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Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 9:36 am
by leehasa
+1

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 10:08 am
by himller86
error while scanning aob pbase 0 error controller

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 2:46 pm
by Duyprovipwe
+1

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 3:42 pm
by sid737
+1

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 6:16 pm
by qq95604014
1.07 UP

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 8:23 pm
by LillyanaKabal
BabyGroot wrote:
Sat Oct 15, 2022 3:41 am
TEST HERE
For Pointer Unit

Code: Select all

Game Name: 					Lost Eidolons
Game Process : 					LostEidolons.exe
Game Release date: 				13 Oct, 2022
CE Version : 					7.4
Game Version / Build Id / Date Patch:  		Ver GM 1.0.0.06 R293 / 9714512 / 13 October 2022
Check build Id / Date Patches : [Link]
Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Spoiler
Image
So it's working for me, but how does the EXP part do it? It's just a single number, and each character has three separate numbers.

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 9:19 pm
by AiR
Gold is pretty basic btw, just do 4 byte and its done

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 10:16 pm
by acecel
+1

Re: [Request] Lost Eidolons

Posted: Sun Oct 16, 2022 11:16 pm
by BlackMonster
It seems that the 2 tables made for this game all share stats/exp with the enemy too, very hard to make cheats for??
Is this because of Unity engine??

Re: [Request] Lost Eidolons

Posted: Mon Oct 17, 2022 1:16 am
by omrictu
I haven't had a problem with any of the cheats. However, I do with there was something for friendship that actually worked. Cause i can't get anything for the friendships to work.

Re: [Request] Lost Eidolons

Posted: Mon Oct 17, 2022 4:01 am
by SlipperyEel
omrictu wrote:
Mon Oct 17, 2022 1:16 am
I haven't had a problem with any of the cheats. However, I do with there was something for friendship that actually worked. Cause i can't get anything for the friendships to work.
As described on the previous page, you can just edit your save to adjust it. The saves are stored in JSON format, so I suggest using something like Notepad++ that will allow you to collapse all the fields. Go to Language -> J -> JSON to set the formatting, then go to View -> Fold All (or use shortcut ALT 0).

Find the "UserFriendships" block. Each companion will have their own sub-block (e.g. "Character_FranciscoBrest"), with the "_exp" field under this determining their current level of Rapport. Each stage requires 100 Rapport, after which "_level" increments by 1. So 0-99 and level 1 is Peer, 100-199 and level 2 is Acquaintance, 200-299 and level 3 is Close Ally, and 300 and level 4 is Trusted Friend. For example, you can see my Francisco here has just crossed over into Acquaintance with 120 Rapport:

Code: Select all

        "Character_FranciscoBrest": {
          "$id": "6158",
          "_characterID": "Character_FranciscoBrest",
          "_usingFriendship": true,
          "_exp": 120,
          "_level": 2,
          "_isNew": false,
          "_updateTime": 44850.696853877314,
          "_isUpdated": false
        },
I'd suggest putting them just below their current level cap (so if at the beginning of the game then 99) and then increasing their Rapport in-game via events and gifts. Events cost leadership, but you can also edit this in your save. Search for "_availableLeadershipPoint" (in N++, do a Find All In Current Document) and go to the last one in the "UserEpisode" list. I'm not sure if it ever changes, but for me in Chapter 6, the current Leadership cap is 50.

Re: [Request] Lost Eidolons

Posted: Mon Oct 17, 2022 1:55 pm
by CaptainAbraxos
Does anyone know how to edit basic stats/combat stats in this game? I've looked in the savegame but can't find it there. Would be incredibly grateful for any answers!

Re: [Request] Lost Eidolons

Posted: Mon Oct 17, 2022 6:46 pm
by sanitka
BlackMonster wrote:
Sun Oct 16, 2022 11:16 pm
It seems that the 2 tables made for this game all share stats/exp with the enemy too, very hard to make cheats for??
Is this because of Unity engine??
Unity engine is a plus, but coders put some safeties inside, so cheating is little more difficult ;).

Re: [Request] Lost Eidolons

Posted: Mon Oct 17, 2022 8:14 pm
by BlackMonster
Kerus wrote:
Mon Oct 17, 2022 3:47 pm
This table makes u share pretty much all stats with the enemies too....wich defeats the purpose

Re: [Request] Lost Eidolons

Posted: Tue Oct 18, 2022 2:03 am
by sanitka
CaptainAbraxos wrote:
Mon Oct 17, 2022 1:55 pm
Does anyone know how to edit basic stats/combat stats in this game? I've looked in the savegame but can't find it there. Would be incredibly grateful for any answers!
It seems that stats are static, ie. level-based and item-based (you start with about 20 and end with about 40 in each attribute).