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Re: Force of Nature 2: Ghost Keeper

Posted: Fri Sep 03, 2021 7:19 pm
by andrew181
hello, I have an error on OHK and Skill Point, I can't put a cross, "Error while scanning for AOB's: ohk error: not all results found"

Re: Force of Nature 2: Ghost Keeper

Posted: Fri Sep 03, 2021 7:49 pm
by notpikachu
andrew181 wrote:
Fri Sep 03, 2021 7:19 pm
hello, I have an error on OHK and Skill Point, I can't put a cross, "Error while scanning for AOB's: ohk error: not all results found"
I can't magically know what's wrong there buddy.
What version you're on? Is there any save file that I can test? (pm the details)
Just loaded mine and it look just fine, but I do admit I'm using a different method of generating the sig compared to previous table.

Try this one instead and see how it goes.
ohk

Code: Select all

[ENABLE]
aobscanmodule(ohk,GameAssembly.dll,F3 ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 3B ) // should be unique
alloc(newmem,$1000,ohk)
alloc(ohkcopy,5)
alloc(_ohk,8)
registersymbol(ohk)
registersymbol(_ohk)
registersymbol(ohkcopy)
label(code)
label(return)

ohkcopy:
  readmem(ohk,5)
_ohk:
  dd (float)-2.5
newmem:
  movss xmm1,[_ohk]
code:
  readmem(ohk,5)
  jmp return

ohk:
  jmp newmem
return:

[DISABLE]

ohk:
  readmem(ohkcopy,5)
unregistersymbol(*)
dealloc(*)

skill

Code: Select all

[ENABLE]
aobscanmodule(skillp,GameAssembly.dll,41 83 ?? ?? ?? 0F ?? ?? ?? ?? ?? 49 8B ?? ?? 48 85 ?? 0F ??  ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,skillp)
alloc(skillpcopy,5)
alloc(_skillp,5)
registersymbol(skillp)
registersymbol(_skillp)
registersymbol(skillpcopy)
label(code)
label(return)

skillpcopy:
  readmem(skillp,5)
newmem:
  mov [_skillp],r15
code:
  readmem(skillp,5)
  jmp return

skillp:
  jmp newmem
return:


[DISABLE]

skillp:
  readmem(skillpcopy,5)
unregistersymbol(*)
dealloc(*)


Re: Force of Nature 2: Ghost Keeper

Posted: Wed Oct 06, 2021 7:09 pm
by Stormbow
Because FealessRevolution has provided me with so many hours of .CT fun, I finally learned to do pointer scans and I updated this game's .CT file (attached) for 1.0.18, fixing the Health (current & max) and Stamina (current & max) options. It may be ugly, code-wise, but it's worked every time I restarted FoN2 and CE.

All of the options in this table came from this thread. I only changed/fixed the Health and Stamina parts in the attached table. Oh, and I changed the file name since I think I can say this is officially 100% functional for FoN2 v1.0.18.

Whoops! Forgot to mention: I don't know what the "Is Alive" and "Health" options were meant to do, from the 1.0.17 table I started from, so I just left them in this 1.0.18 release. I don't recommend touching them in 1.0.18; I haven't.

Many thanks to everyone who posted and updated this table! :wub:

Important Note: If you enable the OHK (one hit kill) option in this table, and teleport anywhere, you may cause some mobs to become invincible. I had this happen on several minions (fire, frost, lightning, and golems) as well as the Mountain Peaks final ice boss. I'm not entirely sure how to make them killable again, but I believe using ALT+F4 to close the game— the game appears to auto save silently and frequently —then returning to the invincible mobs' area will give you vulnerable mobs again. That's how I made the ice boss killable again, anyway. I'm not sure that technique will work every time, so be very careful if using OHK.

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Nov 06, 2021 7:06 pm
by tllkj56
When I started the game and I opened the cheat engine table 1.0.18.CT, I could click the Health but couldn't click on Stamina. Am I doing something wrong? :(

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Nov 20, 2021 3:19 pm
by Stormbow
tllkj56 wrote:
Sat Nov 06, 2021 7:06 pm
When I started the game and I opened the cheat engine table 1.0.18.CT, I could click the Health but couldn't click on Stamina. Am I doing something wrong? :(
On October 10th, the game updated to 1.0.19, then on November 9th it updated to 1.0.20. This may have broken the table. I'll check it out. :geek:

EDIT: Yep, the game updates broke Stamina (Current) and Stamina (Max). I'll rework those later today and upload the table here.

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Nov 20, 2021 11:35 pm
by Stormbow
tllkj56 wrote:
Sat Nov 06, 2021 7:06 pm
When I started the game and I opened the cheat engine table 1.0.18.CT, I could click the Health but couldn't click on Stamina. Am I doing something wrong? :(
Cheat table for Forces of Nature 2: Ghost Keeper is now updated (below) for 1.0.20 game version. Enjoy!

Changes in this file:
• Fixed Stamina (Current) pointer
• Fixed Stamina (Max) pointer
• Moved Is Alive to Old/Unused section of the table
• Moved Health to Old/Unused section of the table

And please don't forget to +rep/like/thumbs up this comment if you download! ;)

Re: Force of Nature 2: Ghost Keeper

Posted: Wed Nov 24, 2021 1:19 pm
by tllkj56
I just tried the 1.0.20 cheat table but stamina is still not working and now Instant craft is not working either. The game has been updated to 1.0.21 today, so, I think it broke again :(

Re: Force of Nature 2: Ghost Keeper

Posted: Fri Nov 26, 2021 11:11 pm
by Stormbow
tllkj56 wrote:
Wed Nov 24, 2021 1:19 pm
I just tried the 1.0.20 cheat table but stamina is still not working and now Instant craft is not working either. The game has been updated to 1.0.21 today, so, I think it broke again :(
Stamina did work, but you missed the game version it worked for.

This is one of the worst parts of making cheats for game— if the game updates this frequently, cheat makers can't keep up with all the updates. I don't know if I can fix instant craft. I'll look into it tomorrow when I fix Stamina again. (I've got company coming over for a movie night, so I can't do it today.)

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Nov 27, 2021 1:26 pm
by tllkj56
You are right about me missing the game version when it worked. I tried the stamina and instant craft when it was updated. That was my mistake, sorry about that :( . I appreciate the work you put into this.

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Nov 27, 2021 4:29 pm
by Stormbow
tllkj56 wrote:
Sat Nov 27, 2021 1:26 pm
You are right about me missing the game version when it worked. I tried the stamina and instant craft when it was updated. That was my mistake, sorry about that :( . I appreciate the work you put into this.
I fixed the Stamina (Current) and Stamina (Max). With any luck, those 2 won't break with the next update(s).

I'm still pretty new to making the tables, so the Instant Craft option is currently beyond my understanding; I can't fix that one, unfortunately.

Here's 1.0.21 for ya. Maybe someone else can fix the Instant Craft...

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Nov 27, 2021 6:52 pm
by tllkj56
Thank you very much :)

Re: Force of Nature 2: Ghost Keeper

Posted: Sun Dec 26, 2021 9:35 pm
by xspeed
Hey, anyone with 1.0.22 table? :)

Re: Force of Nature 2: Ghost Keeper

Posted: Thu Dec 30, 2021 8:31 am
by IJayI
xspeed wrote:
Sun Dec 26, 2021 9:35 pm
Hey, anyone with 1.0.22 table? :)
Added a few things and updated a few things.

Re: Force of Nature 2: Ghost Keeper

Posted: Fri Dec 31, 2021 8:01 pm
by mldt-f1
IJayI wrote:
Thu Dec 30, 2021 8:31 am
xspeed wrote:
Sun Dec 26, 2021 9:35 pm
Hey, anyone with 1.0.22 table? :)
Added a few things and updated a few things.
loged in just to rep you... tkz :D

Re: Force of Nature 2: Ghost Keeper

Posted: Fri Jan 07, 2022 8:16 pm
by Stormbow
mldt-f1 wrote:
Fri Dec 31, 2021 8:01 pm
IJayI wrote:
Thu Dec 30, 2021 8:31 am
xspeed wrote:
Sun Dec 26, 2021 9:35 pm
Hey, anyone with 1.0.22 table? :)
Added a few things and updated a few things.
loged in just to rep you... tkz :D
FML you weren't even talking to me. :P