- Parameter.StatusMax.DamageZan
- Parameter.StatusMax.DamageGeki
- Parameter.StatusMax.DamageSai
- Parameter.StatusMax.DamageHa
- Parameter.StatusMax.DamageHi
- Parameter.StatusMax.DamageFuu
- Parameter.StatusMax.DamageSui
- Parameter.StatusMax.DamageChi
- Parameter.StatusMax.DamageHyou
- Parameter.StatusMax.DamageRai
- Parameter.StatusMax.DamageTetsu
- Parameter.StatusMax.DamageDoku
- Parameter.StatusMax.DamageBreak
- Parameter.StatusMax.AddBreakMulti
- Parameter.StatusMax.SkillCoolTime
- Parameter.StatusMax.JobCoolTime
- Parameter.StatusMax.CriticalRate
- Parameter.StatusMax.AttackInterval
- Parameter.StatusMax.StaminaRecoveryInterval
- Parameter.StatusMax.Slow
- Parameter.StatusMax.FoodEffect
- Parameter.StatusMax.MultiDot
- Parameter.StatusMax.AttackRateUpByTargetStatusEffectNum
- Parameter.StatusMax.JobPoint
- Parameter.StatusMax.EffectResistDotPoison
- Parameter.StatusMax.EffectResistDotPhysics
- Parameter.StatusMax.EffectResistDotMagic
- Parameter.StatusMax.EffectResistStun
- Parameter.StatusMax.EffectResistSlow
- Parameter.StatusMax.EffectResistBind
- Parameter.StatusMax.EffectResistCharm
- Parameter.StatusMax.EffectResistFear
- Parameter.StatusMax.EffectResistLockFood
- Parameter.StatusMax.EffectResistFoodEffectDown
- Parameter.StatusMax.BreakGauge1.Point
- Parameter.StatusMax.BreakGauge1.Timer
- Parameter.StatusMax.BreakGauge1.Attr
- Parameter.StatusMax.BreakGauge1.Rate
- Parameter.StatusMax.BreakGauge2.Point
- Parameter.StatusMax.BreakGauge2.Timer
- Parameter.StatusMax.BreakGauge2.Attr
- Parameter.StatusMax.BreakGauge2.Rate
- Parameter.StatusMax.BreakGauge3.Point
- Parameter.StatusMax.BreakGauge3.Timer
- Parameter.StatusMax.BreakGauge3.Attr
- Parameter.StatusMax.BreakGauge3.Rate
- Parameter.StatusMax.BreakGauge4.Point
- Parameter.StatusMax.BreakGauge4.Timer
- Parameter.StatusMax.BreakGauge4.Attr
- Parameter.StatusMax.BreakGauge4.Rate
- Parameter.StatusMax.BreakMulti1
- Parameter.StatusMax.BreakMulti2
- Parameter.StatusMax.BreakMulti3
- Parameter.StatusMax.BreakMulti4
- Parameter.StatusMax.BreakMulti12
- Parameter.StatusMax.BreakMulti23
- Parameter.StatusMax.BreakMulti34
- Parameter.StatusMax.DpsGauge
- Parameter.StatusMax.bBind? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusMax.bLockItem? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusMax.bLockFood? : No/Off/Disabled, Yes/On/Enabled
- Parameter Status Base
- Parameter.StatusBase.Stamina
- Parameter.StatusBase.AttackPhysics
- Parameter.StatusBase.Hp
- Parameter.StatusBase.AttackMagic
- Parameter.StatusBase.DefensePhysics
- Parameter.StatusBase.DefenseMagic
- Parameter.StatusBase.ResistZan
- Parameter.StatusBase.ResistGeki
- Parameter.StatusBase.ResistSai
- Parameter.StatusBase.ResistHa
- Parameter.StatusBase.ResistHi
- Parameter.StatusBase.ResistFuu
- Parameter.StatusBase.ResistSui
- Parameter.StatusBase.ResistChi
- Parameter.StatusBase.ResistHyou
- Parameter.StatusBase.ResistRai
- Parameter.StatusBase.ResistTetsu
- Parameter.StatusBase.ResistDoku
- Parameter.StatusBase.DamageZan
- Parameter.StatusBase.DamageGeki
- Parameter.StatusBase.DamageSai
- Parameter.StatusBase.DamageHa
- Parameter.StatusBase.DamageHi
- Parameter.StatusBase.DamageFuu
- Parameter.StatusBase.DamageSui
- Parameter.StatusBase.DamageChi
- Parameter.StatusBase.DamageHyou
- Parameter.StatusBase.DamageRai
- Parameter.StatusBase.DamageTetsu
- Parameter.StatusBase.DamageDoku
- Parameter.StatusBase.DamageBreak
- Parameter.StatusBase.AddBreakMulti
- Parameter.StatusBase.SkillCoolTime
- Parameter.StatusBase.JobCoolTime
- Parameter.StatusBase.CriticalRate
- Parameter.StatusBase.AttackInterval
- Parameter.StatusBase.StaminaRecoveryInterval
- Parameter.StatusBase.Slow
- Parameter.StatusBase.FoodEffect
- Parameter.StatusBase.MultiDot
- Parameter.StatusBase.AttackRateUpByTargetStatusEffectNum
- Parameter.StatusBase.JobPoint
- Parameter.StatusBase.EffectResistDotPoison
- Parameter.StatusBase.EffectResistDotPhysics
- Parameter.StatusBase.EffectResistDotMagic
- Parameter.StatusBase.EffectResistStun
- Parameter.StatusBase.EffectResistSlow
- Parameter.StatusBase.EffectResistBind
- Parameter.StatusBase.EffectResistCharm
- Parameter.StatusBase.EffectResistFear
- Parameter.StatusBase.EffectResistLockFood
- Parameter.StatusBase.EffectResistFoodEffectDown
- Parameter.StatusBase.BreakGauge1.Point
- Parameter.StatusBase.BreakGauge1.Timer
- Parameter.StatusBase.BreakGauge1.Attr
- Parameter.StatusBase.BreakGauge1.Rate
- Parameter.StatusBase.BreakGauge2.Point
- Parameter.StatusBase.BreakGauge2.Timer
- Parameter.StatusBase.BreakGauge2.Attr
- Parameter.StatusBase.BreakGauge2.Rate
- Parameter.StatusBase.BreakGauge3.Point
- Parameter.StatusBase.BreakGauge3.Timer
- Parameter.StatusBase.BreakGauge3.Attr
- Parameter.StatusBase.BreakGauge3.Rate
- Parameter.StatusBase.BreakGauge4.Point
- Parameter.StatusBase.BreakGauge4.Timer
- Parameter.StatusBase.BreakGauge4.Attr
- Parameter.StatusBase.BreakGauge4.Rate
- Parameter.StatusBase.BreakMulti1
- Parameter.StatusBase.BreakMulti2
- Parameter.StatusBase.BreakMulti3
- Parameter.StatusBase.BreakMulti4
- Parameter.StatusBase.BreakMulti12
- Parameter.StatusBase.BreakMulti23
- Parameter.StatusBase.BreakMulti34
- Parameter.StatusBase.DpsGauge
- Parameter.StatusBase.bBind? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusBase.bLockItem? : No/Off/Disabled, Yes/On/Enabled
- Parameter.StatusBase.bLockFood? : No/Off/Disabled, Yes/On/Enabled
BACKPACK ITEMS
How To Use? : viewtopic.php?p=273338#p273338
Thanks For DUYEN911007Copy this code, and paste it in the cheat engine (table from me)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105276</ID> <Description>"Backpack Items"</Description> <Options moHideChildren="1" moManualExpandCollapse="1"/> <LastState Value="" RealAddress="00000000"/> <Color>800040</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>105277</ID> <Description>"ID"</Description> <LastState RealAddress="2C48CD4AE80"/> <ShowAsSigned>0</ShowAsSigned> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>128</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>0</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105278</ID> <Description>"[0] Num"</Description> <LastState Value="94" RealAddress="2C48F9F52D0"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>10</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105279</ID> <Description>"ID"</Description> <LastState RealAddress="2C48CD4EB00"/> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>11</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>18</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105280</ID> <Description>"[1] Num"</Description> <LastState Value="100" RealAddress="2C48F9F52E8"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>28</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105281</ID> <Description>"ID"</Description> <LastState RealAddress="2C4FA270FA0"/> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>9</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>30</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105282</ID> <Description>"[2] Num"</Description> <LastState Value="98" RealAddress="2C48F9F5300"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>40</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105283</ID> <Description>"ID"</Description> <ShowAsSigned>0</ShowAsSigned> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>9</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>48</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105284</ID> <Description>"[3] Num"</Description> <LastState Value="0" RealAddress="2C48F9F5318"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>58</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105285</ID> <Description>"ID"</Description> <ShowAsSigned>0</ShowAsSigned> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>9</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>60</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105286</ID> <Description>"[4] Num"</Description> <LastState Value="0" RealAddress="2C48F9F5330"/> <ShowAsSigned>0</ShowAsSigned> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>70</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105287</ID> <Description>"ID"</Description> <ShowAsSigned>0</ShowAsSigned> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>9</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>78</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105288</ID> <Description>"[5] Num"</Description> <LastState Value="0" RealAddress="2C48F9F5348"/> <ShowAsSigned>0</ShowAsSigned> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>88</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105289</ID> <Description>"ID"</Description> <ShowAsSigned>0</ShowAsSigned> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>9</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>90</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105290</ID> <Description>"[6] Num"</Description> <LastState Value="0" RealAddress="2C48F9F5360"/> <ShowAsSigned>0</ShowAsSigned> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>A0</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105291</ID> <Description>"ID"</Description> <ShowAsSigned>0</ShowAsSigned> <Color>4080FF</Color> <VariableType>String</VariableType> <Length>9</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>[mygg]+D48</Address> <Offsets> <Offset>0</Offset> <Offset>A8</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105292</ID> <Description>"[7] Num"</Description> <LastState Value="0" RealAddress="2C48F9F5378"/> <ShowAsSigned>0</ShowAsSigned> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[mygg]+D48</Address> <Offsets> <Offset>B8</Offset> <Offset>1D8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Yes, but there are several NPCs in the game whose appearance IS male, for some odd reason. So it should be possible to swap that 1 "all gender" model with one of the "male" NPCs. Which would take a mod.duyen911007 wrote: ↑Thu Nov 10, 2022 10:05 ammodding it, game only have 1 appearance model for all gender
CE may can help change appearance to other NPC or appearance it already had ingame
to make that CE can do, look around Cake-san UE4 table viewtopic.php?f=23&t=14414
duyen911007 wrote: ↑Tue Nov 08, 2022 5:33 pmfind out some more fun with Pointer [ID & NUM] of BabyGroot
i finally can edit not just item numb, i can change item to other, it HQ too
preview :
ps : only do 1 by 1 items and don't highlight item during edit, check it name again some item got extra characters in it and modify it to match the item's name if not it crash
im just new on this thing, if want more stable table, better wait to someone proper make it
ADD more about : viewtopic.php?p=275577#p275577
viewtopic.php?p=275327#p275327